Rivals of Aether

Rivals of Aether

Incineroar
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Update: 1 Oct, 2021 @ 8:50am

Incineroar v1.06

General
- Wave Land Adj [1.05 -> .9] (This means Incineroar's wavedash moves about 2 training grid tiles instead of 3.)
* Munophone firmware updated.
* Munophone height properly implemented so the page indicators show up correctly.
DAttack
- Late Hit Angle [45 -> 50]
- Late Hit Hitstun Multiplier [1 -> .9]
DSpecial
- Endlag increased [20 -> 27] when the counter is not triggered.
- Increased the amount of Revenge that is lost when Incineroar gets hit.
* Revenge's boosted hit now functions much differently.
- No longer has any sort of damage or knockback multiplier.
+ The hit player will now get hit by a set of three rapid explosions a short duration after they are launched.
> All three hits share the angle of the attack that was Revenge boosted.
> The first two hits have very little knockback and can be SDI'd well.
> The third hit shares the knockback of the attack that was Revenge boosted (so it's like Incin hit them again from afar with the same move).
> If the hit player leaves hitstun (such as if they tech off a wall), no more explosions will occur.
> The explosions' damage add up to what the boosted damage would have been in the old system. (e.g. if Incin has a 2x multiplier and hits with a move that does 10, the explosions' damage will all add up to 10.)
FAir
- Late Hit Hitstun Multiplier [1 -> .85]
NAir
- Late Hit Hitstun Multiplier [1 -> .85]
UAir
- Hitstun Multiplier [1 -> .85]

Update: 25 Sep, 2021 @ 9:31am

Incineroar v1.05

--DSPECIAL--
- Reduced the maximum damage multiplier you can reach [4x -> 3x]. (Note: the scaling particle effects have been adjusted to do their maximum effect at 3x now)
- Reduced the amount of Revenge obtained for each successful use [0.5 + 0.15*damage -> 0.3 + 0.12*damage].
- Natural damage multiplier decay sped up (0.06/s -> 0.72/s)
+ Natural damage multiplier decay now does not begin until 2 seconds after the Revenge stack is gained.

--FSTRONG--
- Added a high-priority sourspot at the base of the move.

--UAIR--
- Hurtbox size increased.
- Hitbox size slightly reduced.

--UTILT--
* Hurtbox adjusted.

Update: 24 Sep, 2021 @ 6:40pm

Incineroar v1.04

* Fixed a bug that would cause opponents to be warped into DStrong if used immediately after hitting only the rising hit of USpecial.

Update: 24 Sep, 2021 @ 10:35am

Incineroar v1.03

--GENERAL--
* Updated Munophone
* Fixed a bug that would cause opponents to die several times when grabbed near a blast zone.
* Fixed CSS Portrait (it was using the old version lol).

Update: 22 Sep, 2021 @ 9:42am

Incineroar v1.02

--GENERAL--
* Adjusted backend code so Lukaru AI no longer crashes against Incineroar??? (please luka include a failsafe for this lol i did nothing wrong)
* Adjusted portrait to reduce blue highlights.

--DSTRONG--
* Launcher Hit Angle [60 -> 50]
- Launcher Hit KB [9+1.1 -> 9+.95]

--FSPECIAL--
- Now only breaks projectiles for the first two active frames of the dash grab.

--NSPECIAL--
- Melee Hit Active Frames [3 -> 1].
* Fixed a bug where multiple ropes could be spawned when landing the attack in an unintended manner.
* Rope Throw Angle [40 -> 35].
+ Increased the detection radius for the ropes' grab.
+ Can now hold up during the charge time to spawn the ropes higher.

--USPECIAL--
- Descending Hit Damage [8/7 -> 6/4].
- Rising Motion Startup [F7 -> F9].
- Bounce now is cancelled when Incineroar touches the ground, however it now has 6f landing lag. All in all balances out to +5f of lag when bouncing and landing on the same surface (30f -> 35f).
- Increased lag when doing a Soft Landing out of the downwards motion (10f -> 15f).
* Changed how the command grab functions. Now players should only be dragged when the move continues instead of instantly, and should not move at all if the move trades with an enemy attack.
+ Made it easier for the rising hit to connect into the falling hit.
+ Increased the amount of horizontal control Incineroar has during the rising portion of the move.

--USTRONG--
- Top hitbox (sourspot) KB [8.5+1 -> 8.5+.95]

Update: 19 Sep, 2021 @ 8:48pm

Incineroar v1.01
* Swapped the position of the Tony the Tiger alt with the Shiny alt (so the Shiny alt has the golden skin shine effect).
* Added skin for BowlingKing, who placed Top 8 in the Good Times tournament using Incineroar.
* Fixed CSS text.
* Adjusted portrait slightly to reduce the amount of blue highlight.
* Added code on the backend that should prevent certain bugs from occurring.

Update: 19 Sep, 2021 @ 11:58am

Incineroar v1.0
* Incineroar joins the battle!!