Survivalist: Invisible Strain

Survivalist: Invisible Strain

Trader Reborn
Showing 1-10 of 13 entries
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Update: 21 Sep, 2023 @ 8:11pm

V13
- Made only the smallest (4 person) communities spawn them. huge communities already spawns traders (they don't before).

Update: 14 Jan, 2023 @ 10:40pm

V12
- Made the requirements to ai communities of them having at least 4 community members before a trader is assigned.

Update: 30 Oct, 2022 @ 3:03am

V11
- Made Roving traders respawn large backpack if theirs despawn.

Update: 11 Oct, 2022 @ 8:43am

V10
- Made traders respawn large backpack if theirs despawn.

Update: 29 Jun, 2022 @ 8:20pm

Whats New:
V9
- Fixed to now be able to trigger and assign a new trader/leader on roaming traders. (since I just discovered that the script don't trigger properly on roaming traders since they don't assign a new leader if the old one died).

Update: 19 Mar, 2022 @ 2:59am

V8
- Made it less noticable.

Update: 29 Jan, 2022 @ 11:37am

V7
- It will also now trigger on roaming traders aswell. If the roaming traders have a member left alive in the map.

Update: 26 Dec, 2021 @ 4:29pm

Whats New:
V6
- Community Leader is assigned as trader if their old one is dead. (npc leaders might be able to get hold of better weapon) reverted back the V5 changes. (no need for gold) . thats the only solution I think off since sometimes they trigger multiple traders at once.

Update: 25 Dec, 2021 @ 7:58am

V5
- It will only trigger if the community has a leader or new leader
- It will only trigger if they have at least 12 gold in hand (sometimes they trigger at the same time and will result in multiple traders in a single community especially in large ones as being reported.) I hope its fixed.

Update: 15 Dec, 2021 @ 6:32am

v4
- They will only trigger if their community size is 2 or more, so no more trader from kicked NPC's