Rivals of Aether

Rivals of Aether

Golem, the Megaton Pokemon
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Update: 15 Dec, 2021 @ 3:50pm

v1.3
NOTES:

Reworks:
- DAir is now essentially a different move. Here's the changes:
-- Endlag: 14 > 12 (not counting whifflag)
-- Hitpause on the first hit (6 > 5)
-- Angle on the second (35 > 85)
-- Knockback on the second (base: 7 > 6)
-- Hitpause on the second (base: 10 > 9.5)
-- The overall changes make it closer to a combo starter/extender move.
- FAir is now a COMPLETELY different move: Here's the changes:
-- Landing Lag: 5 > 12
-- Startup: 5 > 8
-- Active frames: 3 > 4
-- Endlag: 12 > 16
-- Damage: 6 > 9
-- Knockback (scaling: 0.3 > 0.9)
-- Hitpause (base: 6 > 7.5, scaling: 0.5 > 1)
-- Sound (light cut > heavy cut sound)
-- The overall changes allow it to still follow up at low percent, while being a kill move later on.
- NSpecial's brawl hitbox now has 9 frames of hit lockout, allowing it to be a viable kill option at high percents (but not directly comboing into the rock)

Buffs:
- Buffed Walljump (horizontal speed: 4.5 > 5, vertical speed: 7 > 8)
- Self-harm has been completely removed from the character
- Jab1 is now Special-cancelable
- UTilt can now be enhanced to get Sturdy Armor (soft armor 6, activates at frame 4 and deactivates during the endlag)
- Extended the duration of the window in which you can DACUS
- Reduced NAir's landing lag (10 > 9) and knockback scaling on the earlybox (0.9 > 10)
- FSpecial will now completely halt your momentum during the startup and endlag
- USpecial will now completely halt your momentum during the startup
- Changed angle to DSpec's final hit (60 > Sakurai) and buffed knockback (base: 6 > 75)

Nerfs:
- DTilt can't be enhanced anymore
- UAir's hurtbox has been edited an it's now much less disjointed
- DAir has smaller hitboxes
- FStrong has weaker armor (soft armor 13 > 6)
- UStrong:
-- It can't be enhanced anymore
-- Lower knockback scaling on the earlybox (1.15 > 1.1)
- Enhanced DStrong has weaker armor (soft armor 13 > 6)
- Parrying Geodude now should correctly cause extended parrystun on Golem
- FSpecial has more startup (16 > 18) and is slower at turning (14 > 20)
- DSpecial:
-- The multi-hits are now less active (4 > 2 frames each);
-- Said multi-hits are also completely SDIable now;
-- Said multi-hits's hitboxes are now all smaller and consistent size-wise, save for the scoop (also smaller) and the finisher.

Other:
- Reworked NAir's hitpause formula for the earlybox (base: 12 > 9.5, scaling: 1 > 0.9) and latebox (base: 10 > 8.5, scaling > 0.5 > 0.75)
- Fixed a bug that made the sex kick hitbox for NAir appear during the latebox's window
- USpec:
-- Reworked the hitpause formula for the second hitbox (base: 8 > 9)
-- Changed the angle for the sourspot (361 > 70)
- Changed DSpec's final hit's hitpause formula (base: 6 > 9.5, scaling: 0.75 > 0.8)
- DTilt can't go off ledges anymore

Update: 11 Dec, 2021 @ 4:06pm

v1.2

Reworks:
- DAir now uses a different angle (70 > 35) and new knockback to accomodate (base: 8 > 7; scaling: 0.9 > 0.8), on top of lower hitpause (base: 12 > 10; scaling: 1 > 0.9);
- UStrong's latebox got a different angle (40/45 > 70). To compensate it's got a different knockback formula (base: 5 > 7; scaling: 1 > 0.9), higher damage (5 > 9) and hitpause (base: 5 > 8; scaling: 1 > 0.9);

Buffs:
- Fixed a bug with NAir that recounted the recoil frame, basically giving Golem damage undeservingly so :(
- FSpecial has lower startup (18 > 16);
- Enhanced NAir, UStrong and UStrong now give no recoil damage;

Nerfs:
- Parrying Geodude now forces Golem into parry stun;
- The normal rocks thrown from NSpecial now deal less hitstun (1 > 0.8);
- Jab1 is now techable, has less active frames (4 > 3) and more endlag (12 > 15, however it's not a real nerf since you can still tilt-cancel it from frame 3 onwards). Jab2 also lost 1 active frame (4 > 3);
- Enhanced FStrong only has super armor during the initial window of the attack;

Other:
- Removed BAir's shell hitbox (it now only has 3);
- UStrong's earlybox got a different hitpause formula (base: 13 > 11.5; scaling: 1 > 1.15)
- Jab1 changed its angle (35 > 40/45)
- death.gml now works properly. This means that stealth rocks will be correctly removed on death and Golem will cry when dying

