Left 4 Dead 2

Left 4 Dead 2

Anti-riot Mod 3.9 (obsolete)
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Update: 16 May, 2014 @ 5:03am

3.3
* population.txt file removed (caused engine crash after loading on The Passing - models).

Update: 15 May, 2014 @ 12:14am

3.2
* 3.0 and 3.1 bots update assigned in every modes.
* Survivors hand model edited (black gloves like first person model).
* 7 different impact flesh sounds for tonfa fixed.
* New sniper replacement HK SL8 by Krycek + colored HUD icon added.
* New tipgraphics checkpoint.

Update: 14 May, 2014 @ 7:29pm

3.1
* Following stress of bots is increased.
* Leading is disabled, if you die (in solo) bots will wait until your character respawn in a room (usually take one minute).
* Bots won't let a zombie beating them (I noticed that a bot is targeting a zombie in melee until he's coming, if another zombie is beating the bot during this waiting time, the bot will do nothing at all and just wait the targeted zombie to come. By decreasing sb_close_threat_range under 100, the bot will change his target then rotate and directly attack the zombie that is attacking him).

Update: 14 May, 2014 @ 8:36am

3.0
* Bots (survivors) will be smarter, faster, and will follow you a lot more. The escort code will be more important than leading, so they will protect you until your death, then they will try to continue to respawn you later in the map.
* Black medkits added into HUD (replacing red ones).

Update: 13 May, 2014 @ 2:39pm

2.9
* Golfclub replaced by tonfa-shield.

Update: 12 May, 2014 @ 5:26pm

2.8
* The Sacrifice train door event at the first map fixed (no need to kill a tank to continue). Thanks to Rayman1103 who helped me to fix that.
* Map folder added with all .txt maps files (this is forcing the scripts in the dlcs).

Update: 12 May, 2014 @ 4:16pm

2.7
* Munition increased.
* Better looking shield.
* Easier to get off of a mod (attack slow down effect reduced).
* The Sacrifice loading screen fixed.
* Magnum penetration back to default settings (caused model glitch in the sacrifice).

Update: 11 May, 2014 @ 2:58pm

2.6
* Bots will use tonfa-shield over pistols, and sometimes over primary weapons.
* Tonfa-shield melee weapon is going into the pistol slot (not the pills anymore).
* Zombies health 95 to 80.
* Nails texture removed on gloves.
* Munition reduced (like 560 to 520 for smg, 560 to 200 for snipers).
* Magnum penetration reduced (kill one zombie in line instead of 2 like a sniper).
* No more back carry clipping shield.

Update: 10 May, 2014 @ 5:18pm

2.5
* Bots don't stay behind you like sheeps anymore, but they also won't abandon you.
* Zombie health increased x3.

Update: 10 May, 2014 @ 6:21am

2.4
* Tonfa bash with breaking bones sound.
* Mega mob sound (when you hit a car) replaced by a more human yelling sound.
* Security (riot) zombies removed.
* Tonfa-shield's arms texture edited to look like the thirdperson model.