Stellaris

Stellaris

Counter-Limited Armies Fix
Showing 1-10 of 11 entries
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Update: 10 Jun, 2023 @ 6:14am

5.3.0 Ensure Titanic Assault Army maximum is decremented when a colony is destroyed

Update: 10 May, 2023 @ 4:42pm

5.2.0 Mark as compatible with Stellaris version 3.8 "Gemini" - no script changes

Update: 14 Mar, 2023 @ 11:53pm

5.1.0 Mark as compatible with Stellaris version 3.7 "Canis Minor" - no script changes

Update: 9 Jan, 2023 @ 7:28pm

5.0.0 Remove compatibility global flag, add a compatibility trigger for other mods to check whether this one is active

Update: 13 Dec, 2022 @ 7:16pm

4.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax") - use new fromfrom scope in events tied to on_planet_transfer

Update: 12 May, 2022 @ 11:56pm

3.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Use memory optimization feature for effects and triggers
  • Update armies with new army properties
  • Add army weights so the AI will build Titanic Life and Azizians armies if possible

Update: 24 Feb, 2022 @ 6:49pm

2.2.0 Mark as compatible with Stellaris 3.3 "Libra" - no script changes

Update: 22 Nov, 2021 @ 11:49pm

2.1.0 Mark as compatible with Stellaris 3.2 "Herbert" - no script changes

Update: 15 Sep, 2021 @ 5:05pm

2.0.0 Mark as compatible for Stellaris 3.1.* "Lem" - update to use new arithmetic syntax

Update: 2 Aug, 2021 @ 12:40pm

1.0.1 Fix thumbnail