Rivals of Aether

Rivals of Aether

Incineroar
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Update: 31 Aug, 2024 @ 6:15pm

Incineroar v1.3

==GENERAL==
* Now has win quotes against other Chmmr characters as well as base cast. More characters coming at later date.

Update: 1 Aug, 2024 @ 3:11pm

INCINEROAR 1.2 PATCH NOTES

==GENERAL==
* Shiny alt adjusted to be more accurate to its source material
* New alts added (Garfield, Zangief)
* New alt for Aether's Asylum added, based on King from Tekken
* Added four runes for use in abyss versus! the runes are as follows:
* A: can spawn as many ropes as you like
* B: taunting gives a weak revenge stack
* G: uthrow becomes 'incin buster'
* H: revenge has no limit on how far you can stack it (possible epilepsy warning with the outline at extremely high stacks!)
* Added pokemon stadium stage compatibility


==BAIR==
- Knockback reduced (7+1 -> 7+.9)

==DATTACK==
- Late Hit Knockback reduced (7+.8 -> 6+.7)
- Main Hit Knockback reduced (8+1 -> 8+.9)

==DSPECIAL==
* Minorly adjusted the momentum during the active frames and endlag to reduce movement and falling
//experimental. My hope is that by doing this, the move will feel similar to clairen counter, and will be similarly punishable and vulnerable.
* Counter Endlag increased (27f -> 30f)

==FSPECIAL==
- BThrow Knockback reduced (7+1 -> 7+.9 grounded, 6+.9 -> 6+.8 airborne)
- Endlag (whiff) increased (25f -> 30f)
+ Fixed a bug in which opponents could airdodge out of the FThrow.

==NAIR==
- Main Hit Knockback reduced (8+.6 -> 7.5+.6)

==UAIR==
* Knockback adjusted (8+.5 -> 7+.65)

Update: 11 Dec, 2022 @ 12:57pm

Incineroar v1.1

GENERAL
* Removed blue rim-lighting from char-select and results-small.

JAB
- Damage reduced (3, 3, 6 -> 2, 3, 5) (Total jab combo damage reduced from 12 to 10)

UTILT
- Damage reduced (9 -> 8)
- Hitbox sizes reduced.

DATTACK
- Hitbox sizes reduced.
- Sweetspot Active Frames reduced (3 -> 2)
- Damage reduced (11/8 -> 10/6)

USTRONG
- Hitbox sizes reduced. (animation adjusted to compensate)
- Hurtbox size increased.
- Damage reduced (14/12 -> 12/10)

FSTRONG
- Hitbox sizes reduced. (animation adjusted to compensate)
- Knockback reduced. (10+1.2/8+1 -> 9.5+1.2/7.5+.95)

NAIR
- Strong hitbox size reduced.
- Strong hit knockback reduced (9+.7 -> 8+.6)

FAIR
- Hurtbox size increased
- Strong hitbox size reduced.
- Weak hitbox damage decreased (9 -> 7)

BAIR
- Hitbox size reduced.
- Knockback reduced (8+1 -> 7+1)

UAIR
- Hitbox size reduced.

DAIR
- Damage reduced (13/10 -> 12/8)
- Sweetspot hitbox size reduced.

FSPECIAL
- Decreased the range for snapping to the ledge.

FSPECIAL - BTHROW
- Knockback changed (9+.95 -> 7+1) (AIR: 8+.8 -> 6+.9)
//grounded now galaxies zett on ToH at 135 (center stage) or 100 (ledge) (10% later in each case)
- Damage reduced (15 -> 14)

USPECIAL
- Decreased the vertical height gained from this move.
- Decreased the horizontal control over the ascent.
* Explosion KB reduced (10+.8 @ 45 -> 9+.6 @ 55)

DSPECIAL
- Increased the speed at which Revenge decays (.0012/f -> .0014/f)
- Attacking will now make Revenge decay faster.
// Turn on the Munophone cheats for Visible Revenge Stack and Self-Sufficient Revenge to see these changes

Update: 23 Nov, 2021 @ 4:02pm

Incineroar v1.09

--GENERAL--
* Added an alt for AZCards, who placed Top 8 in Blueberry Bout with Incineroar!
* Incineroar will now behave themself in stand mode when chosen as an AI in practice mode.

--BTHROW--
* Hit vfx adjusted.

--DSPECIAL--
* Fixed a bug in which the repeated explosions could launch in unintended directions. Now they should all launch the same way as the original attack.
* Added an indicator for the launch direction of the explosions.

--FAIR--
- Startup increased (F10 -> F11)
- Hitbox sizes decreased.
- Landing Lag increased (6/9 -> 8/12)
* Hit sounds adjusted.

--FSPECIAL--
* Lowered the time it takes for opponents to become fully grabbed once hit by the grab hitbox. (Throws can be inputted sooner)

--FTHROW--
* Hit vfx adjusted.

--UAIR--
* Angle Flipper removed.

--USPECIAL--
* Fixed a bug where trying to cancel into FSpecial in an unintended way could cause unintended behavior.
- Will no longer grab opponents who get grabbed on the ascent, except those who get hit on the first frame.
+ Increased hitbox size for the first frame.
- Decreased the amount of horizontal control on the ascent.

