Rivals of Aether

Rivals of Aether

Amelia Watson
Showing 1-5 of 5 entries
Update: 14 Jun, 2022 @ 2:38pm

v1.3.10

small fixes to things that were overlooked

the character will still sometimes crash cause it has to load really big sprites, will fix at a later time

Update: 31 Oct, 2021 @ 1:19pm

v1.3

new character select
- it is now animated
- Thank you @Fongthe0125 for letting me use your art
- note: the animated css only works for player 1 only, working on fixing this issue

added Creepy PastAme
Happy Halloween!
there is a new alt for Ame that is basically an entire resprite with new sounds and some entirely new animations

mod compatibility:
Miiverse

Down Strong:
- Knockback 14 -> 12
- Hitpause Scaling 0 -> 0.5

Forward strong:
- Knockback Scaling 0.2 -> 0.1

Forward tilt:
- Removed second hitbox so move only hits once now
- Hitbox lifetime 4 -> 6
- Damage 4 -> 8
- Knockback 6 -> 8
- Knockback scaling 0 -> 0.1
- Hitpause 1 -> 3

Update: 21 Sep, 2021 @ 2:15pm

v1.2

-fixed a big with the parry sound

Update: 21 Sep, 2021 @ 1:30pm

v1.1 Overview
Took the feedback given to me and fixed a lot of issues. Also changed a lot of Watson's moves so she does more damage and has more reliable options to kill. Feedback is always welcome, let me know what you think of the mod.

More detailed notes below

General Notes:
- Fixed hitboxes for a lot of attacks due to forgetting to update the hitboxes after changing the spirtes (whoops)
- Changed Watson's dash so its less disorienting to use
- Watson zooms less fast now, dashspeed 12 -> 9
- wave landtime 8 -> 6
F tilt
- first hit priority 2 -> 1
- first hit angle -20 -> -30
- second hit hitbox size and placement adjusted

D tilt
- hitbox size and placement adjusted
- priority 2 -> 1

U tilt
- knockback 8 -> 11
-knockback scaling 0.25 -> 0.55

U strong
- damage 10 -> 14
- priority 1 -> 3
- knockback 6.66 -> 10
- knockback 0.6 -> 0.666
- hitpause 10 -> 8
- lifetime 75 -> 120
- cooldown 0 -> 150

D strong
- damage 14 -> 16
- knockback 14 -> 15

N air
- move now hits 4 times instead of 5
- hitboxes placement, size and, angle adjusted
- hitpause for all hits 8 -> 4

B air
- first attack of the move no longer stops vertical momemtum
- first hit angle -25 -> 25
- second hit angle 195 -> 175
- second hit damage 8 -> 12
- second hit knockback 8 -> 10

F air
-damage 8 -> 10
-angle -45 -> -60
- knockback 8 -> 12
- knockback scaling 0.05 -> 0.22
- hitpause 6 -> 4

U air
- damage 8 -> 12
- knockback 8 -> 14
- knockback scaling 0.125 -> 0.4
- hitpause 6 -> 4
- hitpause scaling 0.5 -> 0.25

D air
= hitpause 4

U special
-Level 2 charge: fixed an issue where the second hitbox would not show up
- Level 3 charge: fixed same issue as level 2 charge

F special
- first hit knockback 6 -> 10
- first hit knockback scaling 0.05 -> 0
- surf hits angle -5 -> 12
- surf hits knockback 2 -> 6
- surf hits hitpause 14 -> 6

Super
- super meter buildup rate 2 -> 1
- shots 1-4 knockback 6 -> 8
- shots 1-4 angle 10 -> 24
- shot 5 angle 10 -> 34
- shot 5 knockback scaling 0.25 -> 0.5

The fun stuff:
- completed 21st Century Humor Watson (heads up some sounds are very loud, I am not sorry)

Update: 15 Sep, 2021 @ 9:36pm

v1.0

Release!