Call to Arms

Call to Arms

[ASV] Colts Fallout Mod
Showing 21-30 of 36 entries
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Update: 21 Mar, 2022 @ 11:27am

Update 15:

-Deleted the edited map preview and header images because they don't work

Update: 20 Mar, 2022 @ 4:27pm

Update 14 Supermutants:

Skins/Units
-Added a new fauna type, Super Mutants
Fallout 3 Variants
3x Light armour with hunting rifles
1x Light armour with nail board
3x Medium armour with assault rifles
3x Brute with miniguns
1x Brute with sledgehammer
1x Master with Chinese assault rifle
1x Master with Missile launcher
1x Fawkes with Gatling laser
1x Behemoth unarmed
1x Behemoth light armour

New Vegas Variants
3x Light armour with hunting rifles
1x Light armour with nail board
3x Medium armour with assault carbines
1x Brute with assault carbine
1x Brute with minigun
1x Brute with bumper sword
1x Master with incinerator
1x Master with missile launcher
1x Master with LMG
1x Master with super sledge
1x Gen 1 Master with incinerator
1x Gen 1 Master with missile launcher
1x Gen 1 Master with LMG
1x Lily with bumper sword
1x Marcus with assault carbine
1x Nightkin with bumper sword
1x Nightkin master with LMG

-Added a new fauna type: Centaur + Evolved variant

-Gave Liberty Prime the pathing and colliding of a tank, so he can break through objects

Weapons
-Added new rifles; Assault rifle (Fallout 3), Chinese Assault rifle, Assault carbine, Light Machine Gun (+V2 with extended mag)
-Added new heavy weapons; Missile launcher (+Annabelle), Incinerator
-Changed the tags on all the shotguns, no idea if this actually changes anything but it should hopefully fix crashes for some people.
-Fixed the "Aimed shot" ability for the scoped laser rifle
-Added minigun backpack item and gave it to the NCR heavy

Construction
-Added 33 new construction items to the urban, entourage, buildings, fortifications & corpses tabs
-Reduced the size of the Caesars throne prop

Maps
-Added Cottonwood Cove and Trench battle maps + a new mission for his Forlorn Hope map by Conrad A. Sunshine (The mission can only be played in the editor)
-Added a map (Ruined city (FNV)) by Cessna1
-Edited the 4v4 Airfield map to be a bit more Fallout-y, done by me
-Edited the preview and header images of edited vanilla maps so it's easier to tell which have been adapted to the mod

Update: 20 Feb, 2022 @ 4:01am

Update 13:

Skins/Units
-Added a new fauna, Liberty Prime
-Re-arranged the protectrons weapons to put melee first. This should make it walk towards enemies while firing rather than wander in random directions when under attack
-Added Outcast, Rusty and Army texmods to the FNV Protectron
-Added laser ammunition to the Protectrons inventory
-Lowered the Protectrons health from 3k to 2k
-Temporarily added a warhammer ork boy shoota to test ai for ranged fauna
-Gave the protectron its own, weaker laser weapon rather than just use a laser rifle
-Added 6 male Fallout 3 BoS voice sets + Power armour variants
-Gave the Outcast units the new Fallout 3 voices
-Added 2 BoS units that use the F3 voices instead of FNV ones
-Added a Owyn Lyons skin+unit

Construction
-Fixed the collisom of the f3_city_liner prop
-Fixed f3_flea disappearing after a few seconds

Maps
-Added Forlorn Hope map by Conrad A. Sunshine

Update: 13 Feb, 2022 @ 6:01pm

Update 12:

Skirmish/Conquest
-Fixed the NCR and BoS ai in conquest not spawning reinforcements (or it should have, at least)
-Lowered the ai's priority to spawn legion snipers in conquest

Update: 13 Feb, 2022 @ 1:52pm

Update 11:

Skins/Units
-Added the missing scribe male and female portraits

Weapons
-Changed the laser rifle and v2 versions effective range from 55 to 95
-Reduced the fire rate of laser rifle v3 down to the same as the v2 and base variants

