Stellaris

Stellaris

Animated Hidden Eye Portraits: Revisited
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Update: 19 May, 2023 @ 12:45am

7.0.0 Update for Stellaris version 3.8 "Gemini"

  • Sleek Reptilians are now part of the Reptilian species class (thanks to changes by Paradox, this is no longer mod-unfriendly)
  • Update prescripted empire to use the new prescripted ruler class and trait system
  • Update shared triggers

Update: 21 Mar, 2023 @ 10:24pm

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Update shared triggers for Pop portraits
  • Remove global flag
  • Add compatibility trigger has_slreptilian_portraits_revisited_active

Update: 8 Dec, 2022 @ 12:40am

5.0.1 Further empire random name updates - primarily using species adjectives instead species singular nouns, matching changes in the base game

Update: 7 Dec, 2022 @ 11:24pm

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Minor namelist updates
  • Update hair to attachment
  • Update custom traits to follow new gene-modding rules and also be weighted for assembly chance
  • Ensure Sleek Reptilian "humanoid" attachments are named "Hairstyle"
  • Update empire random names based on changes from Stellaris version 3.6 "Orion"

Update: 18 May, 2022 @ 12:59pm

4.1.0 Further enhancements for Stellaris version 3.4 "Cepheus"

  • Fix improper formatting for armies and sequential fleets
  • Add slave cost adjustments for the custom traits

Update: 17 May, 2022 @ 11:33pm

4.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Add a useful description to Civic: Geneticists
  • Update shared triggers
  • Minor localisation enhancements (spelling, grammar, use dynamic loc commands)
  • All static text moved to localisation (random empire names, name lists, species names, prescripted empire)

Update: 27 Feb, 2022 @ 10:56pm

3.0.0 Update for compatibility with Stellaris version 3.3 "Libra"

  • Integrate base game script changes
  • Use a shared set of triggers for job-based clothing

Update: 11 Jan, 2022 @ 7:59pm

2.0.4 Allow players to pick the all-Reptilian or all-"Human" portrait groups - it is intended only that the AI cannot randomly choose those two groups

Update: 2 Jan, 2022 @ 8:28pm

2.0.3 Minor tweaks

  • Portrait selectors based on job category, not pop category - my goal is for the Pop portraits to be based on the job, not the Pop's stratum
  • No longer ignore portrait duplication for the pre-scripted empire
  • Don't randomize the all-Reptilian or all-"Human" portrait groups

Update: 11 Dec, 2021 @ 9:58pm

2.0.2 Don't break the base game diplomacy rooms - fix is to name the new file to load before the built-in file