RimWorld

RimWorld

Traits Plus
Showing 11-20 of 21 entries
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Update: 12 Aug, 2021 @ 3:18am

Fix: 4.1

1. Fixed an error with certain stat modifiers being applied twice.

2. Raised commonality for all traits, based on the commonality of most other mods' traits.

Update: 11 Aug, 2021 @ 5:21pm

Update: 4.


1. Added another 4 backstories and 9 traits (thank you for suggestions for some of them!).

Backstories:

- Junk artist. Makes art out of junk. And is good at it.

- Exile. Kicked out from the last colony. A bit scarred from it and won't risk it again.

- Cage fighter. Deadly fighter in close combat. Blunt damage is the speciality.

- Wild child. Lived with the animals. Grown up in terms of years, but will never not be a child.

Traits:

- Likes summer. Likes summer and is happy that time of year. In winter, not so much.

- Likes winter. Likes winterand is happy that time of year. In summer, not so much.

- Likes spring. Likes springand is happy that time of year. In fall, not so much.

- Likes fall. Likes fall and is happy that time of year. In spring, not so much.

- Sloppy. Works fast. Not very good.

- Go-getter. Wants it. Gets it.

- Spindly. Moves rather fast, but on long, fragile limbs with less than perfect control.

- Direct hitter Does a little more damage than average.

- Indirect hitter Does a little less damage than average.

2. Smaller tweaks and adjustments in a whole lot of places.

3. Removed placeholder trait system. Didn't work good enough to be worth it. Updated conflicting traits through the whole database (this mod and vanilla).

Update: 9 Aug, 2021 @ 4:06am

1. Fixed a small error with conflicting traits.

Update: 8 Aug, 2021 @ 5:27pm

1. Error with the trait related social opinions fixed.

2. Small tweaks of some traits and backstories (stats, skills, conflicting traits).

Update: 8 Aug, 2021 @ 4:42am

1. Split existing traits: Job related traits is now backstories with connected (and otherwise effectively non-existing) traits. All job related traits have been made backstories and more will follow in the next update.

2. Added a few new traits (Uncultured, Substance tolerant).

3. Tweaks to and rework of some traits.

4. Reworked the entire data structure for easier addition of new content.

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I've also been testing how to best sync this mod with other mods adding traits and it's possible, but hella time consuming. Will decide later on which way to go.

Next update will be focusing on more content, since the groundworks for most things are in place.

Update: 5 Aug, 2021 @ 4:20pm

1. Added three new traits: Devoute, Zealot and Behemoth.

2. Minor tweaks and balancing for existing traits.

3. Added the foundation and quite a few of the first 'social values' to the traits. People with similar outlooks on life will have a natural and permanent boost to their relation, while people of opposite personalites will have a harder time agreeing.

A few examples:

Most people will be a little nagative towards a Braggart. Braggarts will hate being around another Braggart, and will most likely never become friends. And a kind person will be less annoyed by them than everybody else, because, you know, they're kind and nice.

People with different 'fighter traits' (Blader, Brawler, Fighter, Combat medic) will have a natural respect for each other, while everybody else won't have an opinion on them being fighters at all.

People with traits connected to growing stuff and being outdoors will be positive towards each other, as they share common interests.

This system will continue to grow. The database work is huge, though, and it's gonna be quite the workload to try and interconnect with other traits mods. Will look into it, though.

4. Chinese language patch is up, made by another modder. Will add the link to the bottom of the description.

Update: 3 Aug, 2021 @ 8:31am

1. Further tweaks.

Update: 3 Aug, 2021 @ 8:22am

1. Further tweaks.

Update: 3 Aug, 2021 @ 1:48am

1. First batch of tweaks and reworks.
2. Added short descriptions of the traits on the mod page.

Update: 2 Aug, 2021 @ 3:35pm

1. Released the first version of the mod. Very much a WIP. Se description for now.

As the mod gets closer to 'done', I'll be more thorough with the changelog here.