Rivals of Aether

Rivals of Aether

EID
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Update: 16 Jun, 2022 @ 8:01pm

v1.2

by Kayeetle

General:
- Overcharge alt added
- Gold alt moved to alt #18
- All strong attacks deal the same damage
- Dash speed increased 5.5 -> 6
- Initial dash speed increased to match dash speed 5 -> 6

Jab:
- Frame data and hitboxes adjusted to make it easier to combo into and out of
- Start up reduced 3 -> 4
- Final hit knockback scaling increased 0 -> .2

Ftilt:
- Tipper Ftilt 1 adjusted to connect more consistently into ftilt 2
- Tipper Ftilt 1 has less priority
- Tipper Ftilt 1 damage decreased 10 -> 6
- Ftilt 1 and 2 launch angle changed 90 -> 70
- Ftilt 1 base hitbox base knockback increased 5 -> 8
- Ftilt 1 base hitbox knockback scaling decreased .7 -> .55
- Ftilt 2 base knockback increased 4 -> 7
- Ftilt 2 knockback scaling decreased .7 -> .45
- Ftilt 2 damage decreased 6 -> 4

Utilt:
- Start up reduced 11 -> 7
- Endlag increased 6 -> 12
- Launch angle changed 100 -> 80
- Angle flipper changed 7 -> 0

Dtilt:
- Start up reduced 12 -> 7
- Final base knockback reduced 7 -> 5
- Hitbox lifetime increased 3 -> 5
- Launch angle changed 70 -> 85
- Damage reduced 7 -> 5
- Knockback scaling reduced .5 -> .35
- Hitstun multiplier reduced 1 -> .95
- Decreased negative disjointed range

Dattack:
- Start up increased 6 -> 9
- Endlag reduced 15 -> 12
- Whiff lag moved to the correct window
- Hit lockout removed
- Initial hit damage decreased 6 -> 3
- Initial hit lifetime decreased 10 -> 4
- Launcher hit now has a sour spot
- Sweet spot lifetime decreased 20 -> 2
- Sweet spot angle changed 90 -> 45
- Sweet spot base knockback increased 6 -> 8
- Sweet spot knockback scaling increased .3 -> .6
– Sour spot changes compared to the original hitbox
- Sour spot angle changed 90 -> 55
- Sour spot lifetime decreased 20 -> 8
- Sour spot knockback scaling increased .3 -> .5
- Sour spot damage decreased 6 -> 4

Nair:
- All angle flippers removed
- Nair 1 now has fixed knockback
- Nair 1 hitstun multiplier reduced 1 -> .55
- Nair 2 has a different angle 70 -> 55
- Landing lag decreased 8 -> 5

Fair:
- Whiff sound effect delayed to match the animation
- Increased knockback scaling .7 -> .8
- Changed launch angle 45 -> 40
- Increased damage 8 -> 9

Uair:
- Multi hits connect better
- Launcher hit knockback scaling increased .8 -> .9

Bair:
- Landing lag increased 8 -> 9
- Start up increased 7 -> 13
- Bair 1 connects more reliably
- Eid can no longer hitfall Bair 1
- Bair 3 catch hitbox knockback scaling increased .5 -> .7
- Bair 3 catch hitbox damage increased 5 -> 7
- Bair gravity reduced 1 -> .9

Dair:
- Reworked to have only two hitboxes
- Start up decreased 14 -> 12
- Spike now covers the actual leg
- Sour spot is now smaller
- Spike has a different angle 270 -> 290
- Spike has less base knockback 6 -> 4
- Spike has increased knockback scaling .5 -> .65
- Non-spike knockback scaling decreased .5 -> .4
- Decreased damage of all hits 9 -> 8
- All hitbox lifetime decreased 8, 6 -> 4
- Landing lag increased 4 -> 7
- Removed on-hit jump cancel

