XCOM 2
[SOCI] Chain: Hunt the Chosen
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Update: 26 Aug, 2022 @ 2:57am

New features

  • Added console command ChosenChain_RemoveAllChains and ChosenChain_RemoveChain. For troubleshooting purposes, please do not use if you do not know what you are doing.
  • Added ChosenChain_SpawnActivityChain. You can use this if for some weird reason the chain does not trigger. I made this to use it together with ChosenChain_RemoveChain if you have forgotten to set plot gate config.

Housekeeping
  • Code cleanup.
  • Now properly builds against CI bahaha - don't ask.
  • Migrated to X2MBC whee~

Update: 25 Oct, 2021 @ 11:00pm

New features

  • Added 3 new chains. Its assigned to Chosens via config entries. Took precautions not to impact on-going campaigns.
    Assassin Chain: CA -> Infil Intel -> CA -> Assault Supply Raid -> CA
    Hunter Chain: CA -> Infil Intel -> CA -> Assault Rescue Scientist - > CA
    Warlock Chain: CA -> Infil Intel -> CA -> Assault Rescue Engineer -> CA
  • Above resolves balance issues as 3 confirmed supply raids (with no Interception) per campaign is too many supply raids

    Update: 29 Sep, 2021 @ 8:48pm

    Initial upload

    • Log enabled for troubleshooting