Hearts of Iron IV

Hearts of Iron IV

Democratic Politics Expanded
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Update: 26 Aug, 2022 @ 10:28am

Update: 25 Aug, 2022 @ 1:46pm

- Fixes
- Economic Rebalance

Update: 18 Aug, 2022 @ 8:14pm

Update: 4 Aug, 2022 @ 9:46pm

Small Update:

- AI will stop building planes once they have 9000

- Halved income for all countries

- Added better politburo and parliament lobbying tooltips

- Political instability will go away earlier now

- Conscription will now decrease your approval

- Reduced the cost of planes

- Added comments to money_on_actions.txt to make it easier to understand for editors

- Cleaned up topbar money

Update: 21 Jul, 2022 @ 7:40am

Fixes

Update: 20 Jul, 2022 @ 7:25am

Fixes

Update: 18 Jul, 2022 @ 6:24pm

Update:

- Added Constitution
- Added Government types
- Added in-depth migration mechanics
- Revamped USA:
Laws you can enact now depend on the party in power

- Added Policies:
7 Policies which can be used by any ideology
1 Fascist
1 Communist
1 policy which can be used by either communists or fascists

- Added corruption level:

Corruption level is measured from 1 - 8,
Your corruption level will rise when you take corrupt decisions.
Your corruption level will decrease when you reject corrupt decisions or use the anti-corruption policy

- Corruption will take money from you in proportion to the rest of your economy.
Having a corruption level above 4 will result in the rampant corruption event firing

- Added Economic Tab:

Military Spending details can be seen on the right side of the tab:
- Naval Spending is no longer calculated in ranges,
- Planes now require upkeep
- Infantry and tanks now have different costs to upkeep

- You can now adjust your education and health spending

- Added new Tariffs feature which adjusts income from ports

- Added 2 new sources of income:
Exports (trade)
Ports (dockyards)

- France should no longer fall into civil war like every game

- Rebalanced almost every decision and modifier

- Nerfed USA, China, and India

- Your number of civilian factories now affects your tax income

- Added 4 Economic systems:
Unregulated capitalism: +180% tax income, but production and construction debuffs

Interventionism: +130% Tax income

State Capitalism: +25% Factory income +75% Tax income

Planned Economy: +130% factory income

- Released countries now start with laws

- Countries with below 45% stability will no longer death spiral into insurgency

- Added import expenses

- New icons for most decisions which cost money
- Added tooltips to events

- Added rations

- Famine event will only happen when you don't have food

- Added Food resource which you need to feed the population

- Added migration map mode (which actually just shows migration attraction, but the higher migrant attraction you have, the more migrants you get so its still accurate man_shrugging

- Intergrated the elections submod

- You can now see your approval in the politics view

- Better politburo localization

- AI will now disband units when in debt while in peace time

- AI will produce less divisions

- Made natural disasters rarer

- Natural disasters now damage buildings instead of lower stability

Update: 1 Jun, 2022 @ 2:04pm

- Fixes

Update: 26 May, 2022 @ 1:47pm

- Fixes

Update: 20 Apr, 2022 @ 2:18pm

- Fixed bankruptcy