Total War: WARHAMMER II

Total War: WARHAMMER II

Personality Traits Overhaul - All Factions
Showing 1-9 of 9 entries
Update: 27 Aug, 2021 @ 2:54pm

Minor Changes

  • Ambush Attack chance reduced from 16% to 12%.
  • Virtue of Heroism now get Guardian instead of Magic Attacks because Lords/Paladins get the latter anyway when they get the Grail Vow.

Update: 26 Aug, 2021 @ 8:14am

Minor Fix

  • The HEF Efficient trait for Princes that provide a Reinforcement Range bonus has been fixed. Note that this is not the same as the Zone of Control border.

Update: 22 Aug, 2021 @ 6:55am

Big update in accordance with the realease of my new Followers Overhaul mod.
There is a new spreadsheet now linked in the description that you can use to reference all traits and their effects.

Update: 14 Aug, 2021 @ 3:58am

General Fixes

  • Sacking Income for Plunderer Trait was not working correctly.
  • Enemy Agent Negative Success effect no longer applies the bonus to your enemies. Doh.
  • DEF Worship buildings income is now increased by 30% like it should have been.

Update: 13 Aug, 2021 @ 7:02am

Forgot to change the Weapon Strength from 10% to 12% for Ushabtis in the Ushabti Carver trait.

Update: 13 Aug, 2021 @ 6:43am

Balance changes update #1

Battle Effects
  • Leadership has been increased from 5 to 8.
  • Weapon Strength has been increased from 10% to 12%.
  • Armour Piercing Damage has been reduced from 40 to 36.
  • Missile Damage has been increased from 10% to 12%.
  • Missile Rate of Fire has been increased from 10 to 12.
  • Fire Resistance has been increased from 32 to 36.
  • Reduced Miscast Chance has been increased from -15 to -16.
  • Reduced Miscast Chance Province has been reduced from -10 to -8.
  • Reduced Lore Spell Cost has been increased from -2 to -3.
  • Reduced All Lore Cooldown has been increased from -15 to -16.
  • Winds of Magic Increase Self has been reduced from 10 to 8.

Army Effects
  • Leadership Army has been increased from 3 to 4.
  • Leadership Aura Effect has been reduced from 5 to 4.
  • Leadership Reduction Enemy has beeen increased from 3 to 4.
  • Fatigue Resistance Army has been reduced from -25% to -24%.
  • Weapon Strength Army has been increased from 5% to 6%.
  • Missile Damage Army has been increased from 5% to 6%.
  • Missile Rate of Fire Army has been increased from 5 to 6.
  • Winds of Magic Reduction Enemy has been reduced from -10 to -8.
  • Increased Lore Spell Cost Enemy has been increased from 2 to 3.
  • A bunch of factions' buffs to Leadership for specific units has been increased from 5 to 8.
  • Same as above for Weapon Strength / Missile Damage / Missile Rate of Fire, increased from 10% to 12%.

Campaign Effects
  • Growth Factionwide has been reduced from 10 to 5.
  • Growth Province has been increased from 20 to 25.
  • Agent Cost Reduction Province has been increased from 10% to 15%.
  • Building Cost Reduction Province has been increased from 10% to 15% and for specific building from 20% to 30%.
  • Recruitment Cost Reduction Province has been increased from 10% to 15% and for specific units from 20% to 30%.
  • Raise Dead Cost Reduction Province has been increased from 10% to 15%.

Update: 12 Aug, 2021 @ 3:01pm

  • Campaign Skills:
    Untainted and Corruption trait effects have been changed from 5 to 6.
    Corruption trait effects that affect adjacent provinces have been reduced from 3 to 2.
  • Update image.

Update: 12 Aug, 2021 @ 3:37am

Update image.

Update: 11 Aug, 2021 @ 11:30am

Initial version.