Hearts of Iron IV

Hearts of Iron IV

Sweden: Krigsåren
Showing 11-20 of 28 entries
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Update: 10 Apr, 2022 @ 10:08pm

1.63 - Hotfix

-Fixed some communist divisions not spawning

-Fixed communist division namelists

-Other miscellaneous bugfixes.

Update: 10 Apr, 2022 @ 10:02am

1.62 - Hotfix

-Fixed missing Kalmar offensive decision.

-Ivar Rhedin advisor trait slightly changed

-Fixed some other bugs and tweaked some numbers.

Update: 10 Apr, 2022 @ 8:18am

1.61 - Hotfix

-Fixed bug with pre-requirements for the focus 'Danevirket'.

Update: 9 Apr, 2022 @ 3:04pm

V 1.6 - Mega Update
-Wanna help Sweden: Krigsåren grow and feed my vainglory? Launch a propaganda campaign of your own and recommed the mod to your friends and favourite youtuber!
-Bug/balance reports are much appreciated as I suspect this big update might have generated some.
-National Bolshevik Path will be further updated in the future. At the moment it's not superb.

-Huge rework of all focus trees.

-28 propaganda campaigns available! (which is actually 4 more than what the Soviets get. Also improved the system a bit so it can support campaigns of different lengths and cooldowns.)

-Added English Blackshirt Marches system for Swedish fascist path

-Design Company Merging Projects available!

-Added a bunch of new starting design companies.

-Operation Stella Polaris is now an actual operation that can be exectued after the winter war.

-Airplane graphical bugs should now be fixed

-Disarmament Effort national spirit is now MUCH harsher.
-Reworked how the disarmament works. You now remove it bit by bit through 2 focuses and 3 propaganda decisions.

-Improved a lot of focus descriptions

"I'm making the mother of all mods here Jack, can't fret over every focus."
-Senator Armstrong

-Focuses removed:
The whole communist tree
Försvarslånen - Are now propaganda decisions. Available after IV Försvarsbeslutet focus.
Lansen - Felt redundant
En Svensk tiger - Is a propaganda decision now called Vaksamhetskampanjen.
Airplane Purchase - Is now a decision unlocked by the foreign cooperation focus.
Merge SAAB and ASJA - Is now a merging decision.
Establish AFF - Is now a merging decision.
Baltic Archipelago Manuevers - Replaced by Sjökrigshögskolan
Military Academy Karlberg - Replaced by Krigshögskolan
DRSRD - Felt redundant
Confront the king - Obsolete
T-kontoret - Felt bad
Commit to the Allies - merged with Request Allied favours
Universal Healthcare - merged with Population effort
Population Effort - obsolete, partly merged into Social Reforms
Studiebidrag - obsolete, partly merged into Social Reforms

-A lot of focuses added.

-A lot of focuses nerfed.

-Focus Pansartrupperna now creates a m/38 light tank variant on completion.

-Reworked how the jägar-focuses work. Each focus now improves a united 'Jägarkåren' national spirit.

-Focus 'Nattlottorna' location moved to be after 'Luftlottorna'. Now gives x1 heavy bomber research buff. Changed all Lottorna national spirits a bit.

-Focus Foreign Cooperation now enables equipment purchase decisions. If your tank order from Czechoslovakia is still active when they get occupied by Germany you get a 'fun' historical surprise event. Another one also happens if the UK is at war with Germany while you order Italian destroyers ;)

-Added Snusmumriken's super secret super decisions. (hint: debug mode)

-Swedish modern tank model changed to Strv 81. (From Brittish tank DLC)

-Focus The New Swedish Tiger now works without the NSB DLC active.

-A lot of focuses have dynamic names now.

-Added a lot of new focus filters.

-Changed Sweden's resource allocation to properly represent the 3 big mining districts - Malmfälten, Skelleftefältet and Bergslagen.

