RimWorld

RimWorld

Simple Utilities: Ceiling
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Update: 28 Mar, 2023 @ 9:54am

v1.5.3
- Changes/optimizes drawing method type for ceiling fixtures to no longer be real time. It used to be set this way to work with the toggle button, but a better method has been worked out that no longer needs this.

Update: 23 Mar, 2023 @ 10:30pm

v1.5.2
- Some touch-up work for the code related to the chandelier flame graphic. It should flicker better now all frame rates accordingly.
- Also, the controller for this graphic no longer needs a harmony patch, reducing some overhead.
- Exposed some hardcoded text to the language keys, for use of translators.

Update: 12 Feb, 2023 @ 3:02am

Small XML patch fix.

Update: 29 Jan, 2023 @ 5:14pm

v1.5.1
- Internal updates related to changes with the VE framework's random graphic feature.
- Some small code optimizations.

Update: 28 Nov, 2022 @ 5:07pm

Ceiling mounted firefoam popper now 0% cover (won't intercept projectiles)

Update: 30 Oct, 2022 @ 4:22pm

- While placing a ceiling light, its light radius will now be shown.
- Re-ordered the dropdown menu for lights in the architect menu to workaround a bug in Rimworld in which the default selection does not respect tech unlocks. So now Mounted Gloomlight is the default (as it requires no tech).

Update: 17 Oct, 2022 @ 10:33pm

1.4 parity updates - lights use 50% less power with advanced light research, same as vanilla lights. They can now use the color changer and darklight toggle. This also means the removal of the oldschool electric darklight.

Update: 12 Oct, 2022 @ 4:01pm

1.4 support. There's a minor graphical bug with the chandelier flame flicker (hard to notice unless you actually watch it). Should hope to fix this next update.

Update: 14 Dec, 2021 @ 7:22am

Update
- Fixes an issue in which you could sometimes place a ceiling fixture over another fixture if there was another thing under the light as well like a power conduit. This fix also rewrites the placer code in a more optimized manner.
- Figured out how to re-order the dropdown menus, so now Ceiling Light is the default first building instead of mounted gloomlights.
- Brought over some of the fire rendering optimizations from Scattered Flames, improving chandelier rendering by 35%.
- Other minor code improvements.

Update: 4 Nov, 2021 @ 2:30am

- The previous update did not quite achieve the compatibility goal I was after. Upon further investigation and adjustments, it should be working better now
- Updated about.xml to mark some load order information and mod dependency.