Barotrauma

Barotrauma

[VH] The Iroh
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Update: 13 Aug, 2022 @ 3:07am

Reverted back to the updated version, will soon post a new update containing both subs

Update: 13 Aug, 2022 @ 3:03am

Reverted temporarily to get these files back, will soon revert to the updated version.

Update: 9 Aug, 2022 @ 5:05am

Big Update!

- Removed the middle hardpoints. Because of the flat shape of the sub, those two hardpoints were overkill, offering complete line of sight both upwards and downwards and way too much firepower. Removing them also created two small blindspots - I don't expect them to be swarmed with enemies all the time, but they're there;

- Fixed the starting equipment: taking into account that the game now forces you to have a random pool of equipment that spawns into your cabinets when you start a campaign/match, I've reduced the starting equipment a bit - especially medicines, weapons, ammo and fuel. Hopefully this feature will be optional in the future, and I'll be able to set the starting equipment to fit my liking;

- Added some basic crafting materials;

- Added some more fun times equipment to fool around - instruments, detonators, explosives, snacks, stuff like that;

- Added some basic crafting materials;

- Reduced the health of the gunnery armor - This spot is a bit tricky to balance, as monsters behave weirdly around multiple shells. I've reduced the hp's of those armor pieces a bit, might need some tweaking;

- Greatly rebalanced the starting diving suits: The captain now has (the only) Abyss suit instead of a combat suit, some suits have been removed, and some have been replaced by disposable diving suits. Have fun swimming with only a thin layer of wet cardboard protecting you;

- Reduced a bit the ship's speed, it should now reach 22/23 km/h by default, making it more balanced, especially since speed upgrades are a thing;

- Modified the layout and recharge speed of the supercapacitors, to accomodate the removal of the two guns;

- Made it possible for the captain to use the Electric Discharge Coil from their terminal;

- Set the EDC supercapacitor to 50% recharge speed by default, so you don't have to do this each time;

- Added some tags to the medicine cabinets to stop some equipment to spawn on the ground - Thanks Agitatio!

- Redcorated the ship a bit;

Update: 13 Jun, 2022 @ 6:41am

- Added the donttakeitems tag to the cabinet in mag shield room, hopefully fixing the npcs abandoning ship.

Update: 18 May, 2022 @ 10:05am

- Set the orange wire in cargo to hidden
- Added a bunch of the new decorations around the ship
- amogus

Update: 12 May, 2022 @ 2:36am

- Fixed the fabricators/cabinet GUI going on top of one another
- Moved some things in medbay to hopefully fix some bugs

Update: 30 Apr, 2022 @ 3:55am

- Actually implemented the previous update.

Update: 22 Apr, 2022 @ 7:07am

- Matched a lot of mems
- Lightened some circuits
- Reduced a bit the amount of default stuff in some lockers

Update: 30 Mar, 2022 @ 9:21am

- A bit better

Update: 30 Mar, 2022 @ 9:10am

- Made the glass' hull less buggy - thanks Hex