Arma 3
Yilan001's 40k Object Addon
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Update: 16 Mar @ 8:45pm

v1.61 - Mar 16 2025
- Added: New texture sets for existing Tau buildings
- Adjusted: Tau Flamer damage profile to interface better with updated ACE compatibility
- Fixed: Battlesuits at a distance were not rendering correct faction textures
- Fixed: Minor config errors in Drone Sentry Turrets

Learning Outcomes:
- Substance Painter texture workflow improvements

Update: 9 Mar @ 9:36pm

v1.60 - Mar 09 2025
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- Tau Drone Sentry Turret Update
- Added: Plasma Rifle variant of Drone Sentry Turret
- Added: Fusion Blaster variant of Drone Sentry Turret
- Added: Missile Pod variant of Drone Sentry Turret
- Added: Wreck model, destruction effects, and shadows for Drone Sentry Turrets
- Renamed:Base Drone Sentry Turret to include (Burst Cannon) descriptor
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- Adjusted: Tau Flamer on Crisis Suit for more consistent flame behaviour in dense areas

Learning Outcomes:
- Turret class config improvements for multi-barrel weapons

Update: 2 Mar @ 4:39pm

v1.59 - Mar 02 2025
- Tau Battlesuit Update
- Added: Searchlight function for all battlesuits, useful for low light conditions
- Added: Vehicle-in-vehicle action for gunner seats, bound to shortcut: default "B"
- Adjusted: Tau Battlesuit Gunner AI tracks targets more reliably
- Fixed: AI Battlesuits spawned in Eden were not accepting move orders
- Fixed: Extra phantom AI will no longer appear when battlesuits are spawned

Learning Outcomes:
- Improved FSM understanding
- Basic reflector setup

Update: 23 Feb @ 5:08pm

v1.58.1 - Feb 23 2025
- Hotfix: Flight stabilizer for Tau Battlesuits did not orient suit properly for Zeus-controlled AI

Update: 23 Feb @ 2:09pm

v1.58 - Feb 23 2025
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- Tau Battlesuit Update
- Added: Custom battlesuit AI
* Suits will more aggressively engage enemies with all available weaponry
- Added: Pylon randomization
* Suits will spawn with randomized pylon loadouts to increase variety as enemy forces and reduce mission setup overhead
- Testing: Pylon cosmetics
* Added cosmetic pylon slots to allow for greater personalization in suit setup
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- Added: Tau Plasma Generator
* Built-in refuel and rearm capabilities for all vehicles
* Disassembles into portable Tau Constructor Drone as backpack option for relocation, available as item in Arsenal
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- Adjusted: Chaos Stumble-Gun handling for improved driving performance

Learning Outcomes:
- Basic FSM config and workflow
- Improved pylon config

Update: 16 Feb @ 5:52pm

v1.57 - Feb 16 2025
- Tau Battlesuit Update
- Added: Stabilizer for self-righting of XV88 Broadside battlesuits, default shortcut "E"
Note: Stabilizer uses 5% of maximum fuel per usage
- Adjusted: All XV battlesuits now have improved vehicle-in-vehicle functionality to improve ability to load into compatible vehicles
Note: ViV loading is available as driver-only, and thus a UAV terminal connected to the in-built driver AI must be used to take advantage of ViV fully
- Fixed: XV88 Broadside (Missiles) variant no longer spawns with legs mid-walking animation

Learning Outcomes:
- Vehicle-in-vehicle config improvements

Update: 9 Feb @ 5:56pm

v1.56 - Feb 09 2025
- Tau Battlesuit Update
- Added: Farsight Enclave Skins for all battlesuits

Learning Outcomes:
- Dependency setup troubleshooting

Update: 2 Feb @ 4:46pm

v1.55 - Feb 02 2024
- Tau Battlesuit Update
- Added: Dal'yth Sept Skins for all battlesuits
- Added: Sa'cea Sept Skins for all battlesuits

Learning Outcomes:
- Substance Painter custom materials workflow

Update: 26 Jan @ 8:36pm

v1.54 - Jan 26 2025
- Tau Battlesuit Update: Tau Sept Skins for all battlesuits
- Adjusted: Eden and Zeus categories now reflect Battlesuit categories in both Vior'la and Tau Septs
- Fixed: Battlesuit walking animations now work in multiplayer

Learning Outcomes:
- Re-texturing workflow improvements

Update: 19 Jan @ 10:46pm

v1.53 - Jan 19 2025
- Tau Battlesuit Update: XV104 Riptide Veteran skin
- Adjusted: Reduced Nova Charge ammo from 3 to 2 due to second charge consistently exploding the suit in multiplayer environments. Testing for fix is ongoing.
- Testing: Suit setting for "open" vehicle to allow for voice communication with nearby forces without use of radio
- Testing: Suit walking animation fixes

Learning Outcomes:
- Animation troubleshooting
- Substance Painter workflow improvements