Update: 8 Dec, 2021 @ 2:59pm

v1.1

Buffs:
- Higher Air Friction (0.02 > 0.03)
- Higher Max Air Speed (3 > 4)
- Higher Jump Speed (10 > 11)
- Higher Short hop speed (6 > 7)
- Higher Max Jump Horizontal Speed (4 > 5)
- USpecial should go slightly higher

Nerfs:
- Pratfall Acceleration nerfed (1.5 > 0.85)
- NAir has lower base knockback (8 > 7)
- BAir has longer startup (12 > 14)
- It's actually possible to SDI away from DStrong's multihits (0.1 > 0.5)
- UStrong has longer startup (6 > 10) and lower scaling knockback (1.25 > 1.15), and should also properly inflict self-damage (4)
- Geodude lifetime nerfed (240 > 140, for real this time)
- Geodude hitstun nerfed in accordance to basecast standard (1 > 0.5)
- FSpecial base startup increased (12 > 18)
- FSpecial turning window time increased (10 > 14)
- USpecial startup increased (9 > 12)

Other:
- Corrected idle and crouch hurtboxes to normal shapes
- Corrected offset for the hurtboxes for FTilt, DTilt and DAir
- At the beginning of each attack that uses a rock, a sound will be played
- Stealth Rocks now change colors properly depending on the alt
- Geodude will now use the same colors as Golem's shell rather than its "skin"

Update: 5 Dec, 2021 @ 11:02am

v1.0 RELEASE DATE BOYYYYYYYYYYYYY:

- Jab1 is 1 frame slower (3 > 4), but also it's untechable
- DAttack now has no armor
- DSpecial:
- Each of the multi-hits is now untechable, BUT they're easier to SDI/DI from
- Golem is now less floaty during the move
- FSpecial:
- It now has normal gravity throughout the entire move
- You can't fastfall anymore during it
- Turning is much slower now and it lasts more (aka: it's worse)
- You're not immune to projectiles while turning
- Geodude:
- Reduced lifetime (240 > 140)
- Reduced base knockback (8 > 7)
- Added hitpause (10 > 11 base, 0.5 > 0.6 scaling)
- Reduced(?) vertical speed (-6 > -8)
- It now gets destroyed when hitting people
- Munophone animation is now correctly offset and slower
- Added 2 new colors: Void and K. Rool (thank you Prober)
- FStrong:
- The debris hitbox got removed lmao
- Said debris's animation will now be slower (QOL)
- It won't lose it's first window if you hold 4 rocks anymore
- It will now consume a rock to gain super armor during the charge window only
- UStrong:
- You can't cancel rock-UStrong into a parry or roll
- Added self-damage (4)
- DStrong
- You can't cancel the rock version into a parry or roll
- Dair's 2nd hit got its angel changed (65 > 70)
- Added self-damage to USpecial (4)
- DTilt:
- Reduced endlag by 1 frame (not counting whifflag)
- Buffed early hit's damage (8 > 10) and kb scaling (.8 > .9)
- Buffed late hit's damage (6 > 7)
- Rock version now has soft armor 13
- NAir:
- Added self damage (3)
- Removed rockless armor: only has armor with rocks and consumes rocks
- More landing lag (8 > 10)
- The lingering window will last less frames (24 > 12)
- The move has more actual endlag (10 > 12) (not counting whifflag)
- UTilt:
- Reduced startup (9 > 8)
- Reduced base hitpause (10 > 8.5)
- Removed rockless armor
- FTilt:
- More startup (7 > 10)
- Reduced endlag (18 > 15) (not counting whifflag)
- Stealth rock get removed if you get parried or die

Update: 23 Nov, 2021 @ 3:25pm

v0.3 Final BETA update (anything past this point is just to nail the final polishes):
- DSpecial now grants 2 rocks instead of 1 if any part of the move connects;
- NSpecial cooldown nerfed (1 second > 1.5 seconds);
- NSpecial while having rocks will have no cooldown but will consume 1 rock;
- Geodude while having rocks will have no cooldown but will consume 2 rocks;
- Geodude will also faintly cry when hitting people. You hurted them :(
- FSpecial is now cancelable into parries and rolls while you have rocks. Doing that on the ground costs 1 rock;

Update: 22 Nov, 2021 @ 4:31pm

v0.3 I accidentally deleted the other beta lmao:

- Added normal lag to Jab, removed whifflag
- Reworked DStrong's knockback (base 5 > 6.5, scaling 1.4 > 1.2), changed hitpause to accomodate
- Geodude has more hitpause
- Added extra sounds to FSpec. It now also has halved gravity during startup and charging frames
- Edited the rock vfx to change according to Golem's current skin
- NAir will now gain soft armor 1 frame later
- USpecial has been reworked! It now gains armor and consume 1 rock instead of 2, and won't lose pratfall
- The following moves don't have armor from stones anymore: FTilt, FAir, BAir, UAir, DAir, FSpec
- The endlag of DStrong and UStrong is parry-cancelable if you have rocks (it will consume a rock)
- Fixed and reworked FStrong:
- Previously it was supposed to buff the stones the more stealth rocks you had. Now it should work.
- On top of that, if you have 4 rocks, it skips the first window :troll: