Barotrauma

Barotrauma

[VH] The Iroh
Showing 51-60 of 71 entries
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Update: 16 Oct, 2021 @ 5:52am

- The docking hatch now transfers a max amount of 2500. This should prevent fires, but means that the ship will now consume a little bit of power at outposts.

Update: 10 Oct, 2021 @ 2:44am

- Added some extra platforms above the hatches, so you don't lose items in them
- Added some decorations near the hatches
- Removed a button connected to nothing near the artifact room. No idea what that was for.
- Moved the cargo spawn to the room right below navigation, however it's called;
- Forgot to rename that room to Diving;

Update: 9 Oct, 2021 @ 2:56am

- Fixed the problem pointed out by pyr0kid (fitting name btw), there are smoke detectors near all the suits lockers now, that stop ALL the oxygen tanks from being refilled when there's a fire. Except the tanks in the oxygen generator I guess, but that can break. Still, try not to get fire near the o2 generator, they don't mix well.

- The switch to toggle between the searchlights and the shield room gun now has "appropriate" lights, meaning that it's red when the gun is selected, and green when the searchlights are selected.

Update: 8 Oct, 2021 @ 1:22pm

Fixed 2 problems pointed out by Astraltor on discord:

- The window (navigation) is now easier to destroy and access;
- Changed the hull layout in gunnery, now it's only 1 hull. This should help prevent people getting stuck in there.

Update: 3 Oct, 2021 @ 12:24pm

The fabricators don't show up when opening their cabinet, so you can actually see something.
You can still see the cabinets from the fabricators though.

Update: 3 Oct, 2021 @ 12:18pm

The docking hatch is now connected directly onto the electrical grid (purple JB). There are no fancy controls or anything, it's just that plain. I don't know why I didn't do that sooner.

This means that whenever you're docked to an outpost, you can just turn off the reactor and everything should be dandy.

There's a small switch on the docking hatch to cut the power transfer.

I hate this docking hatch.

Update: 2 Oct, 2021 @ 2:16am

-Removed the switch used in a previous version to toggle the docking hatch power transfer

Update: 30 Sep, 2021 @ 12:56pm

-Wiredthe charging docks (woops)
-Moved the top middle gun a bit to the right to accomodate guns bigger than the Railgun

Update: 26 Sep, 2021 @ 8:56am

Discarded the previous docking hatch / power thing for a better version, suggested by Rain Dreamer.

The ship now checks at the beginning of every round if its docked to anything. If it is, the reactor gets shut down (fissionRate = 0), if it's not, nothing happens.
Described this in the navigation room manual too.

Update: 26 Sep, 2021 @ 7:09am

Fixed the problem caused by the last update. The docking hatch now has a switch to toggle wether there is a power transfer between the docking hatch and the main grid (and a reactor shutdown) or not.
Added a few lines in the navigation manual about this.