Teardown

Teardown

Cold Plasma Generator
Showing 11-20 of 24 entries
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Update: 3 Dec, 2021 @ 7:37pm

Added [delete] key in options menu to reset to defaults.
A lot of code cleanup.

Update: 2 Dec, 2021 @ 10:47pm

Options added (in game). You can now fully configure the primary and secondary fire.

Update: 28 Nov, 2021 @ 7:21pm

Calculating number of arcs only once per tick for performance.

Update: 28 Nov, 2021 @ 7:15pm

Minor update until I get the options menus working. LMB is the traditional plasma burst, RMB is the never-ending plasma burst, and MMB will stop all plasma fires.

Update: 25 Nov, 2021 @ 1:51am

Options configuration page added for keybinds

Update: 23 Nov, 2021 @ 11:49pm

Reverted to pew-pew mode
Added options to the lower left

Update: 22 Nov, 2021 @ 8:22pm

Update: 21 Nov, 2021 @ 9:57pm

* Returned to the plasma moving over the surface. Former concerns with geometry seem to be moot with jitter component.

Update: 21 Nov, 2021 @ 9:52pm

Added jitter each arc movement to add some violence and unpredictability, also allows the plasma bloom to survive on surfaces that it cannot destroy.

Update: 21 Nov, 2021 @ 9:46pm

* Made plasma arcs travel directly through material again in order to avoid a situation where arcs are unable to traverse certain geometries. Plus it just looked better the other way.