Rivals of Aether

Rivals of Aether

Sleep Kirby
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Update: 29 Nov, 2021 @ 5:10pm

v1.9

Patch Notes:

General
~ Added “Finished” tag.
~ Added Greenflower Zone compatibility.
~ Added TCO Art compatibility.
~ Adjusted Muno Steve death message.
~ Adjusted Steam preview image a little bit.

Jab
- Jab 3 now has parry stun.

Down Air
~ Adjusted endlag animation to be a bit smoother.

Up Strong
~ Fixed a part of Sleep Kirby’s arm not being shaded for a frame.

Down Special (Sleep Copy Essence)
~ Fixed the Ability Star drawing an opponent’s hit fx if the Ability Star hits someone.
~ Fixed a bug where if both players hit the Ability Star at the same time while having their hitboxes overlapping each other, both would get put to sleep.
~ Fixed a bug where if an opponent hit Sleep Kirby’s Ability Star into his own Burst Bubble (NSpecial projectile), the bubble would pick up the Ability Star.

Update: 23 Nov, 2021 @ 5:56pm

v1.8

Patch Notes:

General
~ Adjusted the screenshots on the Steam page.
~ Adjusted the icon for Sleep Kirby on the CSS.
~ Adjusted shading a tiny bit on the CSS image.
~ Fixed the hat overlapping the pillow’s outlines for a frame in the jump animation.
~ Fixed the names for the Emerald and Snow palettes being swapped on the CSS.

Dash Attack
~ Adjusted hit fx when landing the early hit.

Down Tilt
~ Fixed parts of Sleep Kirby’s feet overlapping outlines on his body for a single frame.

Down Air
- Final Hit Angle: 285 -> 275
+ Final Hit Knockback Scaling: 0.4 -> 0.5
+ Multihit Knockback Scaling: 0.1 -> None (The multihits should connect better now.)

Neutral Special (Burst Bubble)
~ Added dust effects when using the move on the ground.

Forward Special (Nightly Nightcap)
~ Added dust effects when using the move on the ground.

Update: 31 Oct, 2021 @ 1:38pm

v1.7

Patch Notes:

General
~ Adjusted VFX for the intro animation.
~ Fixed a bug where an attack after any hit of Jab or landing Nair would have Sleep Kirby’s hurtbox be his jab hurtbox.
~ Fixed a bug where opponents could tech out of the Sleep status.
~ Fixed opponents flying to the top of the screen if they hit the bottom blastzone while under the Sleep status.
~ Adjusted sound effect for when the Sleep status wears off.
~ Added dust effects for when Sleep Kirby activates Sweet Dreams (aka he falls asleep) by idling.

Jab
~ Added dust effects to Jab 1 and Jab 2.
~ Adjusted Jab 3 hitbox to connect better when doing landing Neutral Air.

Forward Tilt
~ Added dust effects.

Up Tilt
~ Adjusted hitbox sizes to better match the animation.

Down Tilt
~ Adjusted hitbox size to better match the animation.

Neutral Air
~ The spin sound effect now stops when the move is parried.

Forward Air
~ Adjusted hitbox size to better match the animation.

Up Air
~ Adjusted sfx timing.
+ Knockback Scaling: .4 -> .5

Down Air
~ Adjusted hitbox sizes to better match the animation.

Back Air
+ Increased hitbox size of the sweetspot to prevent accidentally hitting the sourspot too often.

Neutral Special (Burst Bubble)
- Now properly puts Sleep Kirby into parry stun when parried.

Update: 3 Oct, 2021 @ 5:13pm

v1.7

Update: 28 Sep, 2021 @ 4:09pm

v1.6

Update: 27 Sep, 2021 @ 3:08pm

v1.5

Update: 27 Sep, 2021 @ 3:01pm

v1.4

Patch Notes:

General
~ You can now add custom sprites (and hat offsets) for when you are put to sleep by Sleep Kirby. Look at the Google Doc in the Steam Description for more detail.
~ Updated MunoPhone Touch firmware.

Up Tilt
~ Added dust effects.

Forward Strong
~ The dust effect changes depending on how long you charge the move.

Up Strong
~ Added dust effects.

Down Strong
~ Added dust effects.

Down Special
~ The Ability star flashes right before it’s going to disappear.
~ When the Ability Star disappears, there should now be a visual effect.
~ When the Ability Star gets parried, it will only put Sleep Kirby in parry stun if it belongs to him.
~ Adjusted the dust effect when the Ability Star lands.

Update: 20 Sep, 2021 @ 4:53pm

v1.3

Update: 19 Sep, 2021 @ 11:09am

v1.2

Patch Notes:

Neutral Air
- Landing Hit Knockback Scaling: 0.8 -> 0.7

Neutral Special
~ Fixed a bug where hitting the bubble while it held an Ability Star would send it the other way.

Update: 19 Sep, 2021 @ 10:08am

v1.1

Patch Notes:

General
~ Fixed double outlines on the respawn platform.
~ Putting Muno Steve to sleep sets his respawn point to where you put him to sleep.
~ Added Trummel Codec.
~ Added Otto bobblehead.
~ Added Steve death message.
~ Added Hikaru Title.
~ Added Mt. Dedede Stadium title.
~ Added Henry Stickmin fail text.
~ Added Agent N text.
~ Added Soulbound Conflict text.

Neutral Air
- Getting parried should put you into parry stun now.
+ Landing Lag: 9 -> 7
+ Landing Nair Base Knockback: 8 -> 9
+ Landing Nair Knockback Scaling: 0.7 -> 0.8
(this is what it originally was in beta before i toned it down a bit lol)

Back Air
~ Adjusted hitbox sizes.

Neutral Special
+ Cooldown: 120 Frames -> 80 Frames

Up Special
+ Base Knockback: 4 -> 5
+ Knockback Scaling: .4 -> .5
~ Added destroy effect to the hand.

Down Special
+ Opponents can’t destroy the Essence before the Ability star loads in anymore.