Skirmish/Conquest
-Increased the research stage stat of BoS knight and paladin teams + Legion snipers, primes and veterans. I think this should stop the ai from high tier units early in the campaign but honestly I have no idea if this is what that stat does.
-Lowered the cp cost of Legion units by 1 so that the ai doesn't freak out and take forever to spawn units in conquest
-Added the scribe as an engineer for the BoS and a new squad to spawn them
-Added an engineer for the NCR and a new squad to spawn them

Construction
-Added 3 buildings from Ayodubs discontinued The Beginning & The End mod to the "Urban" folder

Update: 13 Feb, 2022 @ 2:35am

Update 10:

-Fixed a few crashes that occurred when spawning some of the new props
-Fixed the incorrectly named junk wall 02 and electrical pylon wires 02
-Renamed fnv_truck to fnv_pickup and fixed its missing textures

Update: 12 Feb, 2022 @ 2:57pm

Update 9 Brotherhood:

Skins/Units
-Added a new fauna type, the Fallout 4 Molerat (it was technically already in the mod for testing purposes but was broken up until now)
-Added 4 Molerat variants; Normal, Glowing, Rabid & Broodmother
-Added 4 male Brotherhood initiate skins+units (+outcast texmod)
-Added 4 female Brotherhood initiate skins+units (+outcast texmod)
-Added a t45 power armour skin (+outcast texmod & 4 decal texmods)
-Added 4 male helmetless t45 skins+units
-Added 4 female helmetless t45 skins+units
-Added 4 male helmetless t51 skins+units
-Added 4 female helmetless t51 skins+units
-Added 3 male Brotherhood voice variations (+power armour variants)
-Added 3 female Brotherhood voice variations (+power armour variants)
-Added a version of the T51b power armour with the Brotherhood shoulder decal
-Added a Sarah Lyons skin+unit+voice set (So with this skin I tried something new. Since you can't export actual custom faces from the Bethesda games, I tried taking photo's of her in game from various angles then used a blender tool to generate a 3d head model. It's not perfect but I thought that if it works, it would be a cool way of implementing important characters.)
-Added 4 male Brotherhood scribe skins+units (+Elder, Outcast and brown texmods)
-Added 4 female Brotherhood scribe skins+units (+Elder, Outcast and brown texmods)
-Added the Enclave mk2 power armour skin from Ayodubs The beginning & the end mod + a unit (gave the unit my wip plasma rifle)


-Removed the stun duration when shooting units in the legs (Now they SHOULD just fall over but keep moving, not lie there for 20 seconds)
-Fixed broken polygons on the LOD models of recruit legionary and decanus skins
-Removed the pistols from the Prime and Veteran shotgunners so that they actually use their shotguns
-Added Brotherhood holotags inventory item
-Gave the Veteran Legionary units marksman carbines instead of hunting rifles

Weapons
-Added new pistols; Laser (+Pew Pew unique variant)
-Added new rifles; Variants for the laser rifle (Scoped, V2 with focus optics and V3 with Scope+Focus optics+Beam splitter)
-Added new heavy weapon; Gatling laser (+V2 variant with CF Frame and Focus Optics modifications)
-Added gatling laser backpack inventory item
-Edited the laser ammunition type so that it shouldn't cause giant explosions when hitting rock objects. Hopefully this hasn't messed with the actual stats
-Set the laser rifles range to the same as the other weapons in the models
-Set the laser rifle damage to 22, though no idea how this will interact with the default ASV damage settings

Construction
-Added more new props than I bothered to count from Ayodubs' Beginning and the End discontinued mod. -Big thanks to him for giving me permission to use his work
I've renamed, reorganised and compressed these props into my existing folder structure and deleted a lot of duplicates.
-Made a "creatures" folder in the construction tab for putting props related to creatues in. Moved the deathclaw eggs and sign into it

