Arma 3
Squad Feedback
Showing 11-20 of 30 entries
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Update: 30 May, 2022 @ 2:05pm

- FIX: Further tweaks and fixes to group change and vehicle index display

Update: 30 May, 2022 @ 5:29am

- FIX: Prevented nil comparison that caused the squad HUD to not init properly

Update: 30 May, 2022 @ 1:39am

- NEW: Added more roles support for RHS, CUP, CWR III and PLA
- NEW: Added support for Assistant Machinegunners
- CHANGE: Settings are now split in two menu entries (Squad Feedback - Settings 1 and 2)
- CHANGE: Squad info will now also be updated when the player index in the group changes
- FIX: Further fixing and tweaking of setting names and descriptions

Update: 29 May, 2022 @ 11:49am

- FIX: Replaced the wrong string 'Alway Show Index' with 'Show Index when Off-Screen'
- FIX: Fixed index display when 'Show Index when Off-Screen' was unchecked

Update: 29 May, 2022 @ 7:17am

- NEW: Display of known friendly units.
- NEW: A sound can be played when activating or deactivating the HUDs. The sound can be muted or changed between the available options.
- NEW: Unarmed units will display their own icon: an empty circle
- NEW: Ammo bearers and asistants for AT, AA and LMG will be identified as such (as long as the classname of their backpack contains the string "ammo", "aat", etc)
- NEW: New profiles: high tech, immersion and another based on my current preferences
- NEW: In "Only display last known enemy positions" you can now choose to enable it when not wearing a tracking device. You will need to set this option again if you had it previously enabled (it was a checkbox and now it's a combo box).
- NEW: Added multilanguage support
- NEW: New option for the "Show Enemies" combo box: "Only with Tracking Device" which will only display known enemy locations when one of those devices are equipped by the player
- NEW: New option that allows you to set up a maximum number of enemy locations to be displayed. Default is -1, which makes it unlimited (and it's the default behaviour from previous versions). If a limit is set, the most far away units will be excluded.
- NEW: Option to display IFF data (friends and enemies) only if you have equipped an IFF device.
- CHANGE: Enemy icons will be displayed or hidden as soon as the player equips or unequips such tracking device and closes the inventory
- CHANGE: The whole concept of "Enemy Tracking Device" has changed to "IFF Device", now that the HUD can also display known friendlies.
- CHANGE: You can now activate and deactivate the IFF HUD when wearing an IFF Device (previously it was always forced on).
- CHANGE: HUD display info checking (which color and texture an icon of a unit must have, etc) has been separated to their own function.
- CHANGE: Some additions and changes of the setting sorting, naming and descriptions.
- CHANGE: More options are now toggled by the profiles
- CHANGE: You can now set the "Always show critical" option for only infantry or vehicles
- CHANGE: SQFB_Player now will correctly reference the player when manning a drone
- CHANGE: Modified default keybinds and tagged the toggle ones as deprecated. There's now an options in the main settings that allows you to choose if the defined key toggles or not each of the HUDs.
- CHANGE: Changed default keybinds from TAB to CAPS LOCK. As someone commented, TAB is way too common of a keybind and CAPSLOCK is only used for push-to-talk in vanilla, which is useless for a singleplayer mod like this.
- FIX: All the HUDs should now display correctly whenever the player is in a vehicle and/or manning a turret
- FIX: Information about critical conditions (health, etc) won't be displayed if the player isn't either the group leader or a medic, as it was originally intended.
- REMOVED: Initial delay to display Enemy HUD has been removed, as it was some legacy option from when I played with the idea of using just one key to show both the Squad and Known Enemies HUD.
- REMOVED: The option "Allow Enemy Tracking Devices" has been deprecated. It's been replaced with a new set of options that allow more fine-tuning.

Update: 8 May, 2022 @ 3:09am

- NEW: Added option to only display the last known enemy positions (found in "HUD Display - Advanced (Enemies)")
- NEW: Added option to change the enemy icon colors based on their current side or the side of their faction, which might be different from their current side if they are grouped with a unit from another faction. Default is blue for WEST, red for EAST, green for RESISTANCE and purple for CIVILIAN (found in "HUD Display - Advanced (Enemies)")
- NEW: Added option to change enemy icons of BLUFOR to NATO ones.
- NEW: Added default support for "Integrated Visual Augmentation System (IVAS) Headset". You can now delete their classnames from "Additional Enemy Tracking Devices" if you added them yourself as I previously suggested in the comments
- CHANGE: Reverted the way occlusion checks are done for known enemy locations to the one used before the lastest update. The previous method was way more imprecise than my old (and now current) one. With that said, there's now a new option (found in "HUD Display - Advanced (Enemies)") where you can toggle it back if you like, so you can compare how performance is affected on your end. It's disabled by default.
- CHANGE: Data is now updated whenever known enemies is toggled off, so the visual feedback disappears more quickly
- CHANGE: Reorganized and tweaked addon setting names and tooltips
- FIX: Several fixes and tweaks, including improved behavior in Zeus

Update: 26 Oct, 2021 @ 10:39am

- FIX: The previous uploaded one was actually an older version without any of the changes mentioned in the notes. This version includes those mentioned plus the ones below. Sorry about that!
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- FIX: Vanilla units will now be correctly tagged as LMG gunners when using the RPK
- CHANGE: Restructured the way the scripts initialize so they don't unnecesarily increase the loading times of missions

Update: 23 Oct, 2021 @ 3:52am

- FIX: The addon option "Scale Squad HUD Text" is now working again. It wasn't working since a few updates back due to some oversight when refactoring
- NEW: The player assigned target will now have its own distinctive color and a bigger icon size than the rest of the enemy icons. Unlike the rest of targets, their exact position will be displayed if any member of the player's group is seeing the target, not just the player. This is done to make the icon stay at the same location as the default assigned target icon. The color of the assigned target can be modified in the Addon settings.
- NEW: Option to always display the currently assigned target, even if the enemy HUD isn't currently displayed. This option is enabled by default.
- NEW: Units following the player will now display a " besides their index number
- CHANGE: Icons will now keep more or less the same distance from the unit's head/vehicle position, regardless of distance
- CHANGE: getHideFrom scripting command is now used to determine enemy occlusion instead of custom visibility checks. This should give more accurate occlusion results, as it's supposedly the command used to determine occlusion for the AI. For vehicles, the old visibility check will still be used if the option "Precise Visibilty Check for Enemy Vehicles" is enabled.

Update: 12 Oct, 2021 @ 11:27pm

- NEW: Added option to disable visibility checks from known enemy locations
- CHANGE: Modified tracking gear check so it now allows items derived from the vanilla ones. For example, if a mod provides a helmet based on the Assassin one it will automatically work without needing to add it to the custom headgear list. The same goes for goggles and HMDs.
- CHANGE: Data is now updated whenever the known enemies key is pressed (and the HUD wasn't already displayed), so the information displayed is the most current one

Update: 27 Sep, 2021 @ 12:00am

- FIX: Revised squad icon sorting, so the most important traits are the ones displayed
- CHANGE: Revised conditions for explosive specialist unit. Now unit will be considered one if it has explosives, regardless of it being able to deactivate them
- CHANGE: Added vanilla check for units, allowing to detect explosives from CUP and RHS