Garry's Mod

Garry's Mod

[SCP] Enhanced SCP-096
Showing 1-10 of 11 entries
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Update: 19 Jun, 2024 @ 9:02am

Add a warning for new version (server & admins only)

Update: 11 Jul, 2022 @ 1:28pm

- [added] Detection Angle in the Configuration (contribution[github.com] from @Zekirax[github.com])

Update: 20 Jun, 2022 @ 9:08am

+ ADD : Configurable & Optional Attraction to SCP-096's face when near enough to him
+ ADD : Optional clientside Trigger Detection Method
+ ADD : Optional Stop Trigger Sound to prevent an abrupt stop in the trigger sound (specially the one from SCP:CB)
+ UPDATE : Viewmodel's Attack animation now play even when no target has been hit
+ FIX : Windows blocking Detection to SCP-096s
+ FIX : Error with timers while Enraging an invalid SCP-096 (e.g.: disconnected)

Update: 10 Apr, 2022 @ 2:33pm

Implement Team Saving changes of **guthscpbase** (see #3[github.com])

Update: 15 Mar, 2022 @ 10:10am

Add Ultimate gMedic Compatibility, SCP-096 will now unrage when killing all his targets

Update: 2 Nov, 2021 @ 11:04am

- Fix errors when SCP-096 directly disconnect; SCPs cache is more reliable

Update: 2 Nov, 2021 @ 12:50am

- Fix SCP-096 players not being considered as SCP-096 (preventing enraging, etc.)

Update: 1 Nov, 2021 @ 10:47am

- SCP-096 instances are now recognized in the code with the weapon instead of the team. Now fully compatible with Sandbox

Update: 31 Oct, 2021 @ 3:10pm

- Added Debug Prints
- Fix unstoppable sounds on team switching

Update: 31 Oct, 2021 @ 8:12am

─ Fix no animation with this Player Model
─ Fix weapon switch and anim when SCP-096 unrage