Arma 3
Escape from Tarkov (BETA 1.5.8.4.1)
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Update: 7 Feb, 2022 @ 12:56am

Version 1.3.4:

Added:

- Safe Containers: To open your safe container, complete the action on your character via the scroll wheel. Anything in that container is safe from being lost until you log out.

NOTE: ITEMS CANNOT BE SAVED IN THE SAFE CONTAINER. Before saving and logging out, you'll need to move all items to either your stash or loadout in order to save them.

- New extraction locations (marked and un-marked).

- New weapons and items at the traders.

- New lootbox types: Drink vending machine, rifle case, cash box, bedside cabinet, USEC medical box, grenade box.

- Meat collected from hunted animals (raw or cooked) can now be sold for cash.
Selling cooked meat will return a far better profit than un-cooked. Thanks to Pecheurman for the suggestion.

Removed:

- Extra dependencies from Aaren's effects, they are no longer required.

Update: 25 Jan, 2022 @ 11:03pm

Version 1.3.3.2

Added:

- More weapons to the economy and loot pools for AI scavs and environment loot, including their magazines.

- Expanded some locations around the map.

- Added more loot boxes (We are coming close to the 500 mark soon!).

- Added scav bases concept locations, they're are still W.I.P.

Changed:

- Hunger and Thirst rate chnaged from 1.5 to 1.7.

- Removed 75 round 7.62x39mm drum mags from loot pools, this mag is still available in traders to purchase or sell.

Update: 7 Jan, 2022 @ 7:28pm

Version 1.3.3.1 (Hotfix)

Fixed:

- Issue with the bosses being triggered by any of the units, they can only be triggered by the AI PMCs and Players now. This was an issue introduced with 1.3.3 version for the dynamic activation with AI.

- Changed the spawn sequence of PMC AI, the PMCs will now spawn in areas where the player is available. Ditto as previous point.

- Changed spawn code for PMC AI, initial release could seldomly spawn mixed groups of BEAR and USEC units and make them spawn over the sea due to a bad location. This effectively negated the threat as they were un-reachable.

Changed:

- One of the bosses location has changed to diversify locations.

Added:

- More loot locations.

Update: 5 Jan, 2022 @ 11:37am

Version 1.3.3

Added:

- Phase 3 (Part 2 of 2) out of 4 for the custom threat system;

*Added new ambiance units: Chernarus PMCs.
This units will now roam places in Chernarus that would usually not be populated by scavs, this units are NOT
friendly to human PMCs and they work in group. Even though is highly improbable, they can meet other friendly AI PMCs in the area
and work together to survive Chernarus. This units carry higher level gear and random loot, to act as a player analogue for the scenario,
they are are also much more aware than a conventional scav and will prefer to move on group and cautiously, scanning for threats and eliminating them methodically.
The PMCs are able to engage scavs, snipers and even bosses. If they manage to kill any, they will very much likely loot them and storm the hell out of the place.

- New Loot crate locations.

Changed:

- Added a bit more of ambiance to NW airfiled new covers.

Fixed:

-n/a

Update: 4 Jan, 2022 @ 7:52am

1.3.2.1

Added:

- Phase 3 (Part 1/2) out of 4 for the custom threat system;

*Added new ambiance units: Terragroup defenders.
This units will now be guarding the bunkers and terragroup installations that
require keycards to access, they are much more aware of you and have a higher damage
resistance that normal units. They carry powerfull weapons and tend to heal and run into cover when hit.

- Even more unmarked extractions that serve as a median in between centralized locations and outer extractions.

- Revamp to NW Airfield location to make figth a little more dynamic, since that airfield has way too much uncovered ground in between sides.

Changed:

- SCAV raids have been now taken out of the intel center system and were relocated to the hideout default laptop. They will still require 15k CR to use them but the generator is no longer required to activate them. This is in hope to give player a little bit more of dynamic options earlier in game. The scav functionality form I.C will be replaced in a future patch with the equivalent of FENCE missions (PMC Contracts).

- Extraction Markers now use the assets from EFTMarkers mod for a more stylized gameplay.

Fixed:

-More price fixing for the traders.

Update: 15 Dec, 2021 @ 6:17pm

Version 1.3.2

Added:

- We decide to expand on the 2nd phase out of 4 for the custom threats; Added new custom threats: the Ghillie Suit Snipers. While limited in number of possible spawn locations, these new snipers will likely provide the player with a tougher fight. Ghillie snipers will usually be overwatching from high hills towards specific areas, they blend really well and their suit + camo facewear make them unlikely to be seen while using thermals. For the sake of expansion, current Ghillie loadout is possible to be sold back to the merchant but not purchased from them, this is intentional.

- Added new weapons and magazine types to Adams.

- The Red Facility is now accessible. Try finding it!

- Added a 10-minute cooldown to the data wipe action in order to prevent abusing the random starting loadout system.

Fixed:

- Fixed a few more missing prices. The hunt for the prices is still going onwards, please report any suspected missing prices (Clothing are intended to have a low sellback price, this might change in the future).

Update: 12 Dec, 2021 @ 4:53pm

- Removed a couple of debugging hints that were not meant to be left active.

Update: 12 Dec, 2021 @ 4:25pm

Version 1.3.1

- Added new sniper threats (2nd phase out of 4 involving custom threats).

- Added new Minefields.

- Added more items to the economy including certain prices that were missing.

- Changed default pricing for items that are not intended to be a part of the economy to 0. If you encounter an item selling for 0, it's safe to assume it was not intended to be in the selling list.

- Added unmarked extraction locations. ;)

- Changed the location of a boss due to an issue with the terrain on which he was originally placed.

- Certain prices have been adjusted to better fit the themes of the current economy - we are still hunting rogue classnames. Please report them whenever possible.

- Fixed an issue causing certain hideout station purchases to reset certain other hideout stations to their previous level.

Update: 9 Dec, 2021 @ 2:09pm

Version 1.3.0.2 (Hotfix)

- Fixed an issue causing players' game to crash when entering Chernogorsk. Woopsies.
- Hunger/Thirst depletion rate reduced by 12.5%.

Update: 8 Dec, 2021 @ 7:01am

Version 1.3.0.1 (Hotfix)

- Added missing prices for assorted SA Vz. 58 magazines. Will continue to hunt down rogue classnames and make sure they have prices.