Garry's Mod

Garry's Mod

[VJ] Russian Spetsnaz & Military SNPCs [Discontinued]
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Update: 11 Aug, 2022 @ 4:16am

-Extended all SNPCs firing range to almost be as long as their sight distance.
-Weapons with under barrels have a secondary attack.
-SNPCs can use secondary attacks on weapons if they have them.
-Added dodging system.
-Nerfed some SNPCs health.
-Fixed one of the AK-47's conflicting with another one.
-Added category icons.
-SNPCs now take more time to push enemies.
-SNPCs never forget enemies / never reset when an enemy is out of sight for too long.
-Buffed some weapons damage.
-other misc changes.

Update: 26 Jul, 2022 @ 6:42am

-Fixed the AK-12 being replaced by the Steyr-Aug

Update: 24 Jul, 2022 @ 1:20am

-Move a lot of materials to the 4th content pack.

Update: 23 Jul, 2022 @ 11:38am

-Added 5 new weapons.
-Added new SNPCs.
-Fixed some bugs with Gibbing.
-Fixed some shotguns ejecting rifle shell instead of shotgun shells.
-Altered some bodygroup spawn chances with the Airborne and Urban MW3 Spetsnaz.
-Fixed Chemical agents not self detonating and added a ticking sound before they self detonated.
-Buffed some weapons base damage and Brutal damage.
-Minor nerfs to certain SNPCs health.
-Fixed one weapon not having a muzzle flash.

Update: 14 Jul, 2022 @ 4:56am

-Added convar that makes all weapons do an absurd amount of damage to make the SNPCs more challenging to fight. For example some weapons may do up to 20 - 30 damage per shot.

Update: 10 Jul, 2022 @ 8:57am

-Fixed some inconveniences with the downing system.
-Added and experimental feature were NPCs react to being on fire like hl2 combine soldiers.

Update: 19 Jun, 2022 @ 6:31am

-Added gauss rifle in preparation for the Monolith Pack.

Update: 12 Jun, 2022 @ 6:01am

-Added four more weapons from S.T.A.L.K.E.R. so big credits to Comrade Communist.
-Also re-made the Downing system to allow NPC reviving. (Don't try to revive hostile NPCs since they'll still stay aggressive)

Update: 9 Jun, 2022 @ 6:27am

-Re-added old missing model for Remastered Arctic Spetsnaz.
-Added six new SNPCs.
-Added four new weapons from Stalker.
-New sexier model for the Ump.

-Credits to Comrade Communist's, since those models are his.

Update: 3 Jun, 2022 @ 11:49am

-Hopefully I fixed this complete disaster of an update.

As a little sorry gift, I added the SVDm Sniper Rifle, for all Marksman's and Snipers.



All changes go for the expansion pack as well.

-New models for certain SNPCs.
-Added a lot more SNPCs.
-More weapons.
-Added an SNPC downing system.
-Background radio chatter.
-Changes and fixes.
-Added gibbing support.
-Buffs and nerfs.
-SNPCs now have death animations. (Some animations play on special occasions. Like being burnt to death, being killed with a sohtgun or being shocked to death)
-SNPCs have new flinching animations.
-New Russian Juggernaut animations.
-SNPCs can now have a chance to taunt on their kills.
-SNPCs now utilize lots more animations.
-Changes to their AI to make them a bit more smarter.
-Re-Added and fixed some models.
-Added a crap ton of new SNPC voice lines and more events for the SNPCs to speak.
-Re-named the FSB Spetsnaz to "Spetsnaz (Gorka)"
-Added bsmod death animations and flinch animations.
-Chnaged some SNPCs bodygroup chances.
-Lots of new additions.
-The Russian Juggernaut can no longer spawn as a medic and takes more shots to become an enemy.
-SNPCs use BSMOD stun animations / l4d ported by GalaxyHighMarshal.
-Added some convars.
-Some SNPCs helmets spark.
-Nerfed some SNPCs health.
-Buffed some SNPCs health.
-Snipers now are stationary when shooting, except for the Elite Marksman.