Rivals of Aether

Rivals of Aether

Daora
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Update: 15 Feb @ 7:32pm

v3.30 2/15/25

Small patch making minor adjustments on some finer smaller aspects of Daora's interactions.

General
- Adjusted Hurtbox to be the same as Zetterburn's height as Daora was not able to crouch most projectiles due to her previous crouch hurtbox. I made that hurtbox years ago when I was unfamilar with the game so it's time to finally fix it. I also adjusted the sprite work and animation to reflect this.
- Added Supersonic's template to reverse ftilt out of jab to bring her more in line with base cast.
- Repurposed the cloud to show the status of Fspecial cooldown available since before it was not doing much.
- Fixed the long standing issue where her crouch frames for getting up were not playing correct. (New dev moment)
- Fixed tech animation not using all the frames (new dev moment).

Fspecial
- Nerfed grab hitboxes by making it so it cannot break projectiles. Now it will not randomly break projectiles like it did before and she will lose to projectiles. Suggested by Tdude.
- Altered the knockback and angle on the grabbing hitboxes (not the throw hitboxes when she successfully grabs someone) from kb 1 / kbs .1 / angle 0 to kb 7 / kbs 0 / angle 45. So she will not be super negative on trade with opponents.

Uspecial
- Altered the knockback on the grabbing hitboxes (not the throw hitboxes when she successfully grabs someone) from kb 1 / kbs .1 to kb 7 / kbs 0. So she will not be super negative on trade with opponents.

Nspecial
- Altered the knockback and angle on the grabbing hitboxes (not the throw hitboxes when she successfully grabs someone) from kb 4 / kbs .0 / angle 70 to kb 7 / kbs 0 / angle 45. So she will not be super negative on trade with opponents.

Update: 10 Oct, 2024 @ 11:01pm

v3.29 Daora Pre Vortex 10/10/24

Dspecial
- Fixed a bug where Dspecial grounded had a frame perfect slide condition that put her into Dspecial air, but this interaction was causing her to potentially SD as the dspecial traveled very far down, so now it forces into Dspecial grounded and does not let her fast fall during the move so it appears to work normally as a dspecial used on the ground. It looks like Coyote time normally done in platform games.
- Added in small plat and ground snapping code adapted from Ducky's landing code on Roekoko's clone to fix a bug where the Dspecial had a frame perfect landing scenario where it would go into the landing animation with the hitboxes instantly. Now it should go into landing animation if you're near the ground within 16 px before window 2. After Window 2, it will do the landing animation as normal.
- This code also allows her to input dspec grounded more reliably on plats without falling through plats, as the grounded version of this move was difficult to use without a walk button binded. Now you can access it within a 16 px distance under the plat (1 frame of fast falling in most scenarios)
- Dspecial Enhanced Damage distribution fixed, the earlier hitboxes were doing a lot of damage and the final hitbox was doing 1 damage, it looked really weird. Move still does the same amount of damage but better spread throughout the move.
- Dspecial Grounded: Increased travel speed / distance slightly (14 -> 15 vsp) as sometimes this move was not connecting on combo chains where it should due to the opponent's stats. Move still goes a shorter distance than Wrastor's groudned Dspec but should be more reliable at its use in combo chains.

Uspecial
- Added logic to correctly set land on the endlag windows. It was incorrectly playing the whole animation in the ground instead of setting into prat land properly if you landed on plat or aimed the move correctly to land on stage.
- Also added small ledge snap code to this move on the endlag windows.

Nspecial Grounded Enhanced
- Fixed a long standing bug on this move where the opponent could not tech it due to the grab logic.
- Nerfed BKB 10 -> 7 of final hitbox on this move and adjusted endlag as this move was launching the opponent too far away to convert from and would often reset neutral. But also they couldn't tech so it felt bad to counterplay after getting hit. Now it should match Unenhanced Fspecial advantage options.

General
- Daora's hurtbox wasn't centered properly and turning around caused it to shift. Centered the hurtbox so that it doesn't shift when changing direction like base cast characters.

