The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Something Wicked (Not receiving any more updates)
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Update: 1 Mar, 2024 @ 12:14am

Update: 29 Feb, 2024 @ 6:54pm

the secret update after the big update:
Fixes:
- Item ids slightly changed
- Assist trophy quick fix

Update: 29 Feb, 2024 @ 6:41pm

Additions:
- Added Assist Trophy, Bottle of Shampoo, Item Box, Indulgence Print, Wicked Ring, Golden Watch, Air Freshener, Sample Box, Dis, Reliquary, Fruit Milk and Star Treat

Changes:
- Major general changes
-- Now uses Repentogon for some stuff, you need the mod now
-- Removed Possum's Ear, Possum's Head, Band of Regeneration and White Robe
--- White Robe's effect is now that of the new trinket "Indulgence print"
--- Band of Regeneration is nigh identical to a retribution item and it's not good compared to it either
-- (Thoth cards, teratoma orbitals, and anything related to them, are temp removed, just wait a seccy they'll be back very soon)
-- General nearly entire code rework, a lot of stuff probably changed without me realising
-- Large EID do-over

- Lourdes Water
-- No longer repels bombs

- Star Spawn
-- Math much better, will no longer give absolutely abyssmal stats

- Apollyon's Crown
-- Now has a chance to grant locusts from specific items upon entering a new room
-- Spawns 2-4 locusts now, which changes on a per room basis

- Gachapon:
-- Now grants an all stats up if broken, instead of random pickups
-- Properly does effect if rerolled by Wooden Dice

- Glitchcity
-- Damage from individual tiles nerfed from 80->60
-- Spawning speed changed to be less fast and have less of an additional flat bonus from having just one or more copies of the item
-- Less generously spawns on top of enemies

- Encyclopedia
-- Increased chance to spawn a library from a 20% chance to a 33% chance
-- For some reason, if you have multiple encyclopedias in your inventory, they'll all be charged if a library's present
-- Also added BoV and BoB synergies

- Sacrificial Effigy
-- Now called "Wickerman", and resprited
-- Always spawns just two red hearts now, instead of hearts equal to two full red hearts

- Nightmares
-- Entirely reworked. New nightmares will orbit around the player, invulnerable, but will pause in place and fire if the player is firing. Also visually redesigned to match
-- Nightmare-Centric items have received some slight changes too
--- Book of Insanity is now called "King in Yellow"
--- Yellow Sigil now spawns invulnerable nightmares that last the entire floor

- Red
-- Resprited
-- Now spawns 1-3 cracked keys on pickup (i think thats new?)

- D-Stock:
-- Now also restocks devil deals and angel shops

- Two of Coins:
-- Now does appropriate VFX on heart pickup
-- Scales with heart worth and trinket multipliers

- Nightshade
-- The wisps spawned now also dissapear after a couple seconds

- Stone Key:
-- Now actually properly refunds bombs from opening secret rooms
-- Scales with trinket multipliers

- Wrath
-- Ghosts no longer linger around for way too long if they have piercing
-- Damage no longer scales with broken hearts given, now ghosts just have a flat 0.33x damage multiplier. I'm keeping the item giving broken hearts for now though

- 3D Glasses:
-- Brimstone lasers will now be aptly interrupted if the main laser is interrupted, and soy milk lasers will keep firing for the duration of the main laser
-- Cool new tech x synergy (Behaves how you think)

- Trinket Smasher:
-- Now 10 coins in the shop
-- Passively increases the chance for trinkets to spawn (same as smelter)

- Dice Roller
-- Will also use dice if the player used an item that consumes resources instead of charge
-- Using an item with time based charge will treat it as if its less than 1 charge now, not more than 12

- Wooden Dice and Book of Exodus
-- Both will now grant +1 luck while held

- Blank Book
-- Golden Blank Book will now grant two items worth of progress towards Bookworm (Doesn't work with Mom's Box)

- Tiamat's Dice
-- Wider range of coin prices (from 7-53 to 7-93)
-- Random pool now vaguely follows Chaos logic, more likely to roll larger pools

- Biretta
-- Now spawns confessionals at the start of the floor, instead of at the end

- Boline
-- Increased the thickness of maw of the void ring

- Lover's Mask
-- No longer triggers fake damage when damage is blocked, for visual clarity

- Void Bombs
-- Ring radius and thickness now scales with bomb explosion size

- Planchette
-- Now doubles the collision damage from wisps also

- The Game (Card)
-- Can now spawn The Joker, baby

- Minor Misc.
-- Added status effect icons for curse
-- Electro-stun and curse will no longer apply to enemies immune to status effects
-- Performance hopefully generally improved with tear update effects
-- Item pickup effects now use the repentogon callback - giving yourself the item through the console will do the pickup effect
-- Some itempools definitely got changed
-- Animation and sound changes for a bunch of items
-- Fixed a bunch of inconsistent stuff with orbitals (Devilsknife moves faster, swords of light blocks projectiles)
-- Mod now uses it's own enum for item ids, trinket ids and card ids instead of the vanilla enum

