Arma 3
41st ODST - Internal Assets
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Update: 5 Sep, 2022 @ 1:56pm

Update: 5 Sep, 2022 @ 9:05am

Update: 5 Sep, 2022 @ 8:35am

Update: 12 Jul, 2022 @ 5:30pm

:COE: **Internal Assets v.1.7.10** :COE:

41Functions
- Added F41_fnc_masterArsenal
- Tweaked F41_fnc_initServer
○ Script will now call F41_fnc_masterArsenal at post-init, and broadcast the masterArsenalItems public variable to all machines

41Missions
- Added 3D Text (White)
○ This 3den-placable object has text which can be edited via 3den attributes or scripts
○ Hopefully the first of many different styles to come!
- Added "Museum" location textures
○ Added 41st campaign medals
○ Added 17th/legacy campaign medals

Update: 5 Jun, 2022 @ 5:51am

Update: 5 Jun, 2022 @ 5:43am

:COE: **Internal Assets v.1.7.9** :COE:

Vehicles
- Added HSM-217 D77-TCI/AV 70mm chaingun variant
- Added custom 41st supply pods
○ Empty supply pod
○ Weapon supply pod
○ Special ammo supply pod
○ Grenade supply pod
○ Heavy ammo supply pod
○ Small arms supply pod
○ Medical supply pod
- Fixed HSM-217 Pelican individual supply pod drop option not working properly

Modules/Resupply
- Changed OPTRE Pelican resupply modules and Tow Cart menus to use custom 41st supply pods

SoundFX
- Added Active Camouflage sound effects
○ Added "engage v1" effect
○ Added "engage v2" effect
○ Added "disengage" effect
○ Added "classic" effect

Functions
- Added F41_fnc_mac (ship MAC blast script from Op: DEEPWINTER finale)
- Added F41_fnc_missionSelect (ship arcade machine/mission select script)
- Removed HLF Unitcapture functions (unused)

Update: 18 May, 2022 @ 8:19am

Update: 18 May, 2022 @ 5:11am

Update: 17 May, 2022 @ 5:51am

Update: 17 May, 2022 @ 5:45am