Jab
- Recoded part of Jab to make it act like a normal base cast jab, moved the cancel windows from frame 4 to frame 6 to match Zetterburns.
- Removed Extra hitpause portions of the jab and normalized it to function like a base cast jab. This was one of the oldest relics on the character from before I understood how to code jabs.

Polish and Cosmetic
- Added Vortex 24 alt to front page with CSS icon by Bar-kun.
- Moved Heatwave alt to front page.
- Moved some alts to extra pages
- Added win quotes for the Vortex Roster (untested cause the patch needed to be done today)
- Added Variables to make her woodcock support work again like it used to before the woodcock update. You can now see her notes in modern woodcock.

Update: 1 Sep, 2024 @ 12:07pm

v3.28 Daora Patch 9/1/24 Pre Riptide

- Moved Furi's alt towards the front colors to make sure it shows up on the local computers.
- Moved Riptide alt towards the front colors to make sure it shows up on the local computers.
- Moved Tuqiu alt to the slot ocuppied by the riptide alt.
- Added Vessel alt created by Aether Asylum and Gamernoob39.
- Modernized Win Quote system to be similar to other characters.
- Added win quotes for the riptide 24 cast.

Update: 2 Apr, 2024 @ 9:00pm

v3.27 Patch Notes 4/2
Added Midnight Club Alts for the character. Thanks for Participating! These can be found in the 2nd page of her extra alts in this order:
- Wattmelon - Daora the Explora
- Mighty War Anvil - Whisper
- Suss - Flower Of Iron
- Renecup - Broken Moon (Suika)
- MGAM - Incredible Strength

Update: 6 Mar, 2024 @ 6:36pm

v3.26 - 3/6/2024

- Nerf: Changed Ftilt hitbox location and size to be less in her body cause there was an instance of her converting a combo off a Fspecial DI in using this move, which shouldn't be the case. Requested by Tdude.
- Nerf: Lowered Ustrong Sweetspot scaling from 1.2 to 1.1 to match Kragg Ustrong. Requested by Landkon.
- Bugfix: Added logic to prevent Ustrong frame perfect inputs off plats from allowing her to start up Ustrong in the air. It will now turn into the normal idle air state if it detects it happening.
- Bugfix: Added logic to prevent grounded Dspec frame perfect inputs off plats from allowing her to start up grounded Dspec in the air. It will now cancel into Dspecial Air
- Bugfix: Added filter criteria to mark removal that's a little more stringent so mark doesn't get removed on windboxes / detection boxes. Moves like Solarei Fspec detection box were removing mark unintentionally.
- Adjustment: Added logic to Dattack to make it more reliable to hit 2nd hitbox when the first hitbox connects with the opponent by making it cancel to the inbetween window for the otherwise long travel distance.

Update: 20 Oct, 2023 @ 2:15pm

v3.25 Daora Patch Notes 10-17

Nair
Reworked move to function like Olyimpia's Nair instead of Wrastor's - Daora's Nair has been a point of contention for a while. Based on feedback from Tdude and a couple of other people about it feeling weird to get hit by due to the wrastor style stats, I am changing the Nair to function like Olyimpia's Nair instead of Wrastor's Nair. This means most of its stats have been changed to resemble Oli Nair instead. Now it should no longer randomly kill on bad DI and will feel familar to anybody who's fought Oly in BC. It has been made slightly worse than Oli's frame data wise. Also BC Oli's whifflag is calculated wrong, but I can't fix that.

Jab
- Buffed start up of Jab 1 from 7 -> 5. Daora's jab was slower than every other base cast jab in the game and it felt really bad to use. Bringing it to 5 to bring it in line with the average base cast jab attack.

Dstrong
- Nerfed Endlag from 14 -> 17 (Whiff 21 -> 26) based on feedback from Landkon. This is the same whifflag as Oli's Dstrong. This move was out of line in the whifflag department compared to BC strongs and the move is pretty large, so I am nerfing it so it feels appropriate to punish on whiff.
- Buffed Damage 10 -> 13. This move lacked damage for a strong, small buff to damage to bring it more in line with BC strongs.

