Total War: WARHAMMER II

Total War: WARHAMMER II

Shadow Phoenix - Radious Submod
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Update: 11 Jun, 2023 @ 6:51pm

General

  • Slight balance changes

Update: 11 Jun, 2023 @ 10:13am

General

  • Updated to reflect various changes of the main mod

Update: 26 Sep, 2022 @ 3:14pm

Shadow Phoenix

  • Splash Attack amount increased from 6 to 7 entities
  • Melee CP (autoresolve potential, basically) decreased to be a bit more consistent with its tier

Update: 7 Jul, 2022 @ 1:01am

Update: 6 Jul, 2022 @ 9:29pm

General

  • Updated to reflect various changes of the main mod

Shadow Phoenix
  • Charge Bonus decreased from 73 to 70
  • Melee Attack increased from 46 to 47

Vengeance (Arcane Phoenix)
  • Health decreased from 9000 to 8900
  • Armor increased from 102 to 108
  • Charge Bonus decreased from 81 to 75
  • Speed decreased from 120 to 100, ground speed also reduced
  • Unit mass slightly reduced
  • No longer possess Magical Attacks

Update: 4 Jul, 2022 @ 12:06pm

General

  • Updated to reflect changes from the main mod

Update: 22 Jun, 2022 @ 4:43pm

Vengeance (Shadow Phoenix)

  • Armor increased from 92 to 102

Update: 21 Jun, 2022 @ 7:24pm

Shadow Phoenix

  • Cost increased from 1800 to 1850
  • Upkeep increased from 195 to 200
  • Health decreased from 7150 to 6950
  • Leadership decreased from 87 to 77
  • Charge Bonus increased from 69 to 73
  • Melee Defense decreased from 53 to 51
  • Base damage decreased from 165 to 160
  • Armor-Piercing damage decreased from 315 to 300
  • No longer has any Magic Resistance

Vengeance (Shadow Phoenix)
  • Health decreased from 9050 to 9000
  • Fire Resistance increased from 0% to 20%
  • Magic Resistance increased from 20% to 70%
  • No longer does bonus damage to infantry
  • Base damage increased from 150 to 155
  • Armor-Piercing damage increased from 300 to 305
  • Splash Attack affects a maximum of 12 entities instead of 9
  • Splash Attack Power Multiplier increased from 1.2 to 1.4

The concept I had going for the Shadow Phoenix was always kind of hard to balance out because I wanted it to do really high damage but without making it overpowered but in reality you could just take 2-3 Shadow Phoenixes and pretty much destroy a Lord or Hero. With this rebalance, the unit is now solely dependant on Charge Bonus in order to achieve its maximum damage output, similar to cavalry, making them truly a hit-and-run unit.

Keep in mind that Charge Bonus activates when a successful charge is done, it then increases Weapon Strength and Melee Attack for 10-15 seconds before tapering off to the unit's default values. A new charge will need to be initiated to restart the buff and so forth.

Update: 8 Feb, 2022 @ 5:25am

General

  • Updated to work with the latest version of the Shadow Phoenix mod

Update: 4 Feb, 2022 @ 6:07pm

General

  • Updated to work with the latest version of the Shadow Phoenix mod