Fstrong:
- The first hit comes out faster and connects better 24 -> 16
- First hit size decreased
- First hit damage increased 1 -> 3
- Launcher base knockback decreased 9 -> 6
- Launcher knockback scaling increased 1.1 -> 1.2
- Launcher angle changed 45 -> 361
- Fstrong now goes off ledges
- Fstrong now has a spike while falling
- The landing window of Fstrong has a hitbox

Ustrong:
- First hit damage decreased 7 -> 3
- First hit now more consistently sets up into the rest of the move
- Second hit damage increased 1 -> 3
- Final hit knockback scaling decreased 1.2 -> 1.15

Dstrong:
- Base knockback increased 6 -> 9
- Knockback scaling decreased 1.2 -> 1.05
- Start up decreased 17 -> 15
- Damage increased 11 -> 13

Nspecial:
- Fixed issue where blocks would degrade when not stood on
- Altered block animation and interaction physics to more correctly match its animation


Fspecial
- Start up and end lag decreased 25 -> 16
- Melee hit removed
- Base knockback increased 6 -> 9
- Knockback scaling decreased .3 -> .25
- Launch angle adjusted 60 -> 100
– These changes are to help the move connect better into the hazard version of itself
- Fspecial no longer destroys projectiles
- Added 15 frame cooldown on use
- Fspecial bounce only happens if Eid is falling
- Projectile hitbox can now be destroyed by other hitboxes, but it won’t destroy the butterfly article

Uspecial
- Projectile no longer destroys other projectiles

Dspecial:
- Time frame for enabling block hazards decreased due to block animation alterations 200 -> 180
- Hazards no long destroy projectiles while active
- Hazards can now hit Eid when he’s in hitstun
- Hazards hit Eid for reduced damage and knockback
- Hazards knockback scaling against enemies reduced .9 -> .8
- Eid now has extended parry stun when hazards are parried
- Hazards are now destroyed on parry

Update: 5 Oct, 2021 @ 1:07pm

v1.2

Eid 1.2 update

The “we did it boys, stalling is no more. (and some other balance things)” update



-Fair, bair, and dattack had their animations tweaked to look nicer

-Blocks now disappear faster when stood on/ when close to blast zones
-Blocks now crack and break to indicate when they disappear
-Blocks and butterfly now have a FIXED amount of active time (100 frames unless blocks meet the conditions from the previous bullet)

-Bair
First hitbox base hipause 6 → 8
First hitbox base hipause scaling 0.25 → 0.5

Last hitbox knockback scaling 1 → 0.5

-Dair
Endlag increased 10 → 15
All hitboxes hitpause increased to 8
First and second hitboxes hitbox scaling 1 → 0.5

-Fair
Endlag increased 7 → 14
Landing lag increased 6 → 7
Hitpause scaling 0.25 → 0.5

-Dattack
Sfx improved
No longer jump cancelable

-misc
New bouncehurt




To do list
-Rework utilt
-make dair anim better
-add munophone touch

Update: 7 Sep, 2021 @ 1:25pm

EID 1.1 UPDATE
The: “things that i should have done before release but was too lazy to.” update

-fullhop
higher

-butterfly
Made it so it disappears immediately after activation no matter when it was activated
Made lifetime longer

-ftilt
REWORKED
-dtilt
REWORKED
-nair
REWORKED

-jab
Made hitbox smaller

-nspecial
new animation
Decreased lag

-fair
Decreased startup

-ustrong
Made untechable and fixed sfx

-uair
Added swipe sfx to launcher

-dattack
Decreased startup
Increased endlag
Fixed first hitbox position

-Fstrong
Fixed sfx
Decreased startup
Added extra hitbox

-dair
Added spike hibox
Reduced startup
Added more hitpause


-uspacial2
Startup halved

-Utilt
Changed animation
Added more startup and lag
Changed hitbox slightly

-misc
air mobility increased
Changed jump sfx (courtesy of Gnome)
Improved classic alt (also courtesy of Gnome)
new idle

Update: 13 Aug, 2021 @ 12:22pm

v1.0