Conan Exiles

Conan Exiles

Kingdoms and Conquest (V: 3.2.1)
Showing 41-50 of 52 entries
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Update: 24 Feb, 2022 @ 8:12pm

Update 1.1.5.b (RELEASED 2-24-22)

Fixes
- K&C Resource Node Tool sphere is invisible again.
- K&C Factories production timers now display in the UI correctly if changed.
- K&C Gate had some minor bugs with protection timers. They should now be fixed.

Changes
- K&C Factories will now have to be conquered at least once for the production timers to begin.
- K&C Open Beds now only display who is bound to it. Placing player name/clan name is hidden.

Added
- K&C No Build Tool settings/config UI. Can change the radius size, and which building pieces/placeables are not allowed to be built.

Update: 13 Feb, 2022 @ 2:36pm

Update 1.1.5.a (RELEASED 2-13-22)

Fixes
- K&C Open Bed now functions correctly binding/unbinding players.
- K&C Resource Node Tool's interactive sphere not showing correctly for individual admins within proximity.
- K&C Resource Node Tool potential fix for buggy interactions and resource data not saving.
- K&C Mineshaft visual meshes fixed.

Added
- K&C No Build Tool framework.

Update: 10 Feb, 2022 @ 10:38am

Update 1.1.5 (Released 2-10-22)

Fixes
- K&C Open Bed now correctly removes the last bound player when a new player binds.
- K&C Factories protection timer not working after the first conquer. Works as intended now.

Changes
- K&C Factory health threshold for "Destroyed" status increased from <25% to <30%.
- K&C Factory conquer notifications wording changed.
- K&C Tools have had their visual orb increased in size for easier finding.

Added
- K&C Factories Admin Menu Option: Change Factory Display Name.
- K&C Factories Admin Menu Option: Change Visual Mesh.

Update: 6 Feb, 2022 @ 6:33pm

Update 1.1.4 (RELEASED 2-6-22 9:30pm EST)
Added
- NEW K&C Building Damage Tool option: Settings.
- NEW K&C Building Damage Tool Setting: Show Radius Visual.
- NEW K&C Building Damage Tool Setting: Radius Size.
- K&C Gate will now display "Under Protection" on the popup UI for the duration of the conquer cooldown. No damage can be done to the gate during this time.
- K&C Gate option: Settings.
- K&C Gate Setting: Conquer Gate Enabled.
- K&C Gate Setting: Conquering Style.
- K&C Gate Setting: Conquering Time.
- K&C Gate Setting: Conquering Radius.
- K&C Gate Setting: Protection Time.
- K&C Gate Setting: Protection Time Duration.
- K&C Gate Setting: Show Conquer Sphere.
- K&C Gate Setting: Gate Health.
- K&C Gate Setting: Gate Visual Style.
- NEW K&C Open Bed. A bed can be spawned in by admins that anyone can bind to.
- NEW icons for all K&C custom items.
Tmodano ? 02/04/2022
Fixes
- K&C Gate will now have it's sphere radius indicator disappear after conquering has ended or was cancelled.
- K&C Building Damage Tool now correctly shows/hides in a solo/coop game.
- K&C Building Damage Tool now has no collision, as intended.
- K&C Resource Node Tool resources now spawn in the direction of the arrow indicator, as intended.

Changes
- K&C Desert Mineshaft renamed to K&C Mineshaft (for naming consistency).
- Adjusted the K&C Damage Tool size (just a tad smaller).
- Resource Node renamed to K&C Resource Node Tool (for naming consistency).
- Changed K&C Resource Node Tool mesh to match other tool meshes (for consistency).
- Changed K&C Building Damage Tool admin visibility range from 500 to 1000.
- K&C Factories now utilize the same capture system as gates.
- K&C Gates/Factories now return to full health after capture. If a damaged building survives a capture, owners can use a repair hammer to fix it.
- K&C Mine has a new overall look.

IMPORTANT NOTE
- ALL factories have had the worker system disabled as I revamp it to more of what I had in mind. So, until that time, factories will just produce resources without the need for workers. Resources produced, chance to produce them, and production time are all still configurable.

Update: 2 Feb, 2022 @ 11:09am

Update 1.1.3 (Released 2-1-22)
Added
- K&C Building Damage Tool. This is a placeable that can toggle building damage ON/OFF for all building pieces and decor within its radius (except the K&C structures). It can only be seen by ADMINS. (found in the "Buildings" tab of the admin menu).
- K&C Gate. This works similarly to the factories, except it's a gate. (found in the "Buildings" tab of the admin menu).
(temp K&C Gate specs: health = 50k, can repair using stonebrick mats and repair hammer, conquer time = 90 seconds; conquer cooldown = 300 seconds; can conquer = true; can conquer without damage = false).

Fixes
- Resource nodes resources not always spawning correctly.
- Any player being able to open the factory menu. Now only "Owners" can access the menu, as intended.
- Placeholder Icons on map for factories (mineshaft=pickaxe; lumbermill=hatchet; hunting lodge=bow).

