Arma 3
LDF 2020s
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Update: 3 Mar, 2022 @ 10:10pm

v1.1:
Fix: Removes Universal Uniforms dependency
Fix: Facewear is no longer defined for specific units, and randomization is diabled (to prevent desert shades/goggles)
Tweak: Complete overhaul of the mod's internal organization. Better implementation of standard base classes
Adds: Special Forces can now hide bodies
Tweak: Gives logical classnames to weapons
Tweak: Rifleman given gun with MRCO, some classes have optics switched from ACO to Holo
Fix: Duplicated backpack items in some unit inventories
Adds: Engineer paratrooper
Adds: Machine Gunner with PKM (no paratrooper for reasons below)
Adds Asst. Machine Gunner, since the GM PKM ammo is absurdly heavy.
Adds: Men (Gunners) subcategory for organization purposes (does not conflict with NATO Improved mod)
Tweak: Recon Scout given MX instead of MXC
Adds: Special Forces may now have face camo from Global Mobilization
Adds: some basic groups
Tweak: Custom uniforms not only can be used on non-OPFOR sides, but they have black gloves as well
Tweak: Units given standard Combat Helmet instead of Spectra helmet. Partially due to the NVG mount, partially due to the ongoing economic situation of western-aligned NATO countries in the early 2020s (if you get my drift)
Fix: cfgPatches should now have all units (All units usable in Zeus)
Fix: Recon Cyrus given bipod
Tweak: comments out the dedicated BLUFOR faction, all use the faction class 'L20S_LDF_2020s'

...and probably a whole lot more stuff I forgot to write down

Update: 17 Jan, 2022 @ 8:57pm

v1.0.2:
-Manually set scope of Recon Scout to 2 (this should force the unit to appear when certain other mods are loaded)

Update: 11 Oct, 2021 @ 12:12pm

v1.0.1: Public Release
-Resolved potential subcat issue
-Added Steam Workshop link to mod.cpp file
-Signed for multiplayer

Update: 11 Oct, 2021 @ 10:34am

v1.0: Initial Release