-New events:
-King's letter - fires upon the start of operation Barbarossa.
-Haijbyaffären - fires at random after 1943. Gives you an option to let the king abdicate.
-The Curse of Vasa - fires if you've completed the focus 'the new Vasa ship' and gotten your flag ship sunk.
-Kastrup Airplane Accident - fires at random after 1945 (when at peace with Denmark and Netherlands) if you haven't taken the new small decision 'sharpen air saftey regulations', which is available when you go down the monarchist path. Otherwise it kills Gustaf Adolf.
-The Skagerack Barrier - fires when Germany occupies Denmark and Norway. Deletes many of your convoys and enables the 'lease convys' appeasement decision.
-Swedish convoys sunk - May fire after the you've completed 'Protect Lejdtrafiken' and Germany has submarines in the Baltics.
-Gammalsvenskby Migration - Fires upon the annexation of Saaremaa. Gives +2000 manpower in that state.
-Will Krigsmakten Prevail? - A little 'sucks to be you' notification event that fires if you still have a disarmament national spirit while getting into a war.

-Changed Gustav Vs name spelling to 'Gustaf' in all locations. Oops...

-Fixed weather bugs in 'Trondelag & Norrland' and 'Karelia' strategic regions.

-Some focuses changed from 70 to 35 days to compensate for all the new focuses.

-Made some efforts to improve readability for anyone looking in the mod files. I really didn't know shit about modding when I started this so some stuff were pretty messy (and a lot still is). Also mopped up some small bugs along the way.

-Improved Swedish AI (hopefully...)

-Added formable nations decision to Restore the Swedish Empire

-Appeasement system revamped. Now scales from -100 to +100. Thought this might be more intuitive than -30 to +30.
-If you hover over the appeasement point icons in the decisions tab, you will now get the different effects displayed.
-Changed tooltip colour of appeasement related stuff to cyan. Did this so it sticks out more and you don't miss it.
-Factions Growing Impatient mission timer lowered from 270 days to 180.
-Improved appeasement opinion bonus / penalty updater. It should now be completely consistent and with no delays. (went from hidden event to scripted effect)
-added debug appeasement decisions where you can add / remove points if you're tired of the whole minigame. :)
-New appeasement decision: Deliever cipher

-Unique appeasement decisions:
-Allow Swedish SS-recruitment
-Intern communists
-Lease exiled convoys

-Improved some focus icons, also found some colored general portraits. Tried to colour some of them myself actually - Rappe, Wetterhall, Berggren, Hallberg-Cuula and Petri. Although they might not be superb, I hope they're acceptable.
-Added new admirals. Some generals too. Most from Kaiserreich and RT56. This now means that all start-up military staff (except airforce ofc) can be assigned as generals / admirals, which I think is pretty cool.
-Added new trait to some generals - Jung's Junta Member. Only relevant for the civil war.
-Added new advisors. Also hid many of the ideologic-specific ones (which are unlocked later) in order to keep things organized and not cause confusion.

Changed military high command Axel Ljungdahls's trait from expert army concealment to expert close air support.

-Map changes:
-Improved the railway system.
Kiruna and Sundsvall moved provinces.
Västerås province changed states from Svealand to Västmanland cause apparently I suck at geography.
New vps: Eskilstuna, Skellefteå, Örnsköldsvik, Gällivare
Karlskrona 1vp -> 2vp - Important naval base
Kiruna 3vp -> 5vp - Big iron
Luleå 1vp -> 2vp - Important iron export hub
New provinces: Northern Öland, Southern Gotland, 1 new coast province between Kalmar and Östergötland, Southern Iceland, Greenland Nuuk area, Greenland inland province made impassable, Jämtland Lake Storsjön province, Arkhangelsk/Nenetsia peninsula,
-Some cosmetic changes to building placements in Sweden.

-Added Åland Convention Opinion modifier at the start of the game for Finland and Sweden.
Focus 'Expand the Railroad Workshops' changed. Is now called 'Complete the Inland Railway Line'. New effects too.

-Redid the starting army oob again to be more accurate.
-New army, navy, airforce and railwaygun namelists. Took some liberties in the prefix naming conventions.

