Crusader Kings II

Crusader Kings II

Flogi's Buildings & Technology Mod
Showing 61-69 of 69 entries
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Update: 14 Nov, 2014 @ 8:58am

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########### Checksum (MWZS) for Beta Patch 2.0.9
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########### General
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- Adjusted the files to work with the new patch


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########### Buildings
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- New settlement building for tribal holdings
- Added the terrain specific buildings for tribal holdings (like farms etc)
- Reworked some building costs
- Added techpoints for tribal holding buildings
- Some minor fixes

Update: 15 Oct, 2014 @ 2:00pm

Now using the correct localisation

Update: 14 Oct, 2014 @ 5:01pm

New Checksum: LRIJ

- Adjusted the files to work with the new patch

Update: 16 Sep, 2014 @ 2:21pm

Very small update:
Fixed a buildings bug

Update: 2 Sep, 2014 @ 4:47am

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########### Version 4.0 (WHDW)
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########### General
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- New Revoltsystem: Buildings give unrest, other buildings reduce unrest,
- New battle tactic system: Tactics improve with technologic advance
- More troops for the chasars
- Technological development has been reduced
- Wrong Goverment Tax Mod reduced (now 25%)
- More possible tradeposts

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########### Buildings
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- The culture specific buildings comply with the provinces culture not with the charakters anymore
- More steppe buildings at the beginning of the game
- Readjusted the build costs for new temples, castles and cities
- Reduced cost for trade posts
- New building: Officier Academy
- New capital building: Statue
- New capital building: Bath House
- New capital building: Court Architect Guild
- New building: Tax Collector
- New buildings: Swordmaster, Horse Breeder and Merchant Guild
- New buildings: Poor District, Citizen District and Noble District for better development
- New building: Poor House
- New building for trade posts: Merchant Guild Office
- New historical buildings: Notre Dame, Al-Aqsa Mosque, Hagia Sophia, The Third Temple, Apostolic Palace, Venetian Arsenal
- Fishing Ports don't give tech spread but some galleys
- Buffed castle forticications
- The main buildings of settlements don't give taxes anymore
- Fixed: Build & Cost bonuses now work via modifiers
- Some bugfixes


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########### Retinue
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- Reworked camel kav retinue
- Reworked horse archer retinue
- Reworked berserker retinue
- Retinues now cost 20% maintanence (former: 5%)

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########### Events
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- The orthodox holy order now triggers when the templars are active

Update: 11 Jul, 2014 @ 2:15pm

Changes:
- French localisation by Korreden
- Fixed some things in the English localisation
- Added Improved German localisation files

Änderungen:
- Deutschkorrektur Mod by RaschidalDin integriert
- Französische Localisation by Korreden
- Rechtschreibfehler gefixt

Update: 30 Jun, 2014 @ 4:57pm

~English~ Checksum: XEXB

- Fixed the special troop crash
- Updated to the new patch

~Deutsch~ Checksumme: XEXB

- Fixed: Den Crash der bei Spezialeinheiten auftrat
- alle Spieldateien auf den neusten Stand gebracht

Update: 18 May, 2014 @ 4:45pm

Update: 18 May, 2014 @ 4:41pm