Fstrong
- This move had a hitbox on the top that would send outward that sometimes jumpscared people and killed them of the side. When this happened, it felt random and inconsistent. I have changed this hitbox to match the main hitbox that spikes so now this move will always function consistently.

Ustrong
- Buffed Damage 11 -> 13 on sweetspot and 7 -> 9 on sourspot. This move wasn't doing the correct damage for a strong so it has been made more appropriate.

Dspecial
- Removed the strong start up Hitbox from this move, now it only grabs. This move had a strong start up hitbox like Ganon's Warlock kick. This was a suggestion early in her beta days to give the move a more unique identity versus her other grabs, but after all these years, I have grown to dislike this hitbox as sometimes it leads to extremely early confusing kills. This is indirectly a nerf because it removes one of her better burst strong options, but I am making the developer choice to remove it because I don't like how it randomly kills people and they do not expect it. Now the move will always do the grab animation. This also means that grabbing a marked opponent is now more consistent as well. This will make the move more consistent to use and to fight against.

Nspecial Air
- Nerfed the hitbox by shifting it forward and making it a tad smaller based on feedback from Landkon. This move was grabbing opponents from behind her and it felt a bit strange.
- Removed whifflag tag and made it static endlag instead. This was an oversight. No changes to actual move frame data but it is now inline with Specials not having whifflag.

Update: 8 Oct, 2023 @ 7:45pm

v3.24 10/8/23

Color changes
- Added a special effect for Tehend's Neo Wolf Alt on Galaxy.
- Solarei Alt (Sun's Champion) and Tzukiyo (Moon's Dark Side) alts redone and put towards the front page for no reason in particular...
- Astra (the character not the player) Alt moved to extras 2 page.
- Zinogre / Namielle alts moved to end of front page.

Update: 17 Sep, 2023 @ 8:17am

v3.23 Daora - Post Riptide Patch

Swapped Alt Locations around
- Furi's alt -> Front Page (Thanks for sticking with her all this time!)
- Ouro Kronii -> Second page
- Sailee -> Front Page (She's out! She's been a skin on Daora for years.)
- Genesis 8 -> Second Page (Put it near all of the other events)
- Baja -> Moved down the list.

- Redid FuRi's alt to make it easier to see.
- Redid Sailee Alt to match her modern colors
- Added Mint Alt by FuRi.
- Lowered Color Saturation on "OG Colors". Should not burn eyes anymore.
- Waste's alt now uses the Lighting spawn animation that was previously exclusive to the Genesis Skin.

Update: 29 May, 2023 @ 11:01am

v3.22 // Post Dev Derby Patch Notes

- No balance changes!

Gameplay / Polish
- Added unique flavor Landing Animations for all Aerials. No effect to game play or hurtboxes, just cosmetic based on updating the landing animation in animation.gml.
- Fixed an error with aerial Nspec hitbox 2 not having hitpause which was a mistake. Also increased base hitpause of the move from 6 -> 8 in general.
- Ustrong sour spot (late hitbox) sound changed to be a heavy blow because it can kill. It used medium before and this did not match its power.
- New intro specific to Furi's alt for high placement in a one-off bracket.

Color changes
- Changed Lyca alt based on Cam's color correction, the colors looked pretty bad before.
- Changed Sailee Alt colors, less saturated, should be less straining on the eyes.
- Added new color "Vaporwave" for Jashy that includes a special soundbyte. Thanks for playing and supporting the character!
- Added new color "Bloody Roar" for Flasher. Thanks for playing and supporting the character!
- Added new color "Lilac" from freedom planet to coincide with Aperson adding a Daora color on Lilac. Also feautres a unique win quote versus Lilac referencing being half water dragon.
- Fixed Name on Renecup's alt

Update: 28 Jan, 2023 @ 12:22pm

v3.21 1/28/2023

No balance changes

Colors added to Extra 2 Page:
- Added Giovanna (Guilty Gear) colors for Inverted
- Added Ribbon colors for MrLasa
- Added Junko Color for Renecup

Thanks for playing and supporting the character!