-Painstakingly researched naval task forces and changed names and the starting location of many ships. I hope you appreciate my wo.. What? Are you already merging the fleets into one blob? Nevermind then...

-10 New Songs - for details, see the change note for my other mod 'Swedish Radio Station'.

-aaaand a lot of stuff I've forgotten to write down :)

-honestly I got tired of documenting stuff

Update: 21 Feb, 2022 @ 8:22am

V 1.51

-Quick bug fix: Winter war decision timers should now show up properly.

Update: 19 Feb, 2022 @ 4:59am

V 1.5

Started collecting skulls for the skull throne.

-New States!:
Norway:
Innlandet, Viken, Telemark, Agder, Tröms
Denmark:
Northern Schleswig, Fyn
Finland:
Pohjois-Pohjanmaa, Etelä-Pohjanmaa, Pohjanmaa, Kainuu, Pohjois-Karjala, Varsinais-Suomi, Keski-Suomi, Kymenlaakso, Pirkanmaa

-Many new victory points in the Nordics. (none in Sweden though)

-New Strategic Region:
Tröndelag & Norrland

-Strategic Region "Eastern Karelia" renamed "Karelia". Added Karjala, Pohjois-Karjala and Kymenlaakso to this region.

-Swedish tank gfx for NSB should now be fixed.

-Technology GFX for Swedish modern tank changed from depicting Strv 103 to Strv 81. The Strv 103 icon is still in game though - it's now listed as an option for modern tanks.

-Fixed some character bugs.

-Swedish fascist AI will now only release Norway and Denmark one time as puppets and not repeat the decisions after integrating them from the focus later down the line. The decision "Form Scandinavia" will also fire for the AI since it never does it normally when historical AI is on.

-State "Östergotland" renamed "Östergötland".

-Fixed Birger Furugard, Nils Flyg and Martin Ekström missing portraits.

-Göring no longer escapes to Sweden before the German civil war ends.

-Added a new mission for the winter war - you can now see how many days are left of the unplanned offensive debuff.

-Added two more missions for the winter war, displaying the winning and losing conditions.

Focuses removed:
-Vinland the fair (merged into Swedish Pagans)
-Dagö and Ösel Submarine Bases
-När Kriget Kommer
-Scandinavian Cooperation
-En Svensk tiger inte

Focuses added:
-Partition Finland
-United High Command
-DRSRD
-Military Façade
-The Soviet Threat
-The German Threat
-Baltic Membership
-Benelux Membership
-Pansarskepp
-Rally Scandinavian Fascists
-Nordicism

-Rearranged the fascist and democratic trees a bit. They will probably be further rearranged in the future if I choose to expand those trees.

-Focus "Protect Lejdtrafiken" has changed location from the naval tree branch all the way to the democratic path. Makes more sense for you to only be able to access this focus when going down this path.

-Added some events for 'Carve up the Baltics' and 'invite Finland' focuses.

-Fixed military High Command Helge Strömbäck's missing command power cost.

-Upon completing the focus "Swedish Pagans", you will no longer automatically get the cosmetic tag "Midgårdsriket". I've instead put it in a new decision so you can choose if you want it or not.

-New starting national spirit: Clergical People's Party Disintegrating. Gives -0.5 neutrality support. Can be removed simply be picking the "Revive the Clergical People's Party" focus. Did this because otherwise they would naturally gain a lot of support since there are two other national spirits present which decrease fascism and communism. Since they KFP is supposed to be bascially non-existent, it became weird when they always gained a lot of support in game early on.

-1918 infantry weapon tech name changed from m/38 to m/96.

-1936 weapon tech long name is now Ag m/42 'Ljungman'. Was Ag m/42 previously. (Long names are just displayed when clicking on the tech)
-1942 weapon tech long name is now Carl Gustaf m/45. Was kpist m/45 previously. Short names are still the same.

