Barotrauma

Barotrauma

[VH] The Iroh
Showing 31-40 of 71 entries
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Update: 14 Mar, 2022 @ 3:32am

- Added a waypoint in the artifact room, hopefully bots won't get stuck now
- Set the outpost power transfer switch to OFF by deafault, it's suggested to shut down the reactor before turning it ON, to avoid those random fires.

Update: 7 Mar, 2022 @ 10:19pm

- Set the default recharge rate of the supercapacitors to 50%, was 0%

Update: 24 Feb, 2022 @ 11:54am

- The magnetic shield room doesn't show up with a red line in the status monitor anymore - thanks Hex;
- Used the new font for the name of the ship;

Some nerfs to balance it out a little:
- Decreased the engine power - the ship should now go at ~24km/h horizontally, you won't be able to outrun every enemy right off the bat;
- Slightly decreased the pumping power of the ballast;
- Balanced out the HPs of the shells/floors in the areas where they overlap;
- Decreased the number of chaingun ammo boxes to balance them with the new update to the chainguns;

Update: 28 Jan, 2022 @ 7:21am

Update: 19 Jan, 2022 @ 3:58am

Update: 17 Dec, 2021 @ 4:12am

- Fixed the day counter - had to use regex, I think I'm gonna be sick;
- Added a small platform so the AI doesn't bug out when trying to fix a very specific shell in engineering;

Update: 15 Dec, 2021 @ 8:59am

Update: 30 Nov, 2021 @ 5:34am

- A bit less starting ammo and weapons - still enough for single missions though.
- Added the electric label on medbay's diving suit locker
- Added some tags to containers, to allow bots to store stuff in them

Update: 21 Nov, 2021 @ 5:08am

- Added a docking hatch to Artifact Room, to dock with wrecks and such;
- Minor graphical fixes, probably.

Update: 17 Nov, 2021 @ 2:30am

- Moved the pump in Artifact Room down to fix the AI bugging in the airlock above;
- Added random crap to the top of that room;