RUNNING WITH RIFLES

RUNNING WITH RIFLES

Girls' Frontline: Castling
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Update: 27 Mar, 2022 @ 10:37am

Translated by Ganduro

1. Griffin added weapons.
Lewis
xm3
m1897
m21
2. New enemy units.
Otrus
3. Weapon data balance.
Executioner strengthen hg mode hit improved to 4.2, shift speed increased to 0.8
dreamer strengthen switch to execution moment cd shortened to 0.5
Architect weakened ar mode ammo capacity reduced to 30
K11 fix change to magazine load
M200, T91 fixed Remove silencing
UMP45 enhanced body rpm adjusted to 750, mod3 rpm adjusted to 750, sight distance adjusted to 1.3, lethal adjusted to 1.9
UMP9 enhancements: recoil recovery factor adjusted to 1.6, mod3 recoil factor adjusted to 1.75
UMP40 enhanced rpm adjusted to 700, lethality increased to 1.65
RF collective strengthening WA2000 and SVCh reload time adjusted to 0.9s, the remaining hit class semi-automatic 10 rounds and below to 1.2s, 20 rounds to 1.8s, bolt hit ammunition capacity of 10 to 1.5s, ammunition capacity of 10 below 5 above to 1.2s, ammunition capacity of 5 below to 0.8, other anti-equipment large bolt rf do not change
Lee Enfield, Type 4, Garand and Mondragon M1908 enhanced Garand loading time adjusted to 0.975s loaded, the other unified 0.975s loaded 5 rounds

M99, M82A1 adjust radius to 2, M99 reload time adjusted to 1.5s, M82A1 adjusted to 2.1s
M14mod3 enhancement skill mode blast damage increased to 2.1, recoil growth down to 0.4, reduce 0.3 anti lethal
Mondragon M1908 enhanced flat a lethal increase to 2.85, skill lethal adjustment to 4.6
Semi-auto rf enhance anti-equipment class reload time down to 2.2, hit class reload time down to 1.8, rpm uniformly adjusted to 480
All single-round sg and rf collective enhancements are unified to 0.275s per round
MG collective reinforcement FG42 and M1918 reload time changed to 0.8s, dp28 and rpk203 changed to 1.2s, kord changed to 2.4s, mg with remaining capacity of 100 rounds and below changed to 1.6s, mg with 150 rounds capacity and below changed to 2.4s, mg with 200 rounds capacity and below changed to 2.8s, lwmmg and mod3 changed to 4s, mg4mod3 changed to 5s
AR collective strengthening except for FAL loading time of 0.9s, other non-three change ar loading time unified to 1.2s, firepower skills to strengthen 1.5s, AN94mod3 and G11mod3 body adjusted to 1.5s, skills adjusted to 1.8s, AN94 price adjusted down to 270rp
FAL correction rpm and bullet speed adjusted to match reality
XM8mod3 enhanced recoil adjusted to be consistent with M4A1mod3
STG44 mod3 enhancement recoil increase reduced to 0.4
Dual-wield weapon enhancement (including enemy) Dual-wield semi-automatic adjusted to 0.8s, dual-wield full-automatic changed to 1.0s
Single-wielded weapons enhancements semi-automatic 0.5s fully automatic 0.75s
QLZ04 reinforcement reload time changed to 5s



Translated by Ganduro

Update: 27 Mar, 2022 @ 9:54am

update

Update: 14 Mar, 2022 @ 2:52am

This update including data and voice modification.
Modify the AMRs' mistakes on projectiles settings.
Strengthen: Dreamer.
Modify the bug of the Aegis which shield is not match its model.
Modify the data of Coalition units.
With the help of Reging Flame, plenty of guns voice has been replenished and reset.

Update: 8 Mar, 2022 @ 5:58am

2022/3/8 Update
New doll:
Mondragon
Galil
Ribeyrolles MOD3

Paradis joins new unit


New vehicle:
Pagasos
(aka all-terrain vehicle)

New map:
map102 (based on 0-2)
nana001
nana002
nana005

Data correction:
Bunker Adjustment
SF part of data adjustment
Most of the anti-equipment RF values have been increased
(the others I forgot lol)

Model fixes:

