Kenshi
A Forgotten World
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Update: 11 Jan, 2022 @ 2:49pm

Update 1.8 (Small) - Requires import

Tweaks/fixes/balances:
Skeleton recruits in Tonskinn should no longer wander away from the city.
Some other minor fixes i forgot to write down as always...

New in the mod:
New minor faction: Border Traders
New outpost: Trade Station (Located in The Border Zone)
New Unique NPC: Boras

Update: 10 Jan, 2022 @ 7:57am

Update 1.7

Tweaks/fixes/balances:

Added "new" icons to the non-vanilla backpacks. (To better distinguish between them)
Armour king increased item quantity from 65 to 115
Increased number of Armour king's thralls 10-12 (before was 4)
Pretty sure there are some minor fixes i forgot to write down?

New in the mod:
Tier II & III armour smithy + research
Tier II & III clothing bench + research
Tier II & III armours & clothing (note: it's not all armours that exist in tier II & III yet)
Added chance of some Major factions npc's to have tier II and III armour.
Blueprints for the new armours have been added to respective shops.

Note: I have no experience with meshes so the new armours have "new" icons but they look the same when you put it on.

Unsure if this update requires import (didn't test that).
Also please let me know if you think prices, stats etc are allright. And if you see anything that seems very odd, report it to me as it could be a mistake.

Update: 6 Jan, 2022 @ 8:58am

Forgot to remove "delete" game start. Sorry.

Update: 6 Jan, 2022 @ 8:21am

Update 1.6 (Big)

REQUIRES IMPORT!

Tweaks/fixes/balances:

Base block chance is set to 45 (before was 40)
Reduced item amount and belts the belt trader sells. Now he only has a chance of spawning at: Shark, Mongrel and the Hub.
Removed papyrus from bars.
Increased the amount of cats u get from selling carried NPC's to slavers from 600 to 900
Changed clothing on spy master Onrys so he should be a bit easier to find in between all the paladins.
Reduced refresh time on armour kings shop - From 48 hours to 36. Also increased quantity of item from 40 to 65.
Moved smugglers outpost in The Hook a bit as it was "blocking" a road and caused pathfinding issues.
Added map to reveal locations of: Bravoos and Sanoah
Minor fixes/tweaks i forgot write down. :(

New in the mod:

Added camping bed II & III
Added small backpack II & III
2 new game starts!
You can now invest in slave trading! - Go see ur local slave trader.
Added Landbat Titan - Unlike the other titans it doesnt roam an aera. It stays in a certain place.
New medium sized faction: Sanoah. I will add more dialogue/lore to the faction later. (I got "big" plans for this faction)
1 new city (Sanoah faction).
1 new outpost (Sanoah faction)
1 new unique NPC with over 100 new lines of dialogue: Tyra.
1 new buyable animal: Tamed spider (skin spider).
1 level 8 research: Supreme desert sabre.
First few world states.
1 new city override.

Update: 21 Dec, 2021 @ 4:26am

Patch 1.14

New icon for martial artist gloves, also BP is available in some armour vendors but not all.
New icons for chain belts.
Balanced goggles and belts a bit more. Might still need a little tweaking.
Split belt and goggles crafting station into 3: Chain, belt and goggles crafting stations.
Fixed so that Tech hunters dont attack u in Tech hunters Lab with neutral relations. (even though the building was set to public i somehow forgot to set the town to public too, sorry)

Update: 20 Dec, 2021 @ 6:25am

Patch 1.13

Crossbowmen added to patrols should now have 100% chance of spawning with a crossbow.
Added Desert potato farm L, M and S.
Tweaked desert potato and baked potato for better balance - prob needs more. (im prob gonna do a balance/rework of all food at some point)
Made blood queen spider easier to spot. - She now walks on water instead of under water (i know its not ideal).
Other fixes/tweaks i forgot to write down. :(

You might need to do an import to fix blood queen spider and have crossbowmen actually wear crossbows.

Update: 13 Dec, 2021 @ 4:51am

Update 1.5
Police in flats lagoon is now Police faction instead of UC.

Added Pacifier to tech hunters. Locations: Bad Teeth, Smugglers Den, Drifter's Last. - Note in some locations they only have % chance of spawning.
Added Pacifier to Skeletons. Locations: Bravoos, Shark. - Note in some locations they only have % chance of spawning.

Removed skeleton caravan from iron valleys to hopefully prevent them running into HN territory and causing havoc.
Edited some AI packages so hopefully gate guards dont run far out of town chasing enemies or to protect allies. Also they should now put wounded allies into beds to help them heal.
Replaced the holy bar in stoat with a normal one (this was a mistake, it shouldn't have been a holy bar).
Added crossbow "scout/support" to UC and HN patrols/armies
Fixed 1 residential bughouse building you couldn't enter in Mongrel because of terrian.
Added ingame hint on where to find meitou book, in bookshops - Mongrel, black scratch, Flats lagoon, world's end and Shark

Pretty sure you need to do an import.

Update: 24 Nov, 2021 @ 4:26pm

Patch 1.12

Fixed so that dust king is now in his tower.

You need to import to fix it.

Update: 19 Nov, 2021 @ 7:19am

Patch 1.11

Fix to improved stone mine required research.

Update: 9 Nov, 2021 @ 5:56pm

patch 1.10

Fixed so the old key in the skeleton kings resident should hopefully spawn 100%. - this fix might do so that the key spawn more once, i couldn't find any other way to make it a 100% sure it would spawn.

Might require import if the key hasn't spawned. otherwise no need for import.

Let me know if the key still don't appear/spawn for you.