Left 4 Dead 2

Left 4 Dead 2

T.A.C.M - Map Entities Extensions (BETA)
Showing 51-60 of 273 entries
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Update: 30 Mar, 2024 @ 10:59am

c13m1 major visual / gameplay update
-added tank event.
-added more visual entities.
-added more variety to the C.I trigger event.
-added more leave effects across the map.
-added some decals blood / dirt / etc.

after ignoring and refusing to update Cold stream for such a long time , i think the map could recieve some love from my part since am free from work the next couple of days. (altho i need to sleep /_/)

Update: 29 Mar, 2024 @ 6:10pm

c13m1
-added some fog - water effects to the sewers.

Update: 27 Mar, 2024 @ 5:34pm

c13m1
- Fixed leave effects rendering outside of the map causing fps drops.
- small visual update + added custom population event.

Update: 15 Mar, 2024 @ 12:52pm

-c2m1 entity rework & added panic event with custom population entities.
-c8m3 added panic event to the gast station - default population-.

Update: 3 Mar, 2024 @ 5:22pm

-c5m3 minor visual update + entity fixes.



Update: 23 Feb, 2024 @ 7:56pm

c11m1 item rebalance / entity shake adjustments.

c11m3 item rebalance / minor entity fixes.

Update: 21 Feb, 2024 @ 7:04pm

c5m4 - added missing sign post.
c6m3 - reworked some entities.

Update: 16 Feb, 2024 @ 3:58pm

-c5m5 adjusted fade distance on some props.

Update: 12 Feb, 2024 @ 5:41pm

c8m5
-restored missing rope entity from the l4d1 port.
(am not sure about keeping the wind effect on it yet)

-fixed broken item spawn.
-adjusted storm sounds and trigger.

Update: 4 Feb, 2024 @ 10:39am

-c5m1 testing rope entities...