KCCO Cyclops Model Remake

other:
forget

Update: 26 Feb, 2022 @ 11:04am

MAKE LOVE NOT WAR

2022/02/27
=================

__Add 2 new maps__
-----------------
*Route E30
* MAP18 (original RWR)

__Add a humanoid__
-----------------
* Liberol MOD3
* Webley

__Enemy Attribute Balance__
-----------------
* Architect's bullet damage increased to 9

__Other data balances__
-----------------
* The skin armor data has been re-adjusted to suit the current version, except for [Special Operations uniform] (16lab board data), [S02 area commander] (16lab cape data), all use 16lab exoskeleton data
* The XP limit used by boss equipment in Invasion Mode has been lowered to level 75 (100150xp)
* G&K Dreamer reset. Three modes, the main mode is a semi-automatic blast3 at 280rpm, with a line of sight of 2.0, and a capacity of 20; the first skill (execution time) is a semi-automatic blast12 at rpm20, with a line of sight of 3.5, and a capacity of 5; the second skill (silent blasting) lasts for 3s Laser, 30 rounds of ammunition, sight distance 1.5, blast 1.1. Removed recoil animation and explosion smoke in Silent Blast mode
* The collision volume of Amos has been adjusted, it should not be in the truck garage now; the location of the respawn point of the Amos has been moved; the walk and sight distance of the miner have been increased, and the explosion resistance of the mine has been increased
* All RF increased movement speed by 0.05, and stealth increased by 0.1
* KSG skill changed to anti-death, increased by 0.4, taunt increased by 0.2
* Plate taunt 0.6->0.3
* Combine manicure kit, medical kit and telescope into one secondary weapon
* The current original communication car will be replaced by the old reborn car
* G&K Intruder: bullet speed 120->180, movement speed 0.1->0.2
* Some AIs currently prioritize attacking specific units
* Colt Python adds skill - [Embrace of the Fearless].
* HK416 MOD3 skill range increased to 7
* M4 SOPMOD II MOD3 skill range increased to 10

__bug fix__
-----------------
* Fixed the name of the 16lab cloak (in Chinese)
* Fixed the command skill of MP5 (and mod3), it can be used normally now
* Fixed a bug where dual-wielding smg could reload in seconds when lying down

Update: 26 Feb, 2022 @ 10:25am

MAKE LOVE NOT WAR

Update: 19 Feb, 2022 @ 6:45am

2/19 Update:
New vehicles and vehicle model replacements:
1. Amos, a slow-moving, heavy-duty mobile command center with drones, if it is destroyed, the commander will be injured and communication will be lost.
——Please pay attention to the rational use of AMOS——
2. Martina-V, a light vehicle that appeared in GFL2, with 6 seats, replacing the Hummer
3. Chiara-IV, the UAV that appeared in GFL2, was made into a two-person vehicle subject to the game mechanism, replacing the Hummer MG
Vehicle value changes:
Includes Bunker (Fortification Fairy), Hovercraft, Pierre, fixed uhlan's excessive fire rate
New doll:
MP5MOD3
New Units (SF):
Dragon Knight SWAP
Data adjustment:
Modified the way ouroboros shoots
Modified the black nyto, now back to the original semi-automatic hit
PAR mech explosion-proof removal
White nyto attack animation bug fix
HFLS taunt 0.1→0.6
Wait (I really don't know how to translate)

Map fixes:
Remove uprising (test adjustment)

Community Easter Eggs:
Player armor model begins to transform into the commander's wardrobe

Update: 19 Feb, 2022 @ 6:42am

UPDATE

Update: 13 Feb, 2022 @ 9:38am

__Add Invasion Mode__
-----------------
* Based on vanilla Invasion Mode code

__Egg Box Re-enable__
-----------------
* There is something in the randomly generated Easter egg box

__Add 2 new maps for the linear story flow__
-----------------
* Zone Attack
* Shock Zone

__Add preset quick shouts and quick skills__
-----------------
* In-game F2 binding button can be used quickly

__Enemy Data Balance__
-----------------
* Paradeus Doppelsoldner will now use a machine gun with an AT shield, the shield can withstand three explosions, and then use the grenade projection after disappearing
* KCCO Typhon control data rollback, movement speed unchanged, still 12
* KCCO Hydra is now stunned by flashbangs (or other STUNs), and we've added melee damage
* KCCO Cerynitis explosion damage increased from 1.2 to 2.0, the damage to infantry remains unchanged, and the anti-vehicle ability is enhanced.
* S.F. Manticore is now stunned by flashbangs (or other STUNs), and we've added melee damage
* AA guns are now back, AA guns will disable all supports except the Bombard Fairy and a few other supports, be sure to destroy them first.

__Other data balances__
-----------------
* MG damage uniformly increased by 0.3
* Fortification Fairy--Bunker is now priced at 2500rp, and has added an experience limit, greatly reduced firepower, and fixed the same bug as Typhon's armor
* GK-Dreamer sight distance increased to 3.0 reload 1.5s ammo capacity 20
* GK-Dreamer skill ammo capacity increased
* GK-Alchemist projectile speed 80→100, movement speed 0.35→0.40
* GK-Judge Reload time 2.8s → 2.2s Bullet count 42→45 Skill [individual adjustment] CD 120s→90s
* GK-Agent projectile number 4→3 probability blast 0.25→0.5 rpm 900→800 accuracy increased
* GK-Hunter added skills
* Executioner and Eleanor melee damage 4→3
* AA12 new skill [Ketosis]
* GK-Intruder Disruptor changed to AR mode
* Sting Mine now doesn't damage allies, instead deals stun.
* Sting Mine now always kills the user, does not count as TK
* Price of Stinging Thunder increased by 30→70
* TK friendly reward changed from -40rp to -200rp
* HK416-[Parasitic Grenade]'s follow-up burning damage probability 0.6→0.75
* Armor Repair Tool now repairs 3 layers at once
* Shield Fairy now repairs 20 layers at a time
* Vector's skill now grants 2 incendiary bombs at once, cooldown changed to 30s
* Killing elite enemies now also grants XP bonus
* Added skill mode to most AR
* GK-Ouroboros Ouroboros Added skill mode
* Most of the armor of Griffin faction has been rebuilt, and other armors will be supplemented in the next version.
* Purchase Coins can now draw full skins

Update: 3 Feb, 2022 @ 4:13am

Bug fixes for case-sensitive systems such as mac