RimWorld

RimWorld

Customize Animals
Showing 21-30 of 40 entries
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Update: 2 Oct, 2021 @ 1:15pm

[Auto-generated text]: Update on 10/2/2021 10:15:15 PM.

Fixed a missing language data translation

Update: 2 Oct, 2021 @ 12:31pm

[Auto-generated text]: Update on 10/2/2021 9:31:36 PM.

Fixed loading error for changed Human settings, which caused the settings page for humans to crash
Fixed saving/loading error for Litter Size Curve, Life Stage Age & Will Never Eat settings

Added Milkable setting
Added Shearable setting

Update: 29 Sep, 2021 @ 3:21pm

[Auto-generated text]: Update on 9/30/2021 12:20:56 AM.

Disabled Litter Size Curve for Egg Layers
I'm quite sure that it does not affect them, please correct me if I'm wrong

Update: 29 Sep, 2021 @ 3:13pm

[Auto-generated text]: Update on 9/30/2021 12:13:02 AM.

Added Litter Size Curve setting
Sadly there is no non-complex way of making this modifiable without reducing functionality, the game handles it this way, so that's how I'll make it modifiable.

Update: 26 Sep, 2021 @ 10:35am

[Auto-generated text]: Update on 9/26/2021 7:35:11 PM.

Added Gestation Period Days setting
Added Mate Mtb Hours setting
Added Egg Layer settings
Added settings for body size dependent egg mass and nutrition

I've tried allowing for all animals to be turned into egg layers and be able to lay unfertilized eggs, but sadly I ran into problems when trying to create necessary ThingDefs for those new eggs. Due to this I sadly had to scrap that idea, at least for now.

Can now also customize Human stats, though with some restrictions.

Update: 21 Sep, 2021 @ 3:42pm

[Auto-generated text]: Update on 9/22/2021 12:42:00 AM.

Added "Productivity" submenu page
This page will have stats related to "Animal Productivity", as it is named ingame, like growth time, gestation period, eggs, milk, wool, etc.. Unless I find a better name for the page and/or need to split it further.

Added Life Stage Age settings

Update: 21 Sep, 2021 @ 11:35am

[Auto-generated text]: Update on 9/21/2021 8:35:28 PM.

Added Attack Damage & Attack Cooldown settings

I had intended to make every attack editable separately, but after running into some problems for how to save and load changes without causing potential issues if attacks were added or removed (by mod authors or game updates), and after coming to the conclusion that it would have been too bothersome for an average user (myself included) to handle, decided to simply add two settings for all attacks which allow changing the attack damage and cooldown as a modifier.

Attacks, or rather "Tools", as they are known in the Defs, are actually a lot more complex than "Damage / Cooldown = DPS".
They include variables for damage, cooldown, chance factor (complicated how that factors in), armor penetration, possible damage types (known as "capacities"), "extra damage" and "surprise extra damage" (things like having a special chance for stunning), linked body parts, and so on.

Aaaanyway...sad that it didn't work out how I planned, but I'm confident this solution is easier to handle for the user as well as much less problematic for me.

Update: 17 Sep, 2021 @ 11:03am

[Auto-generated text]: Update on 9/17/2021 8:02:54 PM.

Added Food Type & Will Never Eat settings

Update: 12 Sep, 2021 @ 9:49am

[Auto-generated text]: Update on 9/12/2021 6:49:04 PM.

Added Market Value setting
Added Meat Amount & Leather Amount settings
Added ArmorRating settings for Sharp, Blunt & Heat
Added Manhunter On Tame Fail & Damage settings
Added global setting that allows modifying Animal Training Degradation
Added Toxic Sensitivity setting (hopefully I never have to type "Sensitivity" again...)
Added Carrying Capacity setting
Added global setting that allows for base* Carrying Capacity to affect carried mass for caravans (*typically Carrying Capacity is affected by manipulation, this setting only affects the capacity via the base value, ignoring manipulation)
Added Caravan Riding Speed setting; allows you to make animals rideable in caravans and set their speed bonus
Added Life Expectancy setting (it really doesn't matter though)
Added Pack Animal setting; allows you to turn animals into pack animals (using a dummy texture for animals which lack pack textures)

Enabling/disabling roaming should update the animal selection list for pens without requiring you to reload the save file.

Update: 5 Sep, 2021 @ 1:53pm

[Auto-generated text]: Update on 9/5/2021 10:53:37 PM.

Added Predator / Maximum Prey Body Size setting