Stellaris

Stellaris

Tech Tree Exposed (UI)
Showing 1-10 of 19 entries
< 1  2 >
Update: 18 May @ 1:49pm

Updated for v4.0.10
Lot's of changes occured in the internal tech file structures so I had to rewrite some of the generator code to create the new images.
Hopefully they leave it alone for a while! Troubleshooting it takes a lot of time.

I plan to update the mod again soon with an updated set of images for the bio techs so they match the convention of regular empire techs such as lettering I-V for power generators, things like that. When I can find some time. For the meantime they remain as vanilla images with the usual mod border like every other tech has.

Update: 12 Feb @ 12:13pm

Update: 16 Mar, 2024 @ 8:40pm

Updated for v 3.11

Update: 20 Nov, 2023 @ 2:40pm

Updated to v3.10

Update: 22 Sep, 2023 @ 9:42am

v3.9.1 Update:
Added an E to all Ecumenopolis unlock requirements.

Added new techs:
+ tech_critter_feeder
+ tech_node_culling_1
+ tech_node_culling_2
+ tech_node_culling_3
+ tech_node_reformatting_1
+ tech_node_reformatting_2
+ tech_node_reformatting_3

Removed old / redundant files:
- tech_ascension_theory_apoc.dds
- tech_cybernetic_brain_implants_1.dds
- tech_cybernetic_brain_implants_2.dds
- tech_cybernetic_brain_implants_3.dds
- tech_cybernetic_power_saving.dds
- tech_genetic_dna_compatibility.dds
- tech_genetic_resequencing.dds
- tech_genetic_resequencing_cleanup_1.dds
- tech_genetic_resequencing_cleanup_2.dds
- tech_genetic_resequencing_cleanup_3.dds
- tech_insterstellar_economics.dds
- tech_offworld_trading.dds
- tech_psionic_expand_consciousness_1.dds
- tech_psionic_expand_consciousness_2.dds
- tech_psionic_expand_consciousness_3.dds
- tech_psionic_sacrificial_volunteers.dds
- tech_self_assembling_components.dds
- tech_synthetic_optimized_algorithms_1.dds
- tech_synthetic_optimized_algorithms_2.dds
- tech_synthetic_optimized_algorithms_3.dds
- tech_synthetic_self_maintaining_shell.dds

Update: 11 May, 2023 @ 1:04am

v3.8.1 Update:

New techs added and old icons have been updated!
Repeatable technologies now have a gold border.

Note: I have made it easier to update icons for future updates so hopefully no long delays anymore.

Update: 9 May, 2023 @ 3:28pm

Hotfix for v3.8 as the UI changed with the overhaul of leaders.
- Removed individual scientist slots

Icons will be updated soon.

Update: 10 Jun, 2022 @ 8:30am

v3.44.1 Hotfix:
- Identified the issue in the old UI file and it is now added back to the mod

Update: 10 Jun, 2022 @ 6:32am

v3.44 Update:

- Removed the UI scale changes due to the bug causing techs to be displayed with big gaps
- Added new technologies introduced in 3.4
- Added a marker for technologies that are required for Mega Engineering (Credit: Chrisvenator)

Update: 29 Nov, 2021 @ 10:27am

Quick update for version 3.2