Arma 3
Squad Feedback
Showing 21-30 of 30 entries
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Update: 25 Sep, 2021 @ 8:53am

- FIX: Fixed injured not always displaying their status when player is medic and always show critical is on

Update: 25 Sep, 2021 @ 4:25am

- FIX: Fixes to the display of indexes in vehicles that broke in the last update

Update: 25 Sep, 2021 @ 2:10am

- NEW: Added compatibility with Zeus
- FIX: Fixed some of the unit variables not being reset
- CHANGE: Added check for one shot launchers from RHS, CUP and CWR3 so they don't report having no ammo
- CHANGE: Made tagger objects local, so this doesn't clutter the server when the player insists on using it in multiplayer

Update: 23 Sep, 2021 @ 8:54am

- NEW: One-off keys for showing Squad HUD and Known Enemies HUD, both unbound by default

Update: 23 Sep, 2021 @ 2:43am

- NEW: New icons for units wielding a rifle, SMG, handgun or shotgun
- FIX: Fixed some errors in the HUD of vehicles
- CHANGE: Better detection of SMGs
- CHANGE: Some polishing and restructuring

Update: 22 Sep, 2021 @ 2:25pm

- FIX: Fixed enemy data not being correctly updated in some instances
- CHANGE: Revised precise vehicle visibility check so it's a bit faster and reliable

Update: 22 Sep, 2021 @ 5:21am

- CHANGE: Increased default view distance for squadmates from 500 to 800m for land and from 1500 to 2000m for air
- FIX: Fixed instance in which the HUD auto enabled without user input

Update: 21 Sep, 2021 @ 1:59am

- NEW: Option to disable known enemies checks when not in a group, enabled by default. The known enemies will be those that the unit you are controlling perceives. Even if disabled, known enemies will still be shown if you have 'Allow Enemy Tracking Devices' enabled and one of those devices equipped.
- NEW: Option to enable more precise visibility checks for enemy vehicles, disabled by default. This will check all the corners of their bounding box instead of a single point, so it will severily affect performance.
- FIX: Enemy icons for armor was checking for the wrong parent class, displaying always the Unkown icon. Now enemy armor will display the armor icon, as it should.
- FIX: More consistent results for the checks of group change
- CHANGE: Separated clean enemy taggers as a function

Update: 20 Sep, 2021 @ 3:23pm

- NEW: Enemy icons will now reflect the type of unit
- NEW: Group and formation leaders index will now always be shown if "Always Show Index" is on
- FIX: Fixed default enemy tracking devices not being detected in some instances
- FIX: Unknown enemy position icon now changes size based on the last known position, not the real enemy position
- CHANGE: No calculations will be done to display the HUD when the enemy and/or player are still, the stored values in the unit vars will be used instead. This helps improve performance but adds some jerkiness in the updating of the enemy icons
- CHANGE: Removed redundant visibility calculations from HUD text functions
- CHANGE: Refactored alpha function
- CHANGE: Now using CBA_fnc_getFov instead of getObjectFOV

Update: 18 Sep, 2021 @ 4:46pm

- Initial public release