--UTHROW--
* Hit vfx adjusted.

Update: 11 Nov, 2021 @ 10:59am

Incineroar v1.081

--FSPECIAL--
- Hitbox size reduced.

--UAIR--
- Hitbox sizes all reduced.

--USPECIAL--
* Fixed a bug where you could cancel the move very early by hitting the rising non-scoop hitbox.

--USTRONG--
- Visual and hitbox size reduced. Again.
+ Made the sweetspot cover a little more of the sourspot.
- Sourspot KB reduced (8.5+.95 -> 8.5+.9)

--UTILT--
- Hitbox sizes all reduced.

Update: 10 Nov, 2021 @ 1:45pm

Incineroar v1.08

--GENERAL--
* Added an alt for LessTime, who placed Top 8 in Blueberry Bout with Incineroar!
* Hit SFX adjusted on a lot of moves, did more layering with base cast hit sounds. lmk what you think of them.
* Screenshake adjusted on all throws.
- Did some slight tweaking to air stats, should feel *slightly* slower now.

--DSPECIAL--
- When revenging a projectile, players can only get hit by the smaller 'all-target' counterattack hitbox.
- When revenging a melee hit, increased the endlag of the counterattack (12 -> 18).
+ When revenging a projectile, decreased the endlag of the counterattack (12 -> 9).

--FSPECIAL--
- Startup increased (13f -> 18f).
- Endlag increased (22f -> 25f). Fall speed slightly reduced during endlag.
+ If you have a Revenge charge, you can spend the Revenge charge to jump-cancel this move during the active frames if you haven't hit anyone.
* Fixed a bug where using an aerial FSpecial into your own ropes to bounce off would not properly move Incineroar to the ropes' throw point.

--NAIR--
* Strong Hit Active Frames 3 -> 2

--USPECIAL--
- Reduced Knockback on the spike (8+.6 -> 8+.4).
- Reduced Hitstun Multiplier on the spike (1 -> .9).
* Changed Launch Angle of the weak hitbox of the descent (40 -> 50).
- Incineroar will now go into pratfall after using the descending part of USpecial.
+ During the endlag of the descending part, you can cancel into jump or FSpecial if you have those resources.
+ During the endlag of the descending part, can cancel into an attack if you hit the spike.
* Reduced the duration of downwards motion, increased the endlag (cancel) window (30, 10 -> 25, 15).
- Incineroar will now go into Soft Landing(15f lag) if you land during the endlag (originally 6f landing lag)
- Reduced the amount of horizontal movement allowed during the bounce portion of the move.
* Added slight screenshake when crash landing during this move.

--USTRONG--
- Smear visual made smaller. Hitbox sizes reduced to match.

Update: 23 Oct, 2021 @ 4:46pm

Incineroar v1.072
* Will no longer repeatedly play the intro during cutscenes on Adventure Mode stages.
* Adjusted the depth of many particle visuals to appear properly on Adventure Mode stages.
* Added Character Attribute variables for compatability with Adventure Mode stages.
--FSPECIAL--
* Now properly functions against Adventure Mode enemies.
--DSPECIAL--
* Now properly functions against Adventure Mode enemies.
* When used in Adventure Mode, Revenge's boosted hit has reduced hitpause and only creates one additional explosion.
* Fixed the layering order on the ring visual effects.
--USPECIAL--
* Now properly functions against Adventure Mode enemies.

Update: 15 Oct, 2021 @ 11:02am

Incineroar v0.171

--JAB--
* Fixed a bug where Jab 1 would do an excessive amount of damage. (Jeez, how'd that happen?)

Update: 14 Oct, 2021 @ 10:43pm

Incineroar v1.07
--GENERAL--
* Adjusted some local-end Munophone code to hopefully improve performance. Remember, if your computer lags whenever playing as or against Incineroar (or any other Munophone Touch user) online, press F1 on match start to disable some visual aspects and improve performance.
--DSPECIAL--
- When hitting a player with the boost, the knockback of the initial hit now has a limit.
- Increased the effects of SDI on the rapid explosions.
--JAB--
* Incineroar can no longer perform a subsequent jab while holding back on the control stick. This is a parity change, to make Incineroar's jab consistent with base cast jabs, and allows buffering of reverse FTilt out of a whiffed jab.
This is a small issue that all workshop characters have because they are coded differently from base cast characters.
I advise all workshop developers add this code, it is as follows. Huge thanks to Supersonic for writing this code for me!

```
if (attack == AT_JAB) {
if (sign(right_down - left_down) == -spr_dir && down_down - up_down == 0 && !has_hit && !has_hit_player) {
if (get_window_value(attack, window, AG_WINDOW_CANCEL_TYPE) != 0) {
set_window_value(attack, window, AG_WINDOW_CANCEL_TYPE, 0);
set_window_value(attack, window, AG_WINDOW_GOTO, 24);
}
} else {
reset_window_value(attack, window, AG_WINDOW_CANCEL_TYPE);
reset_window_value(attack, window, AG_WINDOW_GOTO);
}
}
```

Update: 14 Oct, 2021 @ 10:43pm

whoops