Conan Exiles

Conan Exiles

Kingdoms and Conquest (V: 3.2.1)
Showing 21-30 of 52 entries
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Update: 21 May, 2022 @ 7:44pm

Update 1.1.14 (RELEASED 5-21-22)

Fix -- K&C Buff Statues not allowing player's to acquire buffs from multiple statues. Now, as long as buff names are different, they can.

Change -- K&C Buff Statue has more mesh options.

New -- K&C Recipe Giver (admins can set which recipes players receive from interacting with this item) You can give players feats, or individual recipes. You can also toggle whether they have to know another specific feat/recipe before they can learn it.
New -- K&C Item Adjusting System. This will have many uses, eventually, but starting out it will allow admins to specify items that player's should not have. If a player picks up any of the specified items, they will auto-delete... POOF. This is to help stop player's from getting things admins don't want them to have that they can't stop from spawning or whatever. (Admins may still spawn in items on the delete list without them instantly going POOF.)
This list can be found using the DataCMD window under the Item Adjusting Systems tab.
New -- K&C Player PvP Tool. This will enabled PvP within its box size. Box size is configurable, along with setting player damage reduction.
New -- K&C Open Thrall Wheels (for T2, and T3) now available.

Update: 16 May, 2022 @ 7:05am

Update 1.1.13.a (RELEASED 5-16-22)

Fix -- K&C Buff Statue attribute selector not showing. It now correctly shows.

Update: 15 May, 2022 @ 7:08pm

Update 1.1.13 (RELEASED 5-15-22)

Fix -- K&C Factory DataCMD UI not showing the correct factory max health. It shows correct now.

New -- K&C Buff Statue can now have buffs added. Buffs are 100% configurable by admins. Players who interact with the statue will be given the buffs. Plans for this to also have conquerability like the other structures.
Current config contains buff name, description, many different attributes to choose from to effect, and duration.
Different statue meshes may also be used by hitting the "Up" or "Down" arrows during placement. (42 different choices of statue)

Change -- K&C Factory Admin UI updated to utilize the new UI items that were made for this.

Update: 10 May, 2022 @ 6:22am

Update 1.1.12.c (RELEASED 5-10-22)

Fix -- K&C Resource Node Tool sphere lines turned off... again.
Fix -- K&C Gates not correctly showing who it was that conquered it.

Update: 9 May, 2022 @ 6:15pm

Update 1.1.12.b (RELEASED 5-9-22)

Fix -- K&C Factory Take All Items button not working correctly. Works as intended.
Fix -- K&C Factories production timer should now start as intended.
Fix -- K&C Factories had an issue with protection time running, messing with production time. That should be fixed.
Fix -- K&C Factories max health will not revert to default after closing/re-opening the UI.
Fix -- K&C Mineshaft Small minor visual issues with terrain placement.

Change -- K&C Factories may now only be conquered by using the radial menu.

Update: 9 May, 2022 @ 7:35am

Update 1.1.12.a (RELEASED 5-9-22)

Fix -- K&C Factory Admin UI not showing added resource edit boxes. Scrolling to see them if there are more than 5 now works.
Fix -- K&C Factories not producing if Can Conquer is OFF. They now correctly produce if Production is ON.
Fix -- DataCMD Factory Menu now correctly updates when a factory's resource list is changed, either by adding or deleting a resource item.

Change -- K&C Lumbermill renamed to K&C Warehouse (lets be honest, it didn't look like a lumbermill anymore).

Add -- K&C Buff Statue is currently just a mesh. The plan is to make this a statue, that once captured, the owner's can interact with to claim an admin set of buffs. Buffs will be 100% configurable.

Update: 8 May, 2022 @ 8:19pm

Update 1.1.12 (RELEASED 5-8-22)

Fix -- Purge Meter UI not working (possibly).
Fix -- K&C Resource Node Tool wonkiness (possibly).

Change -- K&C Factories completely overhauled. Should fix every issue I was given about them. Unintended side effect is that all my factory meshes went POOF after I made these changes, so I have to remake them all. It is more than likely that, though I will try my best, none of them come out exactly how they were before...

New -- Discord channel showing the factory admin UI and an explanation on all the settings. #factories
New -- K&C Factory - Farms now have several plant visuals to choose from. More will be added in future updates.
New -- K&C Factory (Mine) has three new rock visual types: Grey Rock, Snow Covered Grey Rock, Savannah Rock.

Update: 4 May, 2022 @ 9:24am

Update 1.1.11 (RELEASED 5-4-22)

Fix -- K&C Factories will now, finally, show the progress bar correctly as intended.
Fix -- K&C Factories "Running/Paused" setting in the admin UI will now correctly show if the timer is paused or running.
Fix -- K&C Factories DataCMD UI only showing data for the first factory. Now works as intended.
Fix -- K&C Resource Node Tool has another attempt at fixing the spawn reliability.
Fix -- K&C No Damage Tool causing a fatal error and crash if the sphere toggle was on and the radius was set low (was an infinite loop...).
Fix -- K&C No Damage Tool will now set structures back to current server settings when picked up.

New -- DataCMD TogglePurgeMeter will display a purge meter at the bottom right of the screen. Using will show the meter/hide the meter accordingly.

Update: 3 May, 2022 @ 8:08am

Update 1.1.10.c (RELEASED 5-3-22)

Fix -- K&C Admin Loot Chest given a better icon.

Change -- K&C Admin Loot Chest no longer has a dropdown for adding a player to a package. Instead, it's a text field where you can manually enter a player's name.
Change -- K&C Admin Loot Chest will no longer remove players associated with packages when their claim counts get to 0. This means you can just set the number of claims they can use on a package they are already assigned to. No need to re-add players to packages.
Change -- K&C Admin Loot Chest player claim UI now shows what is in the package players can claim.

Update: 1 May, 2022 @ 9:12pm

Update 1.1.10.b (RELEASED 5-2-22)

Fix -- K&C Factories production timers will no longer reset their timers after a conquer.
Fix -- K&C Factories will now allow anyone to access their inventories if "Can Conquer" is turned "Off" as intended.
Fix -- K&C Factories will have their production timers start if "Can Conquer" is "Off" and "Production Timer" is set to "On" as intended.

New -- K&C Admin Loot Chest. Create packages, what is contained in those packages, who can claim them (and how many times). Datacmd functionality coming at a later time.