Left 4 Dead 2

Left 4 Dead 2

Base Defense
Showing 11-20 of 39 entries
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Update: 23 Aug, 2023 @ 3:24pm

==Map: Snipe==
+Fixed consumable shop
+Fixed base C not getting targeted
-Made base A harder to hold

Update: 23 Aug, 2023 @ 2:14pm

-Added map: Snipe

Update: 22 Aug, 2023 @ 1:45pm

Update: 22 Aug, 2023 @ 11:22am

Update: 22 Aug, 2023 @ 11:09am

Update: 22 Aug, 2023 @ 10:55am

-Increased gas required to unlock safehouse from 6 to 13
+Reduced maximum wave length from 200 to 149
-Tanks start spawning every three waves starting at wave length 149 (from 200)
=Replaced jockey and spitter spawns with other special infected since they did not work

Update: 22 Aug, 2023 @ 9:44am

Update: 22 Aug, 2023 @ 8:46am

Update: 22 Aug, 2023 @ 8:35am

=Fixed sector 2's events not working
-increased main zombie hoard scaling by 1
+Gas spawns every wave always
=Renamed map 1 to "Control"
=Added a win condition to the campaign version of the map

Update: 23 Apr, 2022 @ 4:50pm

+DFib Shop
+Gas every wave after 30 minutes
+Magnum Shop
-Weakener is less effective
+Melee shop is now Katanas only