Rivals of Aether

Rivals of Aether

Croagunk
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Update: 10 Dec, 2021 @ 6:55am

v1.13

B-Air Base Landing Lag from 11 to 8
B-Air Spike Base Hitpause from 10 to 11
B-Air Spike Hitpause Scaling from .25 to .50

D-Air Base Landing Lag from 12 to 8

N-Air Base Landing Lag from 7 to 6

U-Air Base Landing Lag from 7 to 6

F-Air Sweetspot (both stances) Base Hitpause from 8 to 11
F-Air Sweetspot (both stances) Hitpause scaling from .25 to 50

DStrong Sourspot Base Hitpause from 9 to 12

FStrong Sourspot Base Hitpause from 10 to 12

Toned down DStrong custom friction from 0.1 to 0.15

Gave UStrong custom friction 0.33

Gave FStrong custom friction 0.1 and 0.33, first and charge window respectively.

Made Knocked Off Item Visual faded color-wise and transparency wise and also now fades away alongside falling off the screen to signify that its unimportant and visual only.

F-Special (Belch) Oran Berry Base Hitpause from 8 to 10
F-Special (Belch) Cheri Berry Base Hitpause from 10 to 12

N-Special (Sludge Bomb) projectile itself inflicts less Poison.
N-Special (Poison Sting) projectiles now drastically inflict more Poison.

Parrying now removes Croagunk's Belch Charge and N-Special Charge
KOing Croagunk now removes Croagunk's N-Special Charge, it also completely removes the accumulated Poison from the opponent that has last hit him before Croagunk's KO.

Amount of Poison removed from a Poison-afflicted Opponent that hits Croagunk is now more significant and is comparable to Ranno's Poison.

Update: 1 Dec, 2021 @ 7:09pm

v1.12
FSpecial 2 has even more vfx to give an idea that it pushes Bombs around

Update: 1 Dec, 2021 @ 6:28pm

v1.11

Update: 1 Dec, 2021 @ 6:27pm

v1.11

DSpecial's air stall only works once in mid-air now

Both N-Special's air stall now only works once in mid-air

USpecial visual effect is now more transparent during the windows where there are no hitbox (The peak of the bounce)

FSpecial (Sucker Punch) has a new added visual effect

FSpecial2 (Belch) has new hfx

Update: 30 Nov, 2021 @ 12:16am

v1.10

Bug fix: Belched Bombs detonated a short time after it stops its movement.
This is now removed and only explodes when they are moving.

Update: 29 Nov, 2021 @ 11:59pm

v1.9

DStrong startup reduced by 1 frame (from 12 to 11)
DStrong sourspot is now smaller to make sweetspot easier to hit
DStrong now has custom friction on the startup.

Update: 29 Nov, 2021 @ 7:12pm

v1.8

Stance Dodge is now doable even during the hitbox's lifetime.

Fixed an unnoticed bug with Sucker Punch (Dodge Stance F-Special) that let you dodge even though you did not hit anyone

Hitting opponents with Tipper while they are poisoned now deals 0.1-0.2 extra damage

Belching Bombs to push them now make them explode while its pushed.

Bombs' explosions now add extra hitstop depending on how much Poison the opponent has accumulated.
Bombs' explosions also now have 0.1 hitpause scaling.

Made it so that if Croagunk is put into hitstun during the Sludge Bomb projectile's lifespan (before it sets), the Sludge Bomb doesn't set into an article

F-Air hitbox lifetime decreased from 8 to 4.
F-Air startup decreased from 15 to 12.

Update: 29 Nov, 2021 @ 9:12am

v1.7

Stats changed to
air_max_speed = 6; ((from 6.5)
air_accel = .4; (from .3)
initial_dash_speed = 6; (from 7)
dash_speed = 7; (from 5.5)

Poison Sting (Dodge NSpec) doesn't prevent you from landing with the move anymore, the air stall was changed to slow down fall rather than stop it.
Poison Sting also now goes through enemies and bombs, letting you pop bombs easier.

Sludge Bomb (Tipper NSpec) now airstalls you, with a slower fall than Poison Sting.

Swagger / Nasty Plot (DSpec) is now jump cancellable and stalls in the air with a tiny vertical boost whenever in mid-air.
Swagger / Nasty Plot endlag reduced by 4 frames

Bounce (USpec) now stalls in the air before it jumps upward. Airdodge cancel (worked on both stances) are now Jump cancels instead.
Holding down during the downward portion makes Bounce fall faster.
Bounce's vfx were altered slightly to not count down during hitpause.

B-Air's airstall now only happens when attack button is held.

DAttack's first part, non-tipper hitbox, has had its scaling decreased drastically to connect better into the 2nd part.

DTilt endlag reduced from 13 to 8
DTilt's extra hitpause was raised from 2 to 4

FTilt startup reduced from 11 to 9

Update: 27 Nov, 2021 @ 1:30am

v1.6

Update: 26 Nov, 2021 @ 11:30pm

v1.6