Skirmish/Conquest
-Made the Brotherhood functional in Conquest
-Expanded the number of squads available for the Brotherhood
-Reduced the ai's priority to spawn NCR veteran ranger teams in conquest
-Increased the CP cost of all units

Maps
-Modified the Examples map Protectron script slightly so the robot itself is invisible until the pod is activated
-Added a Fallout 4 Molerat ambush trigger to the Examples map
-Added 1 molerat emergence tunnel

Music/UI
-Changed a bunch of Logo's, menu images and headers to Fallout themed ones
-Replaced some vanilla music tracks with Fallout ones
-Replaced the 40k main menu logo with my crappy attempt at a logo

Update: 20 Jan, 2022 @ 5:37am

Update 8:

Skins/Units
-Gave the ASV zombies the Deathclaw melee "weapon" so they shouldn't crash the game when spawned

Skirmish/Conquest
-Increased the cost of Legion Snipers from 75 to 250 per unit
-Reduced the AI's priority of spawning snipers as the Legion
-The BoS skirmish squad has been changed because I'd started working a bit on the BoS update and hadn't thought I'd have to release this quick patch

Update: 18 Jan, 2022 @ 11:32am

Update 7:

Weapons
-Reduced the sound of weapon shots again

Skirmish/Conquest
-Removed the Brotherhood from Conquest due to a crash I haven't worked out how to fix every time you're attacking them (they're still available in skirmish)

-Reduced the Prime legion squad research cost from 5 to 2
-Reduced the Veteran legion squad research cost from 10 to 5

-Increased the max supply of carried ammo boxes from 100 to 500
-Decreased the regen time of carried ammo boxes from 25 seconds to 3 seconds

Update: 18 Jan, 2022 @ 9:57am

Update 6 The Bull:

Skins/Units
-Added 1 racial variant of the recruit legionary and decanus
-Added 2 Prime Legionary skins + units
-Added 2 Prime Decanus skins + units
-Added 4 Female Slave skins + units
-Added 4 Male Slave skins + units
-Added slave backpack item
-Added 2 Veteran Legionary skins + units
-Added 2 Veteran Decanus skins + units
-Added Centurion skin + unit
-Added the ASV "cross" animations
-Added a new fauna type, dogs; Legion Mongrel, Vicious dog, Rex, Coyote, Wild & Dogmeat
-Added 2 skeleton skins + units (texmod to remove clothes)
-Added Vexillarius skin + unit
-Added Explorer skin + unit
-Added Caesar skin + unit
-Added Legate Lanius skin + unit
-Added Praetorian skin + unit
-Added field icons to the NCR heavy and Veteran rangers
-Added 2 more Legion voice variants

Weapons
-Added new SMG's; 9mm (+drum version & Vance's unique variant), 10mm, 12.7mm
-Added new rifles; Hunting rifle, Marksman Carbine
-Added new pistols; 10mm, 12.7mm
-Gave the 9mm smg to the recruit decanus units
-Added the missing name to the Anti materital rifle

Skirmish/Conquest
-Added racial variants to the legion recruit contubernium
-Added more squads and units to the Legion faction
-Put together a quick, 1 squad Brotherhood faction

Construction
-Made the NCR flagpole flag texture look more weathered (old version is now #old texmod)
-2 Crucifixes (one can be mounted like a vehicle to have NPC's appear crucified)
-2 Deathclaw eggs, 1 Deathclaw warning sign
-Grinder table,
-6 heads on spikes
-3 Legion tents (Caesar, Officers, Soldier), 2 Bedrolls, Caesars throne
-3 Legion Banners
-Protectron pod, includes open and closing animations that can be activated by mission triggers
-5 Corpse props (Brahmin ribcage, Brahmin skull, Skull, Human corpse part 1 & 2)

Maps
-Fixed a crash when loading the 8v8 Siege map
-2 new post apocalypse versions of 6v6 City and 2v2 Town by OoEliteFuryoO
-Added a "Fallout_Examples" map plus mission file that showcases how to set up the new crucifixes and protectron pod, I'll hopefully keep adding to this over time to show how new things work each update