Rivals of Aether

Rivals of Aether

Golem, the Megaton Pokemon
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Update: 6 Mar, 2024 @ 2:57pm

v1.13

NOTES:

Reworks:
- NeutralSpecial:
- Now every charge of Mega Punch consumes 1 rock to gain Sturdy Armor;
- Only at Full Charge, you gain Super Armor by using all 4 Rocks.
- ForwardSpecial:
- Now Geodude has Air Friction, meaning it will slowly decrease its speed while bouncing around;

Buffs:

Nerfs:
- Nerfed NeutralAir's damage overall (Earliest: 12 > 10, Earlier: 10 > 8, Late: 7 > 6). Changed the hitstop accordingly;
- ForwardStrong is now not Sturdy Armored. It's still Super Armored if enhanced;
- Corrected a programming error that made the time you charged Enhanced UpStrong armored (therefore it's now only armored during the first 7 frames);
- Corrected a programming error that made the entire endlag of DownStrong armored you charged Enhanced UpStrong armored (therefore it's now only armored during the active frames);
- Canceling NSpecial into a Parry (and therefore Rolls and Dodges) will have 6 frames of delay before the action is taken
- DSpecial:
- Increased startup (7f > 9f);
- Changed angle on both hitboxes (Sakurai > 45);
- Fixed a bug that gave you a rock if the move was parried.


Others:
- Added a DARKRAI Alt (actually last patch lmao)
- Added a CORAL Alt (Pink shell and clear blue skin, based on Corsola, thanks Zard for the suggestion.

Update: 3 Mar, 2024 @ 12:39pm

v1.12

NOTES:

Reworks:
- UTilt and NAir now don't use rocks, therefore never get armored;
- Reworked FStrong's knockback formula (base 9.5, scaling 1.1 > base 9, scaling 1.15);
- Old NSpecial is now FSpecial, replacing Rollout. It also won't consume rocks anymore, therefore will always have a 1.5 seconds cooldown (90 frames);
- New NSpecial is now Mega Punch, functioning as a chargeable strong melee move that gains Sturdy Armor if you use rocks and Super Armor if it's also fully charged;
- DSpecial is now a single-hit move with an early stronger hit (damage: 8, base knockback: 6, scaling: 0.8) and a late weaker hit, active for the rest of the move (damage: 6, base knockback: 5, scaling: 0.5). HOWEVER, it can now absorb both Geodude and regular rocks to gain extra Stealth Rocks. (Thank you Zard)
- UStrong now has Sturdy Armor when absorbing Stealth Rocks.

Nerfs:
- DTilt doesn't have armor anymore;
- Geodude isn't transcendent anymore.

Others:
- All hit sfx is now Rivals stock sounds (notable changes: Jab, FAir, UAir, FStrong, DStrong, FSpecial, DSpecial);
- ...except for the sound used for meteors (USpecial and BAir). I changed that one and now it's funnier. Lmao;
- Edited the Blue Alt (thank you Zard);
- Removed the Voidfox Alt;
- Added another White Alt (thank you Garganacl).

Update: 12 Jul, 2022 @ 11:14am

v1.11

NOTES:

Others:
- Added "charselect.ogg": the game will play Golem's cry when selected;
- Changed the selection icon into one that's not .jpg quality.

Update: 29 May, 2022 @ 3:22pm

v1.10

NOTES:

Reworks:
- Changed the angle to each of Nair's early hitboxes (earliest: 50 > 90, late: 65 > 85)

Buffs:
- Reduced Fair's landing lag (9 > 8 frames, not counting whifflag)

Nerfs:
- Reduced knockback scaling on BAir's early hit (1.1 > 1.0) and late hit (1.0 > 0.9);
- Reduced knockback scaling on NSpecial's Melee hit (0.9 > 0.45);
- Reduced knockback scaling on USpecial's 2nd hit (1.0 > 0.8) meteor hit (1.1 > 0.7).

Others:
- Golem will do Wooloo's cry when being KOed on Wooloo's alt

Update: 21 Feb, 2022 @ 3:34pm

v1.9

NOTES:

Nerfs:
- Fixed a bug with FSpecial not removing the rock when JCanceled.

Others:
- Replaced the rock_hit sounds: instead of using one from Pokémon and the default rock-breaking one (from Kragg), FSpecial, NSpecial, DSpecial and FStrong will now use Sm4sh sounds;
- Edited the CSS (removed the azure lines);
- Edited the Mt. Dedede title and the Ring one;
- Added the following compatibilities:
- Henry Stickmin;
- Assist Buddy;
- Agent N/Lynk;
- Wall-E;
- Souldbound Conflict;
- Miiverse.

Update: 30 Jan, 2022 @ 1:07pm

v1.8
NOTES:

Reworks:
- FSpecial has received some nerfs and buffs:
_+ The rolling hitbox is now the same as it was before patch 1.4 (angle: 80 > 60; base knockback: 7 > 6; knockback scaling: 0.5 > 0.3) and it's also positioned slightly more forward;
_+ The jumping hitbox now covers Golem completely;
_+ You can now cancel the move while in the air by pressing the Special button (after 10 frame of airtime);
_- The move's normal endlag will put you in pratfall;
_- Canceling the move into Dodges, Rolls and Parry will now cost a rock;
_- Canceling the move into UStrong on hit will now also cost a rock.

