Arma 3
Squad Feedback
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Update: 23 May @ 3:38am

- TWEAK: SOG units with the hacker trait (which are them all, for some reason) won't report being a hacker anymore.
- TWEAK: Hacker role will now have a lower priority when reporting roles
- TWEAK: Precise distance will always be displayed for squad members and other friendly units, regardless of settings
- TWEAK: AT roles will have priority over other roles when reporting via text
- TWEAK: Support for medic detection when using Project Injury Reaction (PIR) mod
- TWEAK: Forced role update for every squad hud update iteration

Update: 6 May @ 2:15am

- NEW: Option to only display the first role text unless directly aiming at the unit or having it selected in the squad bar. Enabled by default.
- TWEAK: Added support for backpack radio detection from the SOG, CSLA and GM CDLCs and from the CWR III and TFAR mod
- TWEAK: Added support for toolkit and medikit detection from the CSLA CDLC

Update: 2 May @ 11:44am

- FIX: Last known position icon won't follow the real unit position anymore when toggling the IFF HUD on and off
- TWEAK: Disabled HUD updates when the game is paused
- TWEAK: The player's assigned target won't disappear momentarely when IFF HUD is toggled off via keybind

Update: 26 Apr @ 8:54am

- FIX: Fixed AA roles not being properly identified
- FIX: Fixed formation leader text not being displayed when leader is in a vehicle
- TWEAK: Purista Bold is the new default font
- TWEAK: Squad HUD should be properly reenabled after respawning in RIS without having to press the key again
- TWEAK: SQFB_fnc_playerUnit check replaced with CBA_fnc_currentUnit
- TWEAK: Expanded filters to detect more rifles with grenade launcher
- TWEAK: Workaround to how SOG Prairie Fire rifles are set as sniper rifles, so they aren't detected as sniper rifles
- TWEAK: Added support for Expeditionary Forces not-really-LMGs
- TWEAK: Refined units role check
- TWEAK: No injured icon will be displayed over injured units that already have used a FAK or are minimally injured. In this case, the unit's text will display "SCUFFED" (or "+" if abbreviated) and "INJURED" (or "!+") otherwise
- TWEAK: Medics will now only be highlighted when there's heavily injured units in the group (unlike before, where even lightly injured units forced the highlighting)
- TWEAK: CSAT and LDF rifles with secondary modes other than grenade launcher are now supported
- TWEAK: Added support for radio operators
- TWEAK: Disabled injury display if ace medical is active (as it uses a custom damage system which isn't currently supported)

Update: 18 Feb @ 4:19am

- NEW: Option to display abbreviated critical text instead of full words (enabled by default).
The symbols used are:
~ incapacitated
+ injured
, bleeding
-| no primary ammo
|- no secondary ammo
-- no primary nor secondary ammo
- FIX: Primary ammo check should now properly return no ammo when a magazine is loaded but has 0 rounds
- FIX: Fixed the display of medic icons in a team when a team member is wounded
- FIX: Ammo status now properly excluded when user doesn't want critical status shown in text and the Squad HUD is requested
- FIX: Excluded critical ammo status display (both text and icons) from player medics. Only player leaders will see those, as intended
- TWEAK: Excluded by default from IFF Devices the tactical goggles from the 2035: Russian Armed Forces mod

Update: 14 Feb @ 3:58pm

- NEW: Option to disable the display of last known positions
- NEW: Option to exclude civilians from being displayed in the IFF HUD
- TWEAK: Excluded by default from IFF Devices the Dust Goggles found in the Western Sahara CDLC
- TWEAK: Added support for Aegis IVAS as IFF device
- TWEAK: New options to display critical status for team members where you can choose to only display text or icons for infantry and vehicles
- TWEAK: Critical icons will now be displayed in Squad HUD when display unit roles is disabled
- TWEAK: Removed deprecated keybind options

Update: 30 Sep, 2023 @ 5:07am

- NEW: New setting "Refresh Rate for IFF HUD" which, along other changes and fixes, should improve performance in most cases. The default value will probably cause flickering for some, so feel free to tweak it to your liking. Keep in mind that the lower it gets, the harder the performance hit will be.
- NEW: Support for AIS, E22, S.O.G. Prairie Fire, Global Mobilization, The Free World Armory
- NEW: Option to use a custom callsign for each unit in your squad. The type can be that of his role, last name or none, which will default to the vanilla callsign (numbers). Only names that have voice lines recorded will be used. Otherwise, it will default to its role. Units that have a callsign already set by the mission will be excluded.
- NEW: Option to change the last names of all the squad units to a random one which has recorded lines. You may want this to make sure all your units can be called by name. The names will be chosen based on the language used by the unit. Units with already valid names will be excluded. This will most likely create inconsistencies with some missions and settings. Enable at your own discretion.
- NEW: Option to always assign the selected callsign to the player, if not set by the mission.
- FIX: Fixed instance where helos kept climbing instead of moving when player was passenger.
- FIX: Scale text should now work properly again. It will only scale the text when aiming, regardless of settings, to make it less obstrusive in that situation (this was the change that introduced the bug for the current fix)
- FIX: Fixed "Show roles icon" setting not being applied
- FIX: Fixed "Scale text" setting not being applied
- FIX: Fixed "Show roles icon" setting not being applied
- FIX: Fix for system not working when controlling unit if player is a zeus gamelogic
- Other minor tweaks and fixes

Update: 8 Aug, 2022 @ 10:55am

- HOTFIX: Tracking of last known position has been disabled for air vehicles. This should prevent the bug where helicopters keep climbing instead of moving to their destination

Update: 4 Jun, 2022 @ 11:09am

- FIX: Fixed bug introduced in latest big update where when "Always Display Target" was checked it displayed all the enemies instead of only the assigned target when the player wasn't requesting the IFF HUD

Update: 4 Jun, 2022 @ 6:45am

- FIX: Custom IFF devices weren't properly recognized after a restart
- FIX: Tweaks to stringtable