-Removed some old obsolete animation files

-The Swedish Fascist Party name will now change name to Svensk Socialistisk Samling 'SSS' when choosing Lindholm as party leader. Historically, Lindholm's NSAP changed name to SSS in 1938.

-Added 2 new historical flavour events - 'The Easter Riots' and 'A Baltic Tragedy'. They both fire in the democratic path. The first fires in April 1943 and the second upon Germany's capitulation. Google them if you want further context.

-Fixed bug where you would gain the 'Winter War Victors' opinion modifier with Finland when completing the 'Norrskenspakten' focus.

-New political advisor: Raoul Wallenberg - Smooth-Talking Charmer. Gave him a description too. Also added an event for his disappearance. Triggers when the red army enters Budapest and historical focuses are on.

-Removed generic democratic reformer advisor from Sweden.

-Focus DRSRN now gives non-aggression pacts inbetween all signatories, not only between the signatory and Sweden.

-New special operation added for Sweden - Police Troop Insurgence. Can be accessed after completing the focus 'Polistrupper'. Creates Norwegian and Danish uprisings in some of their occupied cities.

-National Spirit 'Viking Spirit' now also gives a +10% convoy raiding efficiency :)

-Focus 'Landstormen' changed location. Now requires 10% surrender progress. Wanted it to be accessible by all paths.

-Focus 'Skånelinjen' no longer builds ordinary forts on the coastline of Scania, just coastal forts.

-Focus 'The New Swedish Tiger' should now work with the NSB DLC.

-Focus 'Swedish Paramilitarism' now also gives you Gösta Hallberg-Cuula as general.

-More lenient conditions for focuses that give you factories - They no longer require you to own a certain state. If you don't own the state where it says it is going to build the factory, it simply builds it elsewhere in your territory now.

-National Spirit 'Stella Polaris' now gives resistance buff for Finland.

-Focuses that create factions now also set the rule that Sweden is allowed to create factions. In other words, if you disband your faction you can immediately create a new one. Good if you didn't like the name I gave it.

-New tag: Sápmi. Has cores in northern Scandinavia.

-Swedish paramilitary division templates no longer hilariously overly-equipped. They're now based on the German SS-templates instead. They are however unlocked, so you can modify them / disband them if you want. I've also modified the pp price to reasonable levels.

-Fixed bugs with focuses that add political advisors.

Update: 27 Nov, 2021 @ 4:28pm

V 1.4

I've successfully escaped from the Paradox Modding Gulag

General Note: Although there are some new stuff, this update will mainly be to get the mod in running condition with the latest DLC. It's quite rushed and I haven't made many considerations for rebalancing stuff. There might still be a lot of things I need to change in the near future, but right now I'm growing a bit ill so I won't be modding the upcoming days. Thus I figured it's better to upload what I managed to accomplish right now. I would like to believe that all paths (excluding the communist...) is in running condition.

-Changed a lot of stuff to be updated with the new NSB DLC.

-Big ass changes in the structure of the whole political part of the focus tree. Generally speaking, it should be easier to follow your progression and navigate. It also looks nicer, mostly because of the now well-defined (although pseudo) center-line going from Folkhemmet -> Nordic Council and due to the 3 Weserübung options being centered symmetrically under the 3 trade focuses.

-Big ass changes to the democratic paths. A lot of focuses have swapped places to enhance a more natural and historical progression. A lot of smaller changes have also been made to some focuses here. For example, the "Embargo Germany" focus is now based upon how the British focus "Embargo Germany" works to maintain consistency in game mechanics or whatever. It will also revoke the German Trade Deal modifier if you took that focus earlier.

-Trade focuses now grants a two-way trade relation buff, instead of a one-way like before. Based this on how the Romanian focus "Trade Treaty with Germany" works.

-Focus Nordic Tech Sharing branch no longer requires you to be a faction leader. It was originaly meant as a buff if you didn't join a major faction and created your own, but ultimately just felt restricting.

-Paramilitary division templates gained in the fascist path are now unlocked so you can change them to your liking (or delete them).