Buffs:
- DTilts's hitboxes got increased in size

Nerfs:
- Knockback adjustment is now on par with Kragg's (0.87 > 0.9)
- DAir:
__ The first hit has more knockback (4 > 5);
__ The move itself has more landing lag (5 > 6 + whifflag).

Update: 24 Jan, 2022 @ 3:31pm

v1.7

NOTES:

Buffs:
- Fixed a bug that made it so that you could cancel FSpecial into dodges and walljumps only during its first 10 frames of the initial jump rather than during the jump's entirety;

Nerfs:
- FSpecial:
__ Fixed a bug that sometimes made you not get in parrystun when the move was parried;
__ Removed the ability to cancel the move into its endlag by pressing Special during the initial jump (still present while the grounded rolling).
- Fixed a bug that basically made stealth rocks not get removed when parried.

Other:
- Fixed Tech Roll's animation;
- BAir's sourspot:
__ Inverted the direction of the angle (Sakurai > 135, which is 45 but backwards);
__ Now has a different sound when hitting (heavy1, same as DAir's second hit and UTilt);
__ Has more base hitpause (5 > 7.5).
- Added a victory background;
- Edited the victory theme so that it actually has an ending;
- Added Pokémon Stadium, Boxing Ring, Mt. Dedede, Rat and Hikaru compatibilities.

Update: 13 Jan, 2022 @ 5:49am

v1.6

NOTES:

Buffs:
- Rocks won't be removed if you jump during DAttack's endlag (only while the move is active);

Other:
- Added the finished tag;
- Fixed FStrong's armor outline;
- Tried to do some changes to FSpecial (failed);

Update: 9 Jan, 2022 @ 2:21pm

Patch v1.5

NOTES:

Reworks:
- UTilt got reworked from a combo starter for low percents and kill option for high percents into a combo starter at all percents:
__ UTilt's knockback scaling got reduced (1.15 > 0.5);
__ The move will now have much less endlag on hit (13f > 8f).
- DAttack got a bit reworked to be less safe, but more rewarding with stones:
__ It has more endlag on whiff (9 > 15);
__ You can now jump-cancel the move on hit if you have rocks (this will consume rocks);

Buffs:
- None :/

Nerfs:
- DSpecial:
__ The move's startup is now slower (5 > 7);
__ Each hitbox of the multihit is now more SDIable (1 > 1.1).

Other:
- BAir got a couple minor changes:
__ The latebox doesn't have an angle flipper anymore;
__ The semispike now has more base hitpause (7 > 10).
- FStrong's armor is now displayed correctly (during the first window, when it's actually present)
- Geodude now has less vertical speed (8 > 6);
- FSpecial now has more hitpause on the jumping hitbox (5 > 8, with a scaling of 0.65) and the rolling hitbox (5 > 6, with a scaling of 0.5);
- USpecial now has a different hitpause formula on the spike explosion hitbox (18 > 14, with a scaling of 1.1);
- Changed Golem's victory song from the Pokemon TCG's victory theme to the ending part of a song purposefully made by TailwindZ (which it's gonna be used in the future, dw ;)).

Update: 3 Jan, 2022 @ 3:11pm

v1.4

NOTES:

Reworks:
- The Armor mechanic got reworked as a whole:
-- The soft armor got increased from 6 to 13;
-- Each Sturdy Armor move protects you once during the move;
-- Said armor is completely ignored if an attack galaxies/could kill.
- DAir is now better suited for combos:
-- Reduced Landing Lag (8 > 5);
-- Reduced Startup frames (9 > 5);
-- Reduced damage on both hits (first: 5 > 4; second: 8 > 7).
- FSpecial works pretty differently, while still offering an anti-projectile dash:
-- Startup is now lower (23 > 19);
-- You can't charge the move anymore;
-- You can now cancel the initial jump and dash into rolls and parries;
-- You can now stop the move by pressing the Special button;
-- Jump-Canceling the move will now cost 1 rock;
-- While turning, Golem will slowly take back his speed rather than going straight from turning to rolling speed;
-- Due to the move normally not being JCancelable, I also changed all properties on the jumping hitbox (damage: 6 > 8; base knockback: 6 > 8; knockback scaling: 0.3 > 0.65) and the rolling hitbox (angle: 60 > 80; damage: 3 > 4; base knockback: 6 > 7; knockback scaling: 0.3 > 0.5);
-- Added vfx to make the move look more polished and not just a moving strip.

Buffs:
- Reduced FAir's Landing Lag (14 > 7);
- Reduced UAir's Landing Lag (8 > 7);
- Redacted previous UStrong's knockback scaling nerf (1.1 > 1.15).

Nerfs:
- Changed angle to FTilt's outer sourspot (Sakurai > 50);
- Enhanced NSpec will have less less cooldown (1 second instead of 1.5) rather than none;
- Enhanced USpec will now cost 2 rocks rather than 1.

Other:
- Added a VFX for when 1 or 2 rocks are consumed.