Zombie Panic! Source

Zombie Panic! Source

Plague Mod: Town
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Update: 24 Aug, 2022 @ 6:13am

pgm-v2.2
-Added option to disallow sledgehammer via JSON file
-Added missing respawn time for sledgehammer
-Added countermeasure against friendly fire and team killing with physics props
-Increased the slowdown factor of incoming damage

Update: 20 Aug, 2022 @ 1:54pm

pgm-v2.1
-Fixed a possibility to block/jam doors with physics props
-Armor significantly reduce the slowdown factor of incoming damage (for both team)
-Added sledgehammer (an one hit to kill weapon for survivors)
-Sledgehammer has chance to peel a victim apart
-Increased respawn time of armor (45sec -> 60sec)
-Added functional for F2 button
-Zombie outline changing color only if taking damage from survivors
-Reduced amount of revolvers to spawn

Update: 26 Apr, 2022 @ 12:19pm

Balance tweaks

Update: 1 Apr, 2022 @ 4:31am

pgm-v1.9
-Significantly increased respawn time of weapons
-Slightly increased respawn time of ammo
-Increased items and weapons respawn time multiplicator
-Increased health of first turned zombies (carriers models)
-Separated slowdown values of buckshot and blast DMG types
-Slowdown depending on zombie count (less zombies -> less slowdown)
-Rewrote formula of health bonus (less zombies -> more health from death)
-Now PGM version showing at initial spawn in lobby (showing in console)
-A successful infection decreasing a death counter by 2
-Increased additional time (15sec -> 20sec)
-Increased default movement of zombies (195ups -> 200ups)

Update: 12 Mar, 2022 @ 5:18am

-Minor fixes

Update: 20 Feb, 2022 @ 3:31am

Update: 19 Feb, 2022 @ 5:59pm

pgm-v1.8
- PGM Script updated to work with ZPS 3.2
- Rewritten a way of searching items and weapons for respawn system
- Reduced movement speed of zombies
- Increased the slowdown factor of incoming damage

Update: 1 Aug, 2021 @ 2:39am

Initial Release