Fixes:
- Ticket Roll's slot machines will no longer spawn in spots obviously unreachable by the player
- Hellfire, Curse and Electro-Stun will now work with enemies that have had their AI overriden (eg. Reworked Foes enemies) or frozen
- Finger will no longer do funny things with 3D glasses
- FiendFolio electrum synergies and stackable item compat now actually works
- Electro-Stun is now a lot better coded; no longer deals double the damage its meant to do, and will no longer sometimes damage it's host
- Old dice's overhead vfx no longer lingers on forevermore
- Void Bombs no longer crashes the game instantly with hot bombs, excelsior or glitter bombs
- Swords of Light no longer snaps back and forth when entering new rooms, and no longer is offset from eachother incorrectly
- Lourdes Water is no longer hidden from Encyclopedia
- I'm not sure if Red was broken before this update but if so i fixed it. it was definitely broken when i tested it
- Fixed weird interactions with Old Dice not stopping some certain on pickup effects
- Devilsknife is no longer unavailable from death certificate
- Eden can no longer start with any of the littany of currently unfinished items

Update: 2 Jun, 2023 @ 1:58am

- Added Poppet
- Added some snazzy death item sprites, courtesy of steve2552
- nightshade resprite
- Fixed a weird ass softlock with encyclopedia
- some godly tomato tweaks
- removed an item that wasnt meant to be in the item pools. uhh, oops?

Update: 2 Jun, 2023 @ 1:48am

Update: 26 May, 2023 @ 1:56am

quick hotfix to hide some items and stop other items from breaking everything
- hid 2 (3?) unincluded items from encyclo
- devil deals no longer go error mode

Update: 25 May, 2023 @ 2:41am

Additions
- added band of regen, power inverter, ticket roll, chrismatory, lourdes water, glitchcity, dice roller and tech-modulo
- added broken disc compat, and some minor electrum compat

Changes

Spider Nest:
- Timer now ticks even if the player is not firing. However, eggs will only fire if the player is firing
- Changed the arc of the egg
- The egg now lands in the general direction of whererver ur firing

Bravery
- Resprited again
- Moved from quality 1 -> 2
- Damage mult changed from 1.3x to 1.5x, and the damage mult also affects champions

Superiority
- New effect, now gives a damage up corresponding to how much enemies are in the room

Lover's Mask
- damage block chance bumped down to 30% (from 60%)

Misc:
- Resprited Apollyon's Crown and Strange Apple (strange apple changes coming SOOON)
- plasma globe fix
- minor eid touchup
- gift card now does gift card stuff better
- old dice now actually removes items from the item pool,
- more carolina reaper/naga viper stability improvements (Sort of)
- removed some unnecessary and bad fuzzy pickle references listed
- memory optimisation stuff regarding beggars
- akeldama no longer inherits something wicked tear flags
- haemolacria split tears properly inherits something wicked tear flags
- fiend's fireballs (and any other tears spawned by modded stuff that shouldnt have additional effects) no longer inherit something wicked tear effects
- removed more debug log stuff im so sorry

Update: 28 Mar, 2023 @ 4:19am

- Added Gift Card, Lantern Battery, and Devilsknife
- Second hand now doubles the duration of any custom status effects
- Changed Cellphone's Battery eid description to be actually accurate
- Fixed two of coins not wokring
- fixed shop items sometimes throwing errors in the console
- Removed boline and hellfire from the curse pool
- added white rose to angel pool and treasure room pool
- no longer floods the debug console on startup
- made the new card suits rarer again

Update: 25 Mar, 2023 @ 12:16am

Additions:
- Added Booster Box
- Added BoV wisps to Golden Card, Boline

Changes:
Wrath:
- Wrath wisps are now way cooler
- The wisps now follow an accelartion curve, laying dormant for half a second before accelerating towards their target
- The wisps now also do a fancy explode vfx on death, and do unique SFX
- Wrath now works based on tear collision again, and not damage dealt (this means that stuff like fiendfolio's worms wont shit the bed)
- DMG Mult per broken heart is now 0.13 (previously 0.1) in exchange for the tears being a bit slower
- Costume added

Golden Card:
- Teleport cards can rarely be used, instead of being fully blacklisted (20% chance for a card draw to allow teleports)
- now blacklists The Stars?, and The Stars is now properly marked as a teleport card
- will now properly *only* get tarot cards

Other:
- Wicked soul is now rarer in the treasure room pool
- Boline is now a 1 heart devil deal item
- Resprited Book of Lucifer and Encyclopedia

Fixes:
- Bravery no longer makes mom unkillable.
- DStock can no longer appear as a lemegeton wisp (lol)
- More debug log stuff? eyikes!

Update: 5 Mar, 2023 @ 1:26am

secret patch
* Cursed enemies now move 10% slower
* other big bug fixes