Update: 7 Jan, 2022 @ 7:00am

Update 1.1.2 (Released 1-7-22)
Fixes
- Updated all tooltips to display correct wording.
- Changing factory health should no longer make the building "poof".
- Factory production timer should work and display correctly.

Changes
- Update to basic mine visuals for all mesh types.
- Removed "Pine Tree" from lumbermill mesh options.
- After a factory is captured, available workers is set to 0 and the production timer is stopped (if it was active to begin with).

Add
- Additional factory settings
[Capture Time]
[Capture Radius Size (for when it's being conquered)]
[Can See Capture Sphere (this will show the radius players must stay inside to capture, only shows while capture timer is active)]
[Max Worker Count (max workers a factory can have)]

New Factories
- Hunting Lodge

Update: 16 Dec, 2021 @ 7:39am

**Update 1.1.1 ()**
- Updated UI with admin config button.
- Factory Config! It's here and glorious. Now customize virtually every aspect of the factory. This includes:
1. Display Name
2. Factory Mesh (certain factories will come with a variety of styles.)
3. Building Max Health
4. A toggle for the building to be conquered via destroyed first or no damage needed.
5. Production Time
6. Reduction Time (amount of time each worker reduces the production time by)
7. Resources Produced. This has some settings as well:
7.a. Resource Type (based off item table. can be set to any item table item listed as "material")
7.b Min Value
7.c. Max Value
7.d. Chance to Produce
-Factory settings are saved on toggling of the config menu (hitting the config button again while its already open closes it) or closing the factory UI entirely.
--NOTE-- Additional settings will come, such as conquer time and radius of the conquer sphere, repair item and amount. --NOTE--
- Factories should now be placed with the "UnConquered" owner tag and will display the correct owner when conquered.
- Factories have overall worker numbers, not based on tiers now. Tier of thrall converted to workers now equal that number of workers. (Ex tier 1 thrall = 1 worker, tier 4 thrall = 4 workers, etc)
- Factories now only have one production timer.
--NOTE-- Future plans are to have factories also run on food, as workers gotta eat of course. --NOTE--
- Torches taken off the Mineshaft.

=Add= Ice Rock for mineshaft look.
=Add= Lumbermill factory with 4 different tree looks.

Update: 27 Nov, 2021 @ 4:11pm

- Changelog 1.1.0 Factory System Update-
1. Added "Set Resource Node Name" to the set resource widget.
2. Added resource directional arrow shows when placing the node.
3. Change - resource nodes will ALWAYS be VISIBLE to admins. The toggle is now to allow other players to see the node or not. The Default setting for "Is Visible" is now false. (If ALL players can SEE the node, take care in ONLY ADMINS may access the setup widget).

3. Added first building of many for the "Factory System" -- Mineshaft.
3a. Mineshaft has a management system to it. Broken thralls (the items) can be put to use here. The number of workers, and their tiers, all play a part in how fast and how many resources are generated. The resource generated, and chances for bonus resources are also based on the worker tier. These are set by default and can be changed by an admin.
3b. What is configurable for the "Mineshaft"? (all can be set for each tier [1-4] of thralls used as workers)
--- Worker Resource Generation Speed. This is the speed each generation cycle will take. You can also set if workers reduce this speed, and by how much each will reduce it by.
--- Worker Resource Generation Item. This is the resource generated by each tier of worker. There can be more than 1 of these set.
--- Worker Resource Generation Amounts. This is the minimum/maximum amount each worker produces in a cycle.
--- Bonus Resource Generation. This is a boolen (true/false) to say whether the tier of worker has a chance to generate an additional bonus resource per cycle.
--- Bonus Resource Generation Chance. This is the chance a bonus resource will be generated each cycle by workers if Bonus Resource Generation is set to "True".
--- Bonus Resource Generation Item. This is the material or resource generated if a successful bonus is made.
3.c Factories will have icons on the map. This will be a toggle when the configuration settings update happens.

4. Mineshaft can be captured by other players. Simple cause enough damage for it to register as "Destroyed" and then interact with it. Select the "Conquer" option and stay within the radius for the conquer time limit to claim the Minecraft. If the area is left before the conquer time expires, it will end and have to be restarted. For resources to be generated, the Minecraft must be repaired. Select the "Repair" option, and if you have enough resources, it will repair after a period of time.

Update: 19 Nov, 2021 @ 9:00pm

- Changelog 1.0.3 -
1. Start of the Kingdoms part of this mod, basics for city creation and management (not available atm).
2. Fixed an error in the "Set Resource" widget that didn't account for fractions, thus returning the "invalid error" message.
3. Fixed the "Starmetal Shell" not always showing the destructible mesh when destroyed.
4. ADD ability to change the nodes name and have it displayed correctly on the popup widget display.
5. ADD can remote toggle the placeable visibilty on/off. This is not the resource, but the placeable you can interact with to open the menu.

Update: 18 Nov, 2021 @ 9:16am

- Changelog 1.0.2 -
1. Fixed the "Starmetal Shell" not being destroyed. It now functions correctly.