RimWorld

RimWorld

Simple Sidearms - Switch Weapon
Showing 11-20 of 21 entries
< 1  2  3 >
Update: 17 Nov, 2022 @ 11:44am

[Auto-generated text]: Update on 11/17/2022 8:44:25 PM.

Version 1.4.4
Reworked how the weapons are switched using different methods from Simple Sidearms, pretty much a complete rework of the mod's internals. Fixed the bug that prevented flipping through weapons with Previous/Next.
Added debug console warning messages when switching to a weapon fails.

Update: 17 Nov, 2022 @ 5:43am

Version 1.4.2
Reverting to non-debug version.

Update: 17 Nov, 2022 @ 4:26am

[Auto-generated text]: Update on 11/17/2022 1:26:37 PM.

(Version 1.4.3)
Debug version

Update: 17 Nov, 2022 @ 3:46am

[Auto-generated text]: Update on 11/17/2022 12:46:00 PM.

Version 1.4.2
Fixed bug which prevented flipping through weapons when multiple of the exact same weapon (bar quality; for example 3 LMGs of any quality) are equipped; switching now ignores the duplicates and only switches to the duplicate-weapon when it reaches the one with the highest market value

Update: 16 Nov, 2022 @ 8:05am

[Auto-generated text]: Update on 11/16/2022 5:05:01 PM.

Version 1.4.1
Fixed commands being executed twice on button click, this should also fix the Previous/Next-button problem
Fixed gizmo showing at the wrong place when using "Show after draft button" option
Added keybindings

Update: 23 Oct, 2022 @ 3:09am

[Auto-generated text]: Update on 10/23/2022 12:09:00 PM.

Version 1.4.0
- Update to 1.4

Update: 15 Aug, 2022 @ 11:54am

[Auto-generated text]: Update on 8/15/2022 8:54:45 PM.

Version 1.0.1 (Mini-Update)

Update: 15 Aug, 2022 @ 11:48am

[Auto-generated text]: Update on 8/15/2022 8:48:01 PM.

Version 1.0.1
- Added option to show the gizmo after the draft gizmo
(requires HugsLib now though, as I was too lazy to make my own options)

Update: 10 Dec, 2021 @ 5:03pm

[Auto-generated text]: Update on 12/11/2021 2:03:43 AM.

- Added "Previous" & "Next" weapon buttons for switching through ranged or melee weapons
- Switching to Ranged or Melee now overwrites "out-of-combat forced" weapon settings, forcing the pawn to switch

Update: 13 Nov, 2021 @ 2:29am

[Auto-generated text]: Update on 11/13/2021 11:29:30 AM.

Updated Preview picture to make the purpose of this mod a bit clearer.