RimWorld

RimWorld

Hellsing ARMS
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Update: 3 Jul @ 9:55pm

[Auto-generated text]: Update on 7/4/2025 12:55:18 AM.

HSA 1.54:
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-Updated for RimWorld 1.6

Update: 29 Mar, 2024 @ 1:01pm

[Auto-generated text]: Update on 3/29/2024 4:01:20 PM.

HSA 1.53:
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-Updated apparel functionality to correspond with a VEF update

Update: 27 Mar, 2024 @ 7:26pm

[Auto-generated text]: Update on 3/27/2024 10:26:36 PM.

HSA 1.52:
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BASE RIMWORLD:::
-Compatibility with RimWorld 1.5
-Split Captain's Uniform into two pieces: Greatcoat and Cap

-Added Sanctus, Decay, and Soul Rend weapon functionalities...
^As well as HSAU compatibility patches for weapons, monsters

-Added new weapons
^Cruciform Cleaver
^Cross Laser

-Ported weapons from Ultimate:
^Hellsing Sabre
^Valentine Razor
^Modded AR15
^Modded AK47
^Blood Blaster
^Beatified Bayonets
^Explosive Bayonets
^Panzerfaust
^Panzerschreck
^Modded FN P90

-Ported apparel from Ultimate:
^Helldiver Suit, Helmet

COMBAT EXTENDED:::
-Compatibility for ported content
-Fixed some incorrect values
-Added Blessed (BLS) Ammo chambered in 5.56x45mm and 7.62x39mm
^Usable for AR-15, AK-47, etc.
-Added Cursed (CRS) Ammo chambered in 7.63x25mm and 5.7x28mm
^Usable for Mausers, FN P90, etc.

Update: 6 Mar, 2024 @ 4:46pm

[Auto-generated text]: Update on 3/6/2024 7:46:18 PM.

HSA 1.51:
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DEPENDENCIES
-Enable Oversized Weapons is no longer required
-Vanilla Expanded Framework is now required
^Used for oversized weapon offsets, shields, MVCF
BASE RIMWORLD
-Added additional projectiles for Jackal, Harkonnen, mMGL
-Blessed Bayonets regarded as melee weapons (still throwable)
-Updated Alucard's outfit graphics
-Ported over content from Ultimate:
^BooDoo Shield
^Papal Tower Shield
^Extended Extended Mauser C96
^Katana Muramiesa
^Impaler Greatsword
^Fons Pietatis (just decorative here)
^Paladin Glasses, Glasses + Wig, Robes
^Captain's Greatcoat + Cap
COMBAT EXTENDED
-CE compatibility for ported content
-Fixed ammo issue with newer CE version

Update: 14 Oct, 2022 @ 4:53pm

[Auto-generated text]: Update on 10/14/2022 7:52:58 PM.

HSA 1.50:
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BASE
-Updated content for RimWorld 1.4
-Removed Giant Scythe, Jezail Musket, and Ionic Playing Cards
-Added Enchantable Weapon Parts (Simple and Complex)
^Changed recipes for enchanted weapons to focus around these
^Luciferium is used as the catalyst for enchantment
-Changed a lot of values generally toward HSA Ultimate
-Added hairstyles based on Alucard, Seras, Pip, and Anderson
-Added tattoos based on Incognito and Zorin
-Added Silver Cross and Throne of Dark Immortal (buildings)
-Updated graphics for Casull, Jackal, and Blessed Bayonets
-Some apparel now gives carryingCapacity if using VE Framework
COMBAT EXTENDED
-Merged the Combat Extended Patch with this mod
^Now the separate patch mod is redundant; will be privated
-Blessed Bayonet projectiles are now unlimited

Update: 29 Nov, 2021 @ 11:01pm

[Auto-generated text]: Update on 11/30/2021 2:01:45 AM.

HSA 1.43:
*Added new SFX and VFX for enchanting at the Incantation Circle.
*Rebalanced apparel; added some powerful effects (the healing stat may appear ridiculous, but the intervals between each "healing tick" are unchanged so it's not nearly as fast as it looks. If you want even faster regeneration put these clothes on an Immortal (great mod by fridgeBaron).
(will likely shift these bonuses to a custom Hellsing vampire health condition down the road)

Update: 27 Nov, 2021 @ 4:44pm

[Auto-generated text]: Update on 11/27/2021 7:44:14 PM.

HSA 1.42:
*Fixed some issues with crafting enchanted weapons.
*This update *might* ping the console over missing RecipeDefs for enchanted weapons on map load.
>If it does, after the map is saved & reloaded, the error message should not reappear.
*Enchanting no longer uses unfinished items as intermediates
>it will take less time now, but must be done all at once
>interrupting enchantment will not consume any materials, but the crafting progress will be reset

Update: 24 Nov, 2021 @ 12:00am

[Auto-generated text]: Update on 11/24/2021 3:00:43 AM.

HSA 1.41:
*Fixed issues with traders' stocks.

Update: 23 Nov, 2021 @ 3:14pm

[Auto-generated text]: Update on 11/23/2021 6:14:02 PM.

HSA 1.40:
*Added Magical Musket
perfect weapon accuracy (but can still miss given weather, target size, shooter health, etc.)
even a novice at shooting will fire this with the utmost competance
doesn't require line of sight; can sometimes slip over walls
planned for later: magic bullet active ability
*Added Psycho Scythe
capable of psyshocking targets at a distance
*Added Police, Hellsing, and Hellsing Vampire Uniforms
currently only sprited for female-bodytype pawns (curvy females)
*Added Police Girl Wig
*Added Incantation Circle
*Added Precursor Weapons
(craftable basic versions of powerful magic weapons. Enchantable @ Incantation Circle)
Ionic Playing Cards (enchants to Dandy Deck)
Jezail Musket (enchants to Magical Musket)
Giant Scythe (enchants to Psycho Scythe)
40mm ArmsCor MGL (enchants to Modded MGL)
*Enchanting
requires Luciferium as a catalyst
relies on Intellectual skill rather than Crafting

Update: 6 Nov, 2021 @ 3:39pm

[Auto-generated text]: Update on 11/6/2021 6:39:35 PM.

HSA 1.32:
*Fix: Count's Trappings now correctly occupy the Middle apparel section too
*New Apparel: Count's Headgear (minus the wig)
(identical in every other way to the wigged version)