Griftlands

Griftlands

Bog Survival
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Update: 2 Nov, 2021 @ 8:13am

Teensy Hotfix. Probably one more after this, and then I can get back to work making content again.

Fixed a few speakers. Still probably more stage directions I need to change overall, but for now some have been patched up.
Fixed major crashes from the Grout Mine Shaft. The Taskmaster and Rebel will no longer crash the game now that they're real Boys as far as the code considers them.
Properly wired up the unstable mineshaft condition. Now it persists between fights. Soon it'll persist between negotiations as well, but shhh

Update: 1 Nov, 2021 @ 3:25am

Update: 31 Oct, 2021 @ 10:19am

The [Acceptable] Ass update!
To compensate for how many bugs and small things I had forgotten to iron out from when I uploaded the mod, I finished a lot of them here in a rushed, panic filled flurry of motion

Fixed numerous Dialogues, Options, and Descriptions. Fixes range from typos, apologies for shearing off the dialogue so short, and temporary placeholders that are a bit more kosher than the placeholders I had before.
Wired up the Infected Campsite correctly. Now you can leave the location after fighting them, and both employers should dismiss the survivors when talked to
Wired up the Grout Mine Shaft's room transitions. Now, you'll get a random room background whenever you explore the caves, not just the middle of the bog.
Added hard-coded loot for you to get whenever you turn in a quest to an employer
Changed the starting location to a secluded campsite. That way, you don't have people blatantly watching you get mauled and the taskmaster of the Worksite (where you used to spawn) no longer dislikes you for fighting there
Added a thumbnail. Granted, I don't have any photo editors, to the disappointment of others, so I just copied the Bogtober Thumbnail

Update: 31 Oct, 2021 @ 7:40am