Don't Starve Together

Don't Starve Together

Wack, The Ripper
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Update: 22 Jun, 2022 @ 11:29am

• Fixed a bug which prevent bramble trap from damaging mobs
• Added configuration setting if Wack can attack other player even if PvP is off (it is enabled by default)

Update: 12 May, 2022 @ 12:35pm

• Added configuration setting for how many enemies's the AOE of the ripper strike can deal damage to, by default it is now 3 but it is customizable from 1-6 (6 was the old amount)

Update: 30 Oct, 2021 @ 9:56pm

Fixed crash caused by typo, when accidentally releasing it hastily.

Update: 30 Oct, 2021 @ 9:40pm

Update: 30 Oct, 2021 @ 9:39pm

Update: 30 Oct, 2021 @ 9:34pm

Update: 30 Oct, 2021 @ 9:00pm

Update: 30 Oct, 2021 @ 8:49pm

Blood now takes into account physics cylinder radius and height and will open a wound in a random position of that entities volume.
This triggers every time a hit on the entity and will reset the location for the bleeding wound, resulting in highly randomized bleeding especially for larger mobs.

Update: 30 Oct, 2021 @ 8:28pm

Also added some addition tag restrictions for bleeding so fossils, the celestial boss and fuelweaver do not bleed.

Update: 30 Oct, 2021 @ 8:26pm

Fixed bleeding not applying on mobs that don't have a hiteffect symbol