Library Of Ruina

Library Of Ruina

BaseMod for Workshop
Showing 21-30 of 43 entries
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Update: 30 Mar, 2022 @ 6:54pm

Temporarily removed the automatic generation of preview images(Thumb Nails) because it currently has some issues.

Update: 30 Mar, 2022 @ 9:42am

Change return value of AddBufbyxxx

Update: 30 Mar, 2022 @ 8:24am

Add ExtendLoader, which provides more functions for custom appearance, including use skin images without the 512*512 size limit, including motion sound effects to follow the skin, including custom effect pivot and skin differences of different genders, etc. The specific content can refer to Document.
SummonLiberation's unit information bar's num increased to 9 (per faction), and the location is adjacent to the original 5 information bars.
Add CustomCategory for battle pages or core pages, which can be assigned a custom representation to replace some judgments (such as some rarity or Id judgments, etc.).
Removed the prompt to clear the mod's storage.
Added a more convenient ability popup during combat (such as the Stigma Workshop ability will pop up a green bubble when using a card to apply burns, this feature allows you to easily customize the title and content of the bubble), will be updated in the future This feature allows it to customize icons and colors, etc.
Now increases the priority of BaseMod loading on multiple starts to avoid some reference issues.
Core Page Projection now removes core pages not owned (or removed)
Added a SimpleMapManager to load an simplified custom map background (example in Document).
Added BufExtension, using a series of extension methods to easily manipulate custom buffs. Including adding a buff, obtaining a buff, and modifying the stack, etc.
Fixed some issues that caused:
If the .xml suffix is ​​not added to the storyinfo in StageInfo, it cannot be viewed through the pre-battle and post-battle of the invitation interface.
Previews of mod core book pages with vanilla skins are not loading correctly.
If the dll loaded through BaseMod contains classes that inherit ModInitializer, an error will occur when loading (new these classes will still work properly).

Update: 25 Feb, 2022 @ 2:38am

Fixed an issue that caused emotion cards from origin lose their ability when enabled with some mods
Fixed an issue where a librarian use a custom page apperance from mod invitation,his/her apperance would not be saved.
Fixed an issue that was causing characters in the ambala (a mod that invite a character from J) mod lose their skin and get stuck in special cases
Fixed an issue where personal pages would be incorrectly costed
ScriptFix now works
The file in Artwork will now be read according to the iconId of CardBuf (the file needs to be prefixed with CardBuf_
Now added an option in CustomMapManager to keep the map from being toggled
Added icons for cards which RangeType is Special (sorry, I'm not good at making icons, if you have a better icon design, you can tell us)

Update: 26 Jan, 2022 @ 8:33am

Update: 23 Jan, 2022 @ 7:56am

Added a method to create alarm popup with options and confirmations

Update: 23 Jan, 2022 @ 7:54am

Update: 23 Jan, 2022 @ 7:54am

Update: 22 Jan, 2022 @ 1:49am

Changed the battle dialogue loading method to fix the problem of incorrect battle dialogue (realllly)
The dropitem in EnemyUnitInfo read with the BaseMod can now add Pid items (meaning that other mod books or original books can be dropped from the mod)
A method has now been added to call the whether or not selection in the game
Adjusted the logic of getcostfrom battledicecardmodel, and now SetCostToZero() will take precedence after GetCostLast (otherwise it is no different from SetCost(0))
Fixed an issue when apply a DiceStatBonus with ignorePower=true for BattleDiceBehavior would incorrectly cause a zero dice final value

Update: 7 Jan, 2022 @ 8:12am

By passing a certain BBE‘s error to fix the problem that the name of the battle book page of the workshop was displayed incorrectly under certain circumstances