-Soviet peace countdown timer has been moved from starting upon completing the focus "Onegalinjen" to directly after completing the Karelian Gamble mission. Less confusing and annoying this way, since you most likely would complete the mission while in the middle of doing another focus, thus having to wait for that focus to finish, then do the whole Onega Line focus and THEN the countdown would start. The timer has also been increased from 120 days to 180 days to compensate for this change.

-Karelian gamble idea will now disappear immediately once you complete the mission.

-Karelian Triumph idea nerfed from lasting 120 days to 30.

-Event that a faction declares war on you because of -30 Appeasement Points can now only fire if ww2 has started. Figured it was a bit weird if you managed to do this.

-United Scandinavia Flag improved.
Note: The new flag is actually supposed to be a Nordic flag and not Scandinavian. The small blue and white lines are not from the historical flag of the Kalmar Union. I prefer this one though, since I think the red and yellow colouring next to one another just looks bad. The original Kalmar Union was also very Danish-centered, so I guess it could be a bit justified changing the flag a bit...

-Karelian Gamble missions moved to "Operations" category instead of "Special Projects".

-Focus Intervene Weserübung has a proper effect tooltip now, so you can see what it actually does.

-New focuses: Request Allied Favours, Götalinjen, Scandinavian Cooperation, Join the Continuation War, Axis Cooperation, Deal With the Devil.
Note: To be fair, the focuses regarding the Continuation War are indeed transgressing the boundaries of what should be included in a Swedish overhaul mod. It goes without saying that they would be more fitting in a Finnish focus tree, but whatever. Also, they're not yet fully implemented.

-Removed focuses: Swiss Cooperation, Landing Crafts, Integrate Polistrupperna (its effect has been merged into the "Polistrupper" focus though),

-Strategic regions "Northern Scandinavia" renamed "Cap of the North", and "Northern Sweden" renamed "Northern Scandinavia". Makes more sense imo.

-Continuation War event added for Finland. Paradox added some AI stuff which was supposed to make Finland inclined to declare war on Soviet after Barbarossa had begun, but I've never seen it happen so... I fixed it myself.

-Also added event for ending the Continuation War. Fires when Finland has 25% surrender progress and allows Finland to switch sides in exchange for Petsamo.

-Focus Scandinavian Cooperation: Fires an event upon completion. Depending on the wolrd situation, different options will be available:
-Weserübung hasn't started (Sweden, Denmark and Norway at peace): Create the Nordic Defense Alliance or just simply a trade union.
-Weserübung in progress (Sweden at peace. Denmark and Norway at war): Add off-map factories for Norway and Denmark.
-Weserübung in progress (Sweden, Denmark and Norway at war): Land doctrine boost.
-Weserübung over (Denmark and Norway exiled): Focus uavailable.

Note: The main point with the focus above is honestly to get access to "The Nordic Defense Alliance" before the world war starts. This allows you to form a faction before the world war starts. Taking this option will autocomplete some other focuses which make sense.

Note note: With that being said, the Nordic Defense Alliance focus now requires you to be at peace. In other words, no more ditching the Allies in the middle of the war. You'll have to do the focus either before or after the world war. If you're going down the Permittentrafiken path and want to go independently in the end, you'll have to abstain from completing the "Commit to the Allies" focus (since their mutually exclusive) and wait for the war to be over.

-Appeasement opinion modifier now also includes a small trade relation buff.

-When Denmark agrees to annexation in the Kalmar Conference, the decision "Unite Scandinavia" now automatically fires.

-Fixed some localisation issues.

-Focus KAS now also gives research bonus to landing crafts.

-Some focuses can now be completed even if you've capitulated.

-Improved a lot of stuff I've forgotten to write down...

Update: 8 Nov, 2021 @ 10:26am

V1.32:
Sigh, make that a double quick fix.

-Noticed that the new requirements for the focuses British Naval Cooperation, German Tank Cooperation and Soviet Quantity were not working. They should now.

Update: 8 Nov, 2021 @ 10:09am

V 1.31:
Just a quick bug fix update.


-Fixed gamebreaking bug where you would peace out with the Soviets unexpectedly.

-Fixed a bug where the event "Missguided German Rocket" wouldn't fire.

-Livgardet models textures updated slightly: A bit thicker white line on the pants. Collar greatly improved, no longer white all around with a blue line. Gloves less light blue tint. Belt buckle now gold coloured. Minor helmet improvements. I'm pretty sure I will refrain from changing the belt and ammo pouches to white, since it would look a bit weird with the shoulder straps etc.

-Livgardet unit models now also available as motorized, mechanized and bicycle versions.
-Home Guard unit models now also available as motorized, cavalry and bicycle versions.

-Fixed some small bugs with other various unit models.

-Focus Join Weserübung now give Germany an event where they can accept/decline your proposal (AI will always accept). Upon accepting, pre-arranged territorial expanison state modifiers will be applied to all Norwegian and Danish mainland states, guaranteeing you them once they've capitulated. Works like the Bulgarian counterpart.

-Focuses British Naval Cooperation, German Tank Cooperation and Soviet Quantity now all require +20 Appeasement Points in respective category as requirement. They no longer give or subtract any Appeasement Points. Exception is Finnish Motti, which hasn't been changed. Previously, there wasn't much incentive for the player to have much Appeasement Points, just incentive for the player not to have -20. This should change that a bit. Of course, if you've already abandoned a neutral foregin policy and ended the 'appeasement game', the Appeasement Point requirement disappears.

-Event "Threading the Needle" now only fires if you have the appeasement mechanics active. (in other words, you are democratic/neutral and not at war).

-Focus Swedish Pagans can now be taken regardless if faction leader or not.

-Fixed some focus filters.

-Focus "Expand the Puplic Sector" name correction, b instead of p.

-HMS Karlskrona & Malmö Destroyers in starting line production changed from Wrangel Class to Göteborg Class.

Update: 6 Nov, 2021 @ 11:16am

V 1.3:

-Livgardet unit models added as options for infantry and cavalry units, so you can now kill communists with style. Sabaton song not included.

-How do I activate different unit models?: In the template designer, click on the graphic image of the unit in the top left. The right side of the designer will then open a menu. There you can choose between many different unit models.

-Notable inaccuracies on the Livgardet models: The collar is folded down. Too few buttons on the jacket. White line on the pants too thin. Helmet stuff. Belt and ammo pouches are not white. Another thing I'll mention is that these models won't (because they can't due to modding issues) have any weapon progression. In other words, when you research and equip your army with infantry equipment 2 and 3 their rifles won't be changed to sub machine guns.

-Added 5 steel and 5 tungsten to the Petsamo state. Are supposed to represent the important nickel mines located there.

-Fixed some issues with the motorized and mechanized models. Mechanized 1 and 2 should now show their own models as intended and the motorized has some camo.

-Focus "Finnish Motti" remade, again... I'm very pleased with it this time though. It no longer gives you a national spirit, but enables a brand new combat tactic called "Motti Tactics" which I made. I think it's rather interesting - It's an offensive combat tactic which gives 25% attacker damage, 5% defender damage (just like the encirclement tactic), but it also gives -75% tactical combat width and ONLY works in forested terrain and if the enemy has more combat width than you. Effectively, a normal attack of 80 combat width thus turns into 20, favouring smaller nations who can't properly field 40 width divisions on a large front. It counters Overwhelming Fire and is countered by Tactical Withdrawl. I wanted it to counter mass charge or relentless assault, but since both are offensive tactics that's not possible. Finland starts out with this tactic enabled from the start, while Sweden can also obtain it with this focus.

-Changed basically the entire military oob to be much more historically accurate. The army, navy and airforce start with new units and templates. Special thanks to CrankyRack for providing information on the topic.

-Added new focus icons from RT56. I've modified some of them too.

-Added some coloured political advisor art which I made.

-General Gösta Wetterhall now has trickster trait.

-Focuses "Invite x Diplomats" and "Swedish-x Friendship Declaration" now requires you to be at peace with the target.

-Focus "Bulwark Against Extremism" can no longer be bypassed, even if you're already in the Allies. Did this since you would miss out on the national spirit you gain from completing it.

-Focus "The New Vasa Ship" now requires the focus "Stockholms Örlogsvarv" as intended. Previously, it was bugged so you could skip that focus.

-Victory point changes:
Oslo 15 -> 20
Narvik 1 -> 3
Helsinki 15 -> 20

-State Nord-Norge renamed Nordland.

-2 new states: Schleswig and Southern Archangel. Muh nice borders and stuff.

-Hidden event added that adds core in Finnmark upon taking the Form Nordic League/Scandinavia decision. It wasn't cored correctly previously. I decided on not modding the formable nations decision file itself because of potential compatability issues.

-Option to annex Finland in the Bernadotte-Witting Pact event removed. It was kinda weird but hold on, I know some of you may have liked that option. The thing is, if you went for this option you most likely would've already annexed both Denmark and Norway. When also annexing Finland, you would soft lock yourself from the focus "Nordic Tech Sharing" since it requires you to be in a faction with one of them. Instead, if you now win the Winter War, Finland will always accept the invitation to the Nordic Council, so you still have a peaceful annexation option (and they always accept the Nordic Defense Alliance invitation if going democratic). It thus becomes much more rewarding if you actually win the Winter War.

-Nordic Council and Nordic Defense Alliance Invitations will now always be accepted if the target is a puppet of Sweden.

-Fixed another soft lock since the Bernadotte-Witting pact required Finland to exist. If you had annexed them with either the Nordic Council focus or other means, you wouldn't be able to proceed. Now you still can take the focus if Finland doesn't exist. The event you get from the focus has now also been made dynamic and will reflect the fact that you already own Finland.

-Focus Mannerheim for Sweden removed. Was redundant.

-Focus Tallinn Agreement removed. Also became redundant due to changes listed below.

-New "side missions" added in the Karelian Gamble. When you complete the Onega Line, 2 side missions will activate alongside the Soviet Peace Countdown:
-If you manage to take control of Archangel, you will be given this state too.
-If you manage to control Tallinn and Pskov, Estonia will be released as a puppet, controlling Luga and Pskov too.
-If you manage to complete both side missions, the Soviet peace countdown timer decreases by -60 days.

-Karelia added as a country. They start with no states, just cores on Karjala, Petrozavodsk and Eastern Karelia.

-Focus Bernadotte-Witting Pact changed. The plans now don't concern territorial divisions anymore. Instead, it just focuses on military tactics.

-Once you've won the Karelian Gamble, Karelia will be released as a puppet state under the name "Karelian Military Administration" with all your occupied states (Murmansk, Karjala, Eastern Karelia, Leningrad and potentially Archangel). They're also given a national spirit that grants Finland access to 50% of their factories and resources. Figured this was a way to represent a "joint military government" between Sweden and Finland.

-Focus Levnadsrum changed. Cores a lot of stuff. Also grants a new cosmetic tag to satisfy your megalomania. Its location has also changed so it can be accessed from any path.

-2 new decisions: "Fennoscandic Integration Project" and "Baltoscandic Integration Project". You must have taken the "proclaim Nordic unity" decision to unlock these. They are also required for the focus "Levnadsrum". You can choose between creating puppet states or alternatively directly incorportate and core them in your country but with the "autonomous state" modifier. Later, in the Levnadsrum focus, you can then either annex and core the puppets or remove the autonomous modifiers.

-Focus "The Angel By the White Sea" changed to "Karelian Military Administration".

-New focus: Baltic Dominance.

-Focus "Polistrupper" requirement changed: Now also includes Denmark.

-Some new events.

-Decision "Prolong the Karelian Gamble" tweaked